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- /**
- * License: www.highcharts.com/license
- * Author: Christer Vasseng, Torstein Honsi
- *
- * This is a Highcharts module that draws long data series on a cannvas in order
- * to increase performance of the initial load time and tooltip responsiveness.
- *
- * Compatible with WebGL compatible browsers (not IE < 11).
- *
- * If this module is taken in as part of the core
- * - All the loading logic should be merged with core. Update styles in the
- * core.
- * - Most of the method wraps should probably be added directly in parent
- * methods.
- *
- * Notes for boost mode
- * - Area lines are not drawn
- * - Lines are not drawn on scatter charts
- * - Zones and negativeColor don't work
- * - Dash styles are not rendered on lines.
- * - Columns are always one pixel wide. Don't set the threshold too low.
- * - Disable animations
- * - Marker shapes are not supported: markers will always be circles
- *
- * Optimizing tips for users
- * - Set extremes (min, max) explicitly on the axes in order for Highcharts to
- * avoid computing extremes.
- * - Set enableMouseTracking to false on the series to improve total rendering
- * time.
- * - The default threshold is set based on one series. If you have multiple,
- * dense series, the combined number of points drawn gets higher, and you may
- * want to set the threshold lower in order to use optimizations.
- * - If drawing large scatter charts, it's beneficial to set the marker radius
- * to a value less than 1. This is to add additional spacing to make the chart
- * more readable.
- * - If the value increments on both the X and Y axis aren't small, consider
- * setting useGPUTranslations to true on the boost settings object. If you do
- * this and the increments are small (e.g. datetime axis with small time
- * increments) it may cause rendering issues due to floating point rounding
- * errors, so your millage may vary.
- *
- * Settings
- * There are two ways of setting the boost threshold:
- * - Per series: boost based on number of points in individual series
- * - Per chart: boost based on the number of series
- *
- * To set the series boost threshold, set seriesBoostThreshold on the chart
- * object.
- * To set the series-specific threshold, set boostThreshold on the series
- * object.
- *
- * In addition, the following can be set in the boost object:
- * {
- * //Wether or not to use alpha blending
- * useAlpha: boolean - default: true
- * //Set to true to perform translations on the GPU.
- * //Much faster, but may cause rendering issues
- * //when using values far from 0 due to floating point
- * //rounding issues
- * useGPUTranslations: boolean - default: false
- * //Use pre-allocated buffers, much faster,
- * //but may cause rendering issues with some data sets
- * usePreallocated: boolean - default: false
- * }
- */
- /**
- * Options for the Boost module. The Boost module allows certain series types
- * to be rendered by WebGL instead of the default SVG. This allows hundreds of
- * thousands of data points to be rendered in milliseconds. In addition to the
- * WebGL rendering it saves time by skipping processing and inspection of the
- * data wherever possible. This introduces some limitations to what features are
- * available in Boost mode. See [the docs](
- * https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
- * details.
- *
- * In addition to the global `boost` option, each series has a
- * [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
- * boost should kick in.
- *
- * Requires the `modules/boost.js` module.
- *
- * @sample {highstock} highcharts/boost/line-series-heavy-stock
- * Stock chart
- * @sample {highstock} highcharts/boost/line-series-heavy-dynamic
- * Dynamic stock chart
- * @sample highcharts/boost/line
- * Line chart
- * @sample highcharts/boost/line-series-heavy
- * Line chart with hundreds of series
- * @sample highcharts/boost/scatter
- * Scatter chart
- * @sample highcharts/boost/area
- * Area chart
- * @sample highcharts/boost/arearange
- * Area range chart
- * @sample highcharts/boost/column
- * Column chart
- * @sample highcharts/boost/columnrange
- * Column range chart
- * @sample highcharts/boost/bubble
- * Bubble chart
- * @sample highcharts/boost/heatmap
- * Heat map
- * @sample highcharts/boost/treemap
- * Tree map
- *
- * @product highcharts highstock
- * @apioption boost
- */
- /**
- * Set the series threshold for when the boost should kick in globally.
- *
- * Setting to e.g. 20 will cause the whole chart to enter boost mode
- * if there are 20 or more series active. When the chart is in boost mode,
- * every series in it will be rendered to a common canvas. This offers
- * a significant speed improvment in charts with a very high
- * amount of series.
- *
- * @type {number|null}
- * @default null
- * @apioption boost.seriesThreshold
- */
- /**
- * Enable or disable boost on a chart.
- *
- * @type {boolean}
- * @default true
- * @apioption boost.enabled
- */
- /**
- * Debugging options for boost.
- * Useful for benchmarking, and general timing.
- *
- * @apioption boost.debug
- */
- /**
- * Time the series rendering.
- *
- * This outputs the time spent on actual rendering in the console when
- * set to true.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.timeRendering
- */
- /**
- * Time the series processing.
- *
- * This outputs the time spent on transforming the series data to
- * vertex buffers when set to true.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.timeSeriesProcessing
- */
- /**
- * Time the the WebGL setup.
- *
- * This outputs the time spent on setting up the WebGL context,
- * creating shaders, and textures.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.timeSetup
- */
- /**
- * Time the building of the k-d tree.
- *
- * This outputs the time spent building the k-d tree used for
- * markers etc.
- *
- * Note that the k-d tree is built async, and runs post-rendering.
- * Following, it does not affect the performance of the rendering itself.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.timeKDTree
- */
- /**
- * Show the number of points skipped through culling.
- *
- * When set to true, the number of points skipped in series processing
- * is outputted. Points are skipped if they are closer than 1 pixel from
- * each other.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.showSkipSummary
- */
- /**
- * Time the WebGL to SVG buffer copy
- *
- * After rendering, the result is copied to an image which is injected
- * into the SVG.
- *
- * If this property is set to true, the time it takes for the buffer copy
- * to complete is outputted.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.debug.timeBufferCopy
- */
- /**
- * Enable or disable GPU translations. GPU translations are faster than doing
- * the translation in JavaScript.
- *
- * This option may cause rendering issues with certain datasets.
- * Namely, if your dataset has large numbers with small increments (such as
- * timestamps), it won't work correctly. This is due to floating point
- * precission.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.useGPUTranslations
- */
- /**
- * Enable or disable pre-allocation of vertex buffers.
- *
- * Enabling this will make it so that the binary data arrays required for
- * storing the series data will be allocated prior to transforming the data
- * to a WebGL-compatible format.
- *
- * This saves a copy operation on the order of O(n) and so is significantly more
- * performant. However, this is currently an experimental option, and may cause
- * visual artifacts with some datasets.
- *
- * As such, care should be taken when using this setting to make sure that
- * it doesn't cause any rendering glitches with the given use-case.
- *
- * @type {boolean}
- * @default false
- * @apioption boost.usePreallocated
- */
- /**
- * Set the point threshold for when a series should enter boost mode.
- *
- * Setting it to e.g. 2000 will cause the series to enter boost mode when there
- * are 2000 or more points in the series.
- *
- * To disable boosting on the series, set the `boostThreshold` to 0. Setting it
- * to 1 will force boosting.
- *
- * Note that the [cropThreshold](plotOptions.series.cropThreshold) also affects
- * this setting. When zooming in on a series that has fewer points than the
- * `cropThreshold`, all points are rendered although outside the visible plot
- * area, and the `boostThreshold` won't take effect.
- *
- * Requires `modules/boost.js`.
- *
- * @type {number}
- * @default 5000
- * @apioption plotOptions.series.boostThreshold
- */
- /**
- * If set to true, the whole chart will be boosted if one of the series
- * crosses its threshold, and all the series can be boosted.
- *
- * @type {boolean}
- * @default true
- * @apioption boost.allowForce
- */
- /* global Float32Array */
- 'use strict';
- import H from '../parts/Globals.js';
- import '../parts/Utilities.js';
- import '../parts/Color.js';
- import '../parts/Series.js';
- import '../parts/Options.js';
- import '../parts/Point.js';
- import '../parts/Interaction.js';
- var win = H.win,
- doc = win.document,
- noop = function () {},
- Chart = H.Chart,
- Color = H.Color,
- Series = H.Series,
- seriesTypes = H.seriesTypes,
- objEach = H.objectEach,
- extend = H.extend,
- addEvent = H.addEvent,
- fireEvent = H.fireEvent,
- isNumber = H.isNumber,
- merge = H.merge,
- pick = H.pick,
- wrap = H.wrap,
- plotOptions = H.getOptions().plotOptions,
- CHUNK_SIZE = 30000,
- mainCanvas = doc.createElement('canvas'),
- index,
- boostable = [
- 'area',
- 'arearange',
- 'column',
- 'columnrange',
- 'bar',
- 'line',
- 'scatter',
- 'heatmap',
- 'bubble',
- 'treemap'
- ],
- boostableMap = {};
- boostable.forEach(function (item) {
- boostableMap[item] = 1;
- });
- // Register color names since GL can't render those directly.
- Color.prototype.names = {
- aliceblue: '#f0f8ff',
- antiquewhite: '#faebd7',
- aqua: '#00ffff',
- aquamarine: '#7fffd4',
- azure: '#f0ffff',
- beige: '#f5f5dc',
- bisque: '#ffe4c4',
- black: '#000000',
- blanchedalmond: '#ffebcd',
- blue: '#0000ff',
- blueviolet: '#8a2be2',
- brown: '#a52a2a',
- burlywood: '#deb887',
- cadetblue: '#5f9ea0',
- chartreuse: '#7fff00',
- chocolate: '#d2691e',
- coral: '#ff7f50',
- cornflowerblue: '#6495ed',
- cornsilk: '#fff8dc',
- crimson: '#dc143c',
- cyan: '#00ffff',
- darkblue: '#00008b',
- darkcyan: '#008b8b',
- darkgoldenrod: '#b8860b',
- darkgray: '#a9a9a9',
- darkgreen: '#006400',
- darkkhaki: '#bdb76b',
- darkmagenta: '#8b008b',
- darkolivegreen: '#556b2f',
- darkorange: '#ff8c00',
- darkorchid: '#9932cc',
- darkred: '#8b0000',
- darksalmon: '#e9967a',
- darkseagreen: '#8fbc8f',
- darkslateblue: '#483d8b',
- darkslategray: '#2f4f4f',
- darkturquoise: '#00ced1',
- darkviolet: '#9400d3',
- deeppink: '#ff1493',
- deepskyblue: '#00bfff',
- dimgray: '#696969',
- dodgerblue: '#1e90ff',
- feldspar: '#d19275',
- firebrick: '#b22222',
- floralwhite: '#fffaf0',
- forestgreen: '#228b22',
- fuchsia: '#ff00ff',
- gainsboro: '#dcdcdc',
- ghostwhite: '#f8f8ff',
- gold: '#ffd700',
- goldenrod: '#daa520',
- gray: '#808080',
- green: '#008000',
- greenyellow: '#adff2f',
- honeydew: '#f0fff0',
- hotpink: '#ff69b4',
- indianred: '#cd5c5c',
- indigo: '#4b0082',
- ivory: '#fffff0',
- khaki: '#f0e68c',
- lavender: '#e6e6fa',
- lavenderblush: '#fff0f5',
- lawngreen: '#7cfc00',
- lemonchiffon: '#fffacd',
- lightblue: '#add8e6',
- lightcoral: '#f08080',
- lightcyan: '#e0ffff',
- lightgoldenrodyellow: '#fafad2',
- lightgrey: '#d3d3d3',
- lightgreen: '#90ee90',
- lightpink: '#ffb6c1',
- lightsalmon: '#ffa07a',
- lightseagreen: '#20b2aa',
- lightskyblue: '#87cefa',
- lightslateblue: '#8470ff',
- lightslategray: '#778899',
- lightsteelblue: '#b0c4de',
- lightyellow: '#ffffe0',
- lime: '#00ff00',
- limegreen: '#32cd32',
- linen: '#faf0e6',
- magenta: '#ff00ff',
- maroon: '#800000',
- mediumaquamarine: '#66cdaa',
- mediumblue: '#0000cd',
- mediumorchid: '#ba55d3',
- mediumpurple: '#9370d8',
- mediumseagreen: '#3cb371',
- mediumslateblue: '#7b68ee',
- mediumspringgreen: '#00fa9a',
- mediumturquoise: '#48d1cc',
- mediumvioletred: '#c71585',
- midnightblue: '#191970',
- mintcream: '#f5fffa',
- mistyrose: '#ffe4e1',
- moccasin: '#ffe4b5',
- navajowhite: '#ffdead',
- navy: '#000080',
- oldlace: '#fdf5e6',
- olive: '#808000',
- olivedrab: '#6b8e23',
- orange: '#ffa500',
- orangered: '#ff4500',
- orchid: '#da70d6',
- palegoldenrod: '#eee8aa',
- palegreen: '#98fb98',
- paleturquoise: '#afeeee',
- palevioletred: '#d87093',
- papayawhip: '#ffefd5',
- peachpuff: '#ffdab9',
- peru: '#cd853f',
- pink: '#ffc0cb',
- plum: '#dda0dd',
- powderblue: '#b0e0e6',
- purple: '#800080',
- red: '#ff0000',
- rosybrown: '#bc8f8f',
- royalblue: '#4169e1',
- saddlebrown: '#8b4513',
- salmon: '#fa8072',
- sandybrown: '#f4a460',
- seagreen: '#2e8b57',
- seashell: '#fff5ee',
- sienna: '#a0522d',
- silver: '#c0c0c0',
- skyblue: '#87ceeb',
- slateblue: '#6a5acd',
- slategray: '#708090',
- snow: '#fffafa',
- springgreen: '#00ff7f',
- steelblue: '#4682b4',
- tan: '#d2b48c',
- teal: '#008080',
- thistle: '#d8bfd8',
- tomato: '#ff6347',
- turquoise: '#40e0d0',
- violet: '#ee82ee',
- violetred: '#d02090',
- wheat: '#f5deb3',
- white: '#ffffff',
- whitesmoke: '#f5f5f5',
- yellow: '#ffff00',
- yellowgreen: '#9acd32'
- };
- /**
- * Tolerant max() function.
- *
- * @private
- * @function patientMax
- *
- * @return {number}
- * max value
- */
- function patientMax() {
- var args = Array.prototype.slice.call(arguments),
- r = -Number.MAX_VALUE;
- args.forEach(function (t) {
- if (
- typeof t !== 'undefined' &&
- t !== null &&
- typeof t.length !== 'undefined'
- ) {
- // r = r < t.length ? t.length : r;
- if (t.length > 0) {
- r = t.length;
- return true;
- }
- }
- });
- return r;
- }
- /**
- * Returns true if we should force chart series boosting
- * The result of this is cached in chart.boostForceChartBoost.
- * It's re-fetched on redraw.
- *
- * We do this because there's a lot of overhead involved when dealing
- * with a lot of series.
- *
- * @private
- * @function shouldForceChartSeriesBoosting
- *
- * @param {Highcharts.Chart} chart
- *
- * @return {boolean}
- */
- function shouldForceChartSeriesBoosting(chart) {
- // If there are more than five series currently boosting,
- // we should boost the whole chart to avoid running out of webgl contexts.
- var sboostCount = 0,
- canBoostCount = 0,
- allowBoostForce = pick(
- chart.options.boost && chart.options.boost.allowForce,
- true
- ),
- series;
- if (typeof chart.boostForceChartBoost !== 'undefined') {
- return chart.boostForceChartBoost;
- }
- if (chart.series.length > 1) {
- for (var i = 0; i < chart.series.length; i++) {
- series = chart.series[i];
- // Don't count series with boostThreshold set to 0
- // See #8950
- // Also don't count if the series is hidden.
- // See #9046
- if (series.options.boostThreshold === 0 ||
- series.visible === false) {
- continue;
- }
- // Don't count heatmap series as they are handled differently.
- // In the future we should make the heatmap/treemap path compatible
- // with forcing. See #9636.
- if (series.type === 'heatmap') {
- continue;
- }
- if (boostableMap[series.type]) {
- ++canBoostCount;
- }
- if (patientMax(
- series.processedXData,
- series.options.data,
- // series.xData,
- series.points
- ) >= (series.options.boostThreshold || Number.MAX_VALUE)) {
- ++sboostCount;
- }
- }
- }
- chart.boostForceChartBoost = allowBoostForce && (
- (
- canBoostCount === chart.series.length &&
- sboostCount > 0
- ) ||
- sboostCount > 5
- );
- return chart.boostForceChartBoost;
- }
- /**
- * Return true if ths boost.enabled option is true
- *
- * @private
- * @function boostEnabled
- *
- * @param {Highcharts.Chart} chart
- * The chart
- *
- * @return {boolean}
- */
- function boostEnabled(chart) {
- return pick(
- (
- chart &&
- chart.options &&
- chart.options.boost &&
- chart.options.boost.enabled
- ),
- true
- );
- }
- /**
- * Returns true if the chart is in series boost mode.
- *
- * @function Highcharts.Chart#isChartSeriesBoosting
- *
- * @param {Highcharts.Chart} chart
- * the chart to check
- *
- * @return {boolean}
- * true if the chart is in series boost mode
- */
- Chart.prototype.isChartSeriesBoosting = function () {
- var isSeriesBoosting,
- threshold = pick(
- this.options.boost && this.options.boost.seriesThreshold,
- 50
- );
- isSeriesBoosting = threshold <= this.series.length ||
- shouldForceChartSeriesBoosting(this);
- return isSeriesBoosting;
- };
- /**
- * Get the clip rectangle for a target, either a series or the chart. For the
- * chart, we need to consider the maximum extent of its Y axes, in case of
- * Highstock panes and navigator.
- *
- * @private
- * @function Highcharts.Chart#getBoostClipRect
- *
- * @param {Highcharts.Chart} target
- *
- * @return {Highcharts.BBoxObject}
- */
- Chart.prototype.getBoostClipRect = function (target) {
- var clipBox = {
- x: this.plotLeft,
- y: this.plotTop,
- width: this.plotWidth,
- height: this.plotHeight
- };
- if (target === this) {
- this.yAxis.forEach(function (yAxis) {
- clipBox.y = Math.min(yAxis.pos, clipBox.y);
- clipBox.height = Math.max(
- yAxis.pos - this.plotTop + yAxis.len,
- clipBox.height
- );
- }, this);
- }
- return clipBox;
- };
- /*
- * Returns true if the series is in boost mode
- * @param series {Highchart.Series} - the series to check
- * @returns {boolean} - true if the series is in boost mode
- */
- /*
- function isSeriesBoosting(series, overrideThreshold) {
- return isChartSeriesBoosting(series.chart) ||
- patientMax(
- series.processedXData,
- series.options.data,
- series.points
- ) >= (
- overrideThreshold ||
- series.options.boostThreshold ||
- Number.MAX_VALUE
- );
- }
- */
- // START OF WEBGL ABSTRACTIONS
- /**
- * A static shader mimicing axis translation functions found in parts/Axis
- *
- * @private
- * @function GLShader
- *
- * @param {WebGLContext} gl
- * the context in which the shader is active
- *
- * @return {*}
- */
- function GLShader(gl) {
- var vertShade = [
- /* eslint-disable */
- '#version 100',
- 'precision highp float;',
- 'attribute vec4 aVertexPosition;',
- 'attribute vec4 aColor;',
- 'varying highp vec2 position;',
- 'varying highp vec4 vColor;',
- 'uniform mat4 uPMatrix;',
- 'uniform float pSize;',
- 'uniform float translatedThreshold;',
- 'uniform bool hasThreshold;',
- 'uniform bool skipTranslation;',
- 'uniform float plotHeight;',
- 'uniform float xAxisTrans;',
- 'uniform float xAxisMin;',
- 'uniform float xAxisMinPad;',
- 'uniform float xAxisPointRange;',
- 'uniform float xAxisLen;',
- 'uniform bool xAxisPostTranslate;',
- 'uniform float xAxisOrdinalSlope;',
- 'uniform float xAxisOrdinalOffset;',
- 'uniform float xAxisPos;',
- 'uniform bool xAxisCVSCoord;',
- 'uniform float yAxisTrans;',
- 'uniform float yAxisMin;',
- 'uniform float yAxisMinPad;',
- 'uniform float yAxisPointRange;',
- 'uniform float yAxisLen;',
- 'uniform bool yAxisPostTranslate;',
- 'uniform float yAxisOrdinalSlope;',
- 'uniform float yAxisOrdinalOffset;',
- 'uniform float yAxisPos;',
- 'uniform bool yAxisCVSCoord;',
- 'uniform bool isBubble;',
- 'uniform bool bubbleSizeByArea;',
- 'uniform float bubbleZMin;',
- 'uniform float bubbleZMax;',
- 'uniform float bubbleZThreshold;',
- 'uniform float bubbleMinSize;',
- 'uniform float bubbleMaxSize;',
- 'uniform bool bubbleSizeAbs;',
- 'uniform bool isInverted;',
- 'float bubbleRadius(){',
- 'float value = aVertexPosition.w;',
- 'float zMax = bubbleZMax;',
- 'float zMin = bubbleZMin;',
- 'float radius = 0.0;',
- 'float pos = 0.0;',
- 'float zRange = zMax - zMin;',
- 'if (bubbleSizeAbs){',
- 'value = value - bubbleZThreshold;',
- 'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
- 'zMin = 0.0;',
- '}',
- 'if (value < zMin){',
- 'radius = bubbleZMin / 2.0 - 1.0;',
- '} else {',
- 'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
- 'if (bubbleSizeByArea && pos > 0.0){',
- 'pos = sqrt(pos);',
- '}',
- 'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
- '}',
- 'return radius * 2.0;',
- '}',
- 'float translate(float val,',
- 'float pointPlacement,',
- 'float localA,',
- 'float localMin,',
- 'float minPixelPadding,',
- 'float pointRange,',
- 'float len,',
- 'bool cvsCoord',
- '){',
- 'float sign = 1.0;',
- 'float cvsOffset = 0.0;',
- 'if (cvsCoord) {',
- 'sign *= -1.0;',
- 'cvsOffset = len;',
- '}',
- 'return sign * (val - localMin) * localA + cvsOffset + ',
- '(sign * minPixelPadding);',//' + localA * pointPlacement * pointRange;',
- '}',
- 'float xToPixels(float value){',
- 'if (skipTranslation){',
- 'return value;// + xAxisPos;',
- '}',
- 'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord);// + xAxisPos;',
- '}',
- 'float yToPixels(float value, float checkTreshold){',
- 'float v;',
- 'if (skipTranslation){',
- 'v = value;// + yAxisPos;',
- '} else {',
- 'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord);// + yAxisPos;',
- 'if (v > plotHeight) {',
- 'v = plotHeight;',
- '}',
- '}',
- 'if (checkTreshold > 0.0 && hasThreshold) {',
- 'v = min(v, translatedThreshold);',
- '}',
- 'return v;',
- '}',
- 'void main(void) {',
- 'if (isBubble){',
- 'gl_PointSize = bubbleRadius();',
- '} else {',
- 'gl_PointSize = pSize;',
- '}',
- //'gl_PointSize = 10.0;',
- 'vColor = aColor;',
- 'if (isInverted) {',
- 'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.y) + yAxisPos, yToPixels(aVertexPosition.x, aVertexPosition.z) + xAxisPos, 0.0, 1.0);',
- '} else {',
- 'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
- '}',
- //'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
- '}'
- /* eslint-enable */
- ].join('\n'),
- // Fragment shader source
- fragShade = [
- /* eslint-disable */
- 'precision highp float;',
- 'uniform vec4 fillColor;',
- 'varying highp vec2 position;',
- 'varying highp vec4 vColor;',
- 'uniform sampler2D uSampler;',
- 'uniform bool isCircle;',
- 'uniform bool hasColor;',
- // 'vec4 toColor(float value, vec2 point) {',
- // 'return vec4(0.0, 0.0, 0.0, 0.0);',
- // '}',
- 'void main(void) {',
- 'vec4 col = fillColor;',
- 'vec4 tcol;',
- 'if (hasColor) {',
- 'col = vColor;',
- '}',
- 'if (isCircle) {',
- 'tcol = texture2D(uSampler, gl_PointCoord.st);',
- 'col *= tcol;',
- 'if (tcol.r < 0.0) {',
- 'discard;',
- '} else {',
- 'gl_FragColor = col;',
- '}',
- '} else {',
- 'gl_FragColor = col;',
- '}',
- '}'
- /* eslint-enable */
- ].join('\n'),
- uLocations = {},
- // The shader program
- shaderProgram,
- // Uniform handle to the perspective matrix
- pUniform,
- // Uniform for point size
- psUniform,
- // Uniform for fill color
- fillColorUniform,
- // Uniform for isBubble
- isBubbleUniform,
- // Uniform for bubble abs sizing
- bubbleSizeAbsUniform,
- bubbleSizeAreaUniform,
- // Skip translation uniform
- skipTranslationUniform,
- // Set to 1 if circle
- isCircleUniform,
- // Uniform for invertion
- isInverted,
- plotHeightUniform,
- // Error stack
- errors = [],
- // Texture uniform
- uSamplerUniform;
- /*
- * Handle errors accumulated in errors stack
- */
- function handleErrors() {
- if (errors.length) {
- H.error('[highcharts boost] shader error - ' + errors.join('\n'));
- }
- }
- /* String to shader program
- * @param {string} str - the program source
- * @param {string} type - the program type: either `vertex` or `fragment`
- * @returns {bool|shader}
- */
- function stringToProgram(str, type) {
- var t = type === 'vertex' ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER,
- shader = gl.createShader(t);
- gl.shaderSource(shader, str);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- errors.push(
- 'when compiling ' +
- type +
- ' shader:\n' +
- gl.getShaderInfoLog(shader)
- );
- return false;
- }
- return shader;
- }
- /*
- * Create the shader.
- * Loads the shader program statically defined above
- */
- function createShader() {
- var v = stringToProgram(vertShade, 'vertex'),
- f = stringToProgram(fragShade, 'fragment');
- if (!v || !f) {
- shaderProgram = false;
- handleErrors();
- return false;
- }
- function uloc(n) {
- return gl.getUniformLocation(shaderProgram, n);
- }
- shaderProgram = gl.createProgram();
- gl.attachShader(shaderProgram, v);
- gl.attachShader(shaderProgram, f);
- gl.linkProgram(shaderProgram);
- if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
- errors.push(gl.getProgramInfoLog(shaderProgram));
- handleErrors();
- shaderProgram = false;
- return false;
- }
- gl.useProgram(shaderProgram);
- gl.bindAttribLocation(shaderProgram, 0, 'aVertexPosition');
- pUniform = uloc('uPMatrix');
- psUniform = uloc('pSize');
- fillColorUniform = uloc('fillColor');
- isBubbleUniform = uloc('isBubble');
- bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
- bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
- uSamplerUniform = uloc('uSampler');
- skipTranslationUniform = uloc('skipTranslation');
- isCircleUniform = uloc('isCircle');
- isInverted = uloc('isInverted');
- plotHeightUniform = uloc('plotHeight');
- return true;
- }
- /*
- * Destroy the shader
- */
- function destroy() {
- if (gl && shaderProgram) {
- gl.deleteProgram(shaderProgram);
- shaderProgram = false;
- }
- }
- /*
- * Bind the shader.
- * This makes the shader the active one until another one is bound,
- * or until 0 is bound.
- */
- function bind() {
- if (gl && shaderProgram) {
- gl.useProgram(shaderProgram);
- }
- }
- /*
- * Set a uniform value.
- * This uses a hash map to cache uniform locations.
- * @param name {string} - the name of the uniform to set
- * @param val {float} - the value to set
- */
- function setUniform(name, val) {
- if (gl && shaderProgram) {
- var u = uLocations[name] = uLocations[name] ||
- gl.getUniformLocation(
- shaderProgram,
- name
- );
- gl.uniform1f(u, val);
- }
- }
- /*
- * Set the active texture
- * @param texture - the texture
- */
- function setTexture(texture) {
- if (gl && shaderProgram) {
- gl.uniform1i(uSamplerUniform, texture);
- }
- }
- /*
- * Set if inversion state
- * @flag is the state
- */
- function setInverted(flag) {
- if (gl && shaderProgram) {
- gl.uniform1i(isInverted, flag);
- }
- }
- /*
- * Enable/disable circle drawing
- */
- function setDrawAsCircle(flag) {
- if (gl && shaderProgram) {
- gl.uniform1i(isCircleUniform, flag ? 1 : 0);
- }
- }
- function setPlotHeight(n) {
- if (gl && shaderProgram) {
- gl.uniform1f(plotHeightUniform, n);
- }
- }
- /*
- * Flush
- */
- function reset() {
- if (gl && shaderProgram) {
- gl.uniform1i(isBubbleUniform, 0);
- gl.uniform1i(isCircleUniform, 0);
- }
- }
- /*
- * Set bubble uniforms
- * @param series {Highcharts.Series} - the series to use
- */
- function setBubbleUniforms(series, zCalcMin, zCalcMax) {
- var seriesOptions = series.options,
- zMin = Number.MAX_VALUE,
- zMax = -Number.MAX_VALUE;
- if (gl && shaderProgram && series.type === 'bubble') {
- zMin = pick(seriesOptions.zMin, Math.min(
- zMin,
- Math.max(
- zCalcMin,
- seriesOptions.displayNegative === false ?
- seriesOptions.zThreshold : -Number.MAX_VALUE
- )
- ));
- zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
- gl.uniform1i(isBubbleUniform, 1);
- gl.uniform1i(isCircleUniform, 1);
- gl.uniform1i(
- bubbleSizeAreaUniform,
- series.options.sizeBy !== 'width'
- );
- gl.uniform1i(
- bubbleSizeAbsUniform,
- series.options.sizeByAbsoluteValue
- );
- setUniform('bubbleZMin', zMin);
- setUniform('bubbleZMax', zMax);
- setUniform('bubbleZThreshold', series.options.zThreshold);
- setUniform('bubbleMinSize', series.minPxSize);
- setUniform('bubbleMaxSize', series.maxPxSize);
- }
- }
- /*
- * Set the Color uniform.
- * @param color {Array<float>} - an array with RGBA values
- */
- function setColor(color) {
- if (gl && shaderProgram) {
- gl.uniform4f(
- fillColorUniform,
- color[0] / 255.0,
- color[1] / 255.0,
- color[2] / 255.0,
- color[3]
- );
- }
- }
- /*
- * Set skip translation
- */
- function setSkipTranslation(flag) {
- if (gl && shaderProgram) {
- gl.uniform1i(skipTranslationUniform, flag === true ? 1 : 0);
- }
- }
- /*
- * Set the perspective matrix
- * @param m {Matrix4x4} - the matrix
- */
- function setPMatrix(m) {
- if (gl && shaderProgram) {
- gl.uniformMatrix4fv(pUniform, false, m);
- }
- }
- /*
- * Set the point size.
- * @param p {float} - point size
- */
- function setPointSize(p) {
- if (gl && shaderProgram) {
- gl.uniform1f(psUniform, p);
- }
- }
- /*
- * Get the shader program handle
- * @returns {GLInt} - the handle for the program
- */
- function getProgram() {
- return shaderProgram;
- }
- if (gl) {
- if (!createShader()) {
- return false;
- }
- }
- return {
- psUniform: function () {
- return psUniform;
- },
- pUniform: function () {
- return pUniform;
- },
- fillColorUniform: function () {
- return fillColorUniform;
- },
- setPlotHeight: setPlotHeight,
- setBubbleUniforms: setBubbleUniforms,
- bind: bind,
- program: getProgram,
- create: createShader,
- setUniform: setUniform,
- setPMatrix: setPMatrix,
- setColor: setColor,
- setPointSize: setPointSize,
- setSkipTranslation: setSkipTranslation,
- setTexture: setTexture,
- setDrawAsCircle: setDrawAsCircle,
- reset: reset,
- setInverted: setInverted,
- destroy: destroy
- };
- }
- /**
- * Vertex Buffer abstraction.
- * A vertex buffer is a set of vertices which are passed to the GPU
- * in a single call.
- *
- * @private
- * @function GLVertexBuffer
- *
- * @param {WebGLContext} gl
- * the context in which to create the buffer
- *
- * @param {GLShader} shader
- * the shader to use
- *
- * @return {*}
- */
- function GLVertexBuffer(gl, shader, dataComponents /* , type */) {
- var buffer = false,
- vertAttribute = false,
- components = dataComponents || 2,
- preAllocated = false,
- iterator = 0,
- // farray = false,
- data;
- // type = type || 'float';
- function destroy() {
- if (buffer) {
- gl.deleteBuffer(buffer);
- buffer = false;
- vertAttribute = false;
- }
- iterator = 0;
- components = dataComponents || 2;
- data = [];
- }
- /*
- * Build the buffer
- * @param dataIn {Array<float>} - a 0 padded array of indices
- * @param attrib {String} - the name of the Attribute to bind the buffer to
- * @param dataComponents {Integer} - the number of components per. indice
- */
- function build(dataIn, attrib, dataComponents) {
- var farray;
- data = dataIn || [];
- if ((!data || data.length === 0) && !preAllocated) {
- // console.error('trying to render empty vbuffer');
- destroy();
- return false;
- }
- components = dataComponents || components;
- if (buffer) {
- gl.deleteBuffer(buffer);
- }
- if (!preAllocated) {
- farray = new Float32Array(data);
- }
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(
- gl.ARRAY_BUFFER,
- preAllocated || farray,
- gl.STATIC_DRAW
- );
- // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
- vertAttribute = gl.getAttribLocation(shader.program(), attrib);
- gl.enableVertexAttribArray(vertAttribute);
- // Trigger cleanup
- farray = false;
- return true;
- }
- /*
- * Bind the buffer
- */
- function bind() {
- if (!buffer) {
- return false;
- }
- // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
- // gl.enableVertexAttribArray(vertAttribute);
- // gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.vertexAttribPointer(
- vertAttribute, components, gl.FLOAT, false, 0, 0
- );
- // gl.enableVertexAttribArray(vertAttribute);
- }
- /*
- * Render the buffer
- * @param from {Integer} - the start indice
- * @param to {Integer} - the end indice
- * @param drawMode {String} - the draw mode
- */
- function render(from, to, drawMode) {
- var length = preAllocated ? preAllocated.length : data.length;
- if (!buffer) {
- return false;
- }
- if (!length) {
- return false;
- }
- if (!from || from > length || from < 0) {
- from = 0;
- }
- if (!to || to > length) {
- to = length;
- }
- drawMode = drawMode || 'points';
- gl.drawArrays(
- gl[drawMode.toUpperCase()],
- from / components,
- (to - from) / components
- );
- return true;
- }
- function push(x, y, a, b) {
- if (preAllocated) { // && iterator <= preAllocated.length - 4) {
- preAllocated[++iterator] = x;
- preAllocated[++iterator] = y;
- preAllocated[++iterator] = a;
- preAllocated[++iterator] = b;
- }
- }
- /*
- * Note about pre-allocated buffers:
- * - This is slower for charts with many series
- */
- function allocate(size) {
- size *= 4;
- iterator = -1;
- preAllocated = new Float32Array(size);
- }
- // /////////////////////////////////////////////////////////////////////////
- return {
- destroy: destroy,
- bind: bind,
- data: data,
- build: build,
- render: render,
- allocate: allocate,
- push: push
- };
- }
- /**
- * Main renderer. Used to render series.
- *
- * Notes to self:
- * - May be able to build a point map by rendering to a separate canvas and
- * encoding values in the color data.
- * - Need to figure out a way to transform the data quicker
- *
- * @private
- * @function GLRenderer
- *
- * @param {Function} postRenderCallback
- *
- * @return {*}
- */
- function GLRenderer(postRenderCallback) {
- var // Shader
- shader = false,
- // Vertex buffers - keyed on shader attribute name
- vbuffer = false,
- // Opengl context
- gl = false,
- // Width of our viewport in pixels
- width = 0,
- // Height of our viewport in pixels
- height = 0,
- // The data to render - array of coordinates
- data = false,
- // The marker data
- markerData = false,
- // Exports
- exports = {},
- // Is it inited?
- isInited = false,
- // The series stack
- series = [],
- // Texture handles
- textureHandles = {},
- // Things to draw as "rectangles" (i.e lines)
- asBar = {
- 'column': true,
- 'columnrange': true,
- 'bar': true,
- 'area': true,
- 'arearange': true
- },
- asCircle = {
- 'scatter': true,
- 'bubble': true
- },
- // Render settings
- settings = {
- pointSize: 1,
- lineWidth: 1,
- fillColor: '#AA00AA',
- useAlpha: true,
- usePreallocated: false,
- useGPUTranslations: false,
- debug: {
- timeRendering: false,
- timeSeriesProcessing: false,
- timeSetup: false,
- timeBufferCopy: false,
- timeKDTree: false,
- showSkipSummary: false
- }
- };
- // /////////////////////////////////////////////////////////////////////////
- function setOptions(options) {
- merge(true, settings, options);
- }
- function seriesPointCount(series) {
- var isStacked,
- xData,
- s;
- if (series.isSeriesBoosting) {
- isStacked = !!series.options.stacking;
- xData = (
- series.xData ||
- series.options.xData ||
- series.processedXData
- );
- s = (isStacked ? series.data : (xData || series.options.data))
- .length;
- if (series.type === 'treemap') {
- s *= 12;
- } else if (series.type === 'heatmap') {
- s *= 6;
- } else if (asBar[series.type]) {
- s *= 2;
- }
- return s;
- }
- return 0;
- }
- /* Allocate a float buffer to fit all series */
- function allocateBuffer(chart) {
- var s = 0;
- if (!settings.usePreallocated) {
- return;
- }
- chart.series.forEach(function (series) {
- if (series.isSeriesBoosting) {
- s += seriesPointCount(series);
- }
- });
- vbuffer.allocate(s);
- }
- function allocateBufferForSingleSeries(series) {
- var s = 0;
- if (!settings.usePreallocated) {
- return;
- }
- if (series.isSeriesBoosting) {
- s = seriesPointCount(series);
- }
- vbuffer.allocate(s);
- }
- /*
- * Returns an orthographic perspective matrix
- * @param {number} width - the width of the viewport in pixels
- * @param {number} height - the height of the viewport in pixels
- */
- function orthoMatrix(width, height) {
- var near = 0,
- far = 1;
- return [
- 2 / width, 0, 0, 0,
- 0, -(2 / height), 0, 0,
- 0, 0, -2 / (far - near), 0,
- -1, 1, -(far + near) / (far - near), 1
- ];
- }
- /*
- * Clear the depth and color buffer
- */
- function clear() {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- }
- /*
- * Get the WebGL context
- * @returns {WebGLContext} - the context
- */
- function getGL() {
- return gl;
- }
- /*
- * Push data for a single series
- * This calculates additional vertices and transforms the data to be
- * aligned correctly in memory
- */
- function pushSeriesData(series, inst) {
- var isRange = series.pointArrayMap &&
- series.pointArrayMap.join(',') === 'low,high',
- chart = series.chart,
- options = series.options,
- isStacked = !!options.stacking,
- rawData = options.data,
- xExtremes = series.xAxis.getExtremes(),
- xMin = xExtremes.min,
- xMax = xExtremes.max,
- yExtremes = series.yAxis.getExtremes(),
- yMin = yExtremes.min,
- yMax = yExtremes.max,
- xData = series.xData || options.xData || series.processedXData,
- yData = series.yData || options.yData || series.processedYData,
- zData = series.zData || options.zData || series.processedZData,
- yAxis = series.yAxis,
- xAxis = series.xAxis,
- plotHeight = series.chart.plotHeight,
- plotWidth = series.chart.plotWidth,
- useRaw = !xData || xData.length === 0,
- // threshold = options.threshold,
- // yBottom = chart.yAxis[0].getThreshold(threshold),
- // hasThreshold = isNumber(threshold),
- // colorByPoint = series.options.colorByPoint,
- // This is required for color by point, so make sure this is
- // uncommented if enabling that
- // colorIndex = 0,
- // Required for color axis support
- // caxis,
- connectNulls = options.connectNulls,
- // For some reason eslint doesn't pick up that this is actually used
- maxVal, // eslint-disable-line no-unused-vars
- points = series.points || false,
- lastX = false,
- lastY = false,
- minVal,
- color,
- scolor,
- sdata = isStacked ? series.data : (xData || rawData),
- closestLeft = { x: Number.MAX_VALUE, y: 0 },
- closestRight = { x: -Number.MAX_VALUE, y: 0 },
- skipped = 0,
- hadPoints = false,
- cullXThreshold = 1,
- cullYThreshold = 1,
- // The following are used in the builder while loop
- x,
- y,
- d,
- z,
- i = -1,
- px = false,
- nx = false,
- // This is in fact used.
- low, // eslint-disable-line no-unused-vars
- chartDestroyed = typeof chart.index === 'undefined',
- nextInside = false,
- prevInside = false,
- pcolor = false,
- drawAsBar = asBar[series.type],
- isXInside = false,
- isYInside = true,
- firstPoint = true,
- threshold = options.threshold;
- if (options.boostData && options.boostData.length > 0) {
- return;
- }
- if (chart.inverted) {
- plotHeight = series.chart.plotWidth;
- plotWidth = series.chart.plotHeight;
- }
- series.closestPointRangePx = Number.MAX_VALUE;
- // Push color to color buffer - need to do this per. vertex
- function pushColor(color) {
- if (color) {
- inst.colorData.push(color[0]);
- inst.colorData.push(color[1]);
- inst.colorData.push(color[2]);
- inst.colorData.push(color[3]);
- }
- }
- // Push a vertice to the data buffer
- function vertice(x, y, checkTreshold, pointSize, color) {
- pushColor(color);
- if (settings.usePreallocated) {
- vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize || 1);
- } else {
- data.push(x);
- data.push(y);
- data.push(checkTreshold ? 1 : 0);
- data.push(pointSize || 1);
- }
- }
- function closeSegment() {
- if (inst.segments.length) {
- inst.segments[inst.segments.length - 1].to = data.length;
- }
- }
- // Create a new segment for the current set
- function beginSegment() {
- // Insert a segment on the series.
- // A segment is just a start indice.
- // When adding a segment, if one exists from before, it should
- // set the previous segment's end
- if (inst.segments.length &&
- inst.segments[inst.segments.length - 1].from === data.length
- ) {
- return;
- }
- closeSegment();
- inst.segments.push({
- from: data.length
- });
- }
- // Push a rectangle to the data buffer
- function pushRect(x, y, w, h, color) {
- pushColor(color);
- vertice(x + w, y);
- pushColor(color);
- vertice(x, y);
- pushColor(color);
- vertice(x, y + h);
- pushColor(color);
- vertice(x, y + h);
- pushColor(color);
- vertice(x + w, y + h);
- pushColor(color);
- vertice(x + w, y);
- }
- // Create the first segment
- beginSegment();
- // Special case for point shapes
- if (points && points.length > 0) {
- // If we're doing points, we assume that the points are already
- // translated, so we skip the shader translation.
- inst.skipTranslation = true;
- // Force triangle draw mode
- inst.drawMode = 'triangles';
- // We don't have a z component in the shader, so we need to sort.
- if (points[0].node && points[0].node.levelDynamic) {
- points.sort(function (a, b) {
- if (a.node) {
- if (a.node.levelDynamic > b.node.levelDynamic) {
- return 1;
- }
- if (a.node.levelDynamic < b.node.levelDynamic) {
- return -1;
- }
- }
- return 0;
- });
- }
- points.forEach(function (point) {
- var plotY = point.plotY,
- shapeArgs,
- swidth,
- pointAttr;
- if (
- typeof plotY !== 'undefined' &&
- !isNaN(plotY) &&
- point.y !== null
- ) {
- shapeArgs = point.shapeArgs;
- pointAttr = chart.styledMode ?
- point.series.colorAttribs(point) :
- pointAttr = point.series.pointAttribs(point);
- swidth = pointAttr['stroke-width'] || 0;
- // Handle point colors
- color = H.color(pointAttr.fill).rgba;
- color[0] /= 255.0;
- color[1] /= 255.0;
- color[2] /= 255.0;
- // So there are two ways of doing this. Either we can
- // create a rectangle of two triangles, or we can do a
- // point and use point size. Latter is faster, but
- // only supports squares. So we're doing triangles.
- // We could also use one color per. vertice to get
- // better color interpolation.
- // If there's stroking, we do an additional rect
- if (series.type === 'treemap') {
- swidth = swidth || 1;
- scolor = H.color(pointAttr.stroke).rgba;
- scolor[0] /= 255.0;
- scolor[1] /= 255.0;
- scolor[2] /= 255.0;
- pushRect(
- shapeArgs.x,
- shapeArgs.y,
- shapeArgs.width,
- shapeArgs.height,
- scolor
- );
- swidth /= 2;
- }
- // } else {
- // swidth = 0;
- // }
- // Fixes issues with inverted heatmaps (see #6981)
- // The root cause is that the coordinate system is flipped.
- // In other words, instead of [0,0] being top-left, it's
- // bottom-right. This causes a vertical and horizontal flip
- // in the resulting image, making it rotated 180 degrees.
- if (series.type === 'heatmap' && chart.inverted) {
- shapeArgs.x = xAxis.len - shapeArgs.x;
- shapeArgs.y = yAxis.len - shapeArgs.y;
- shapeArgs.width = -shapeArgs.width;
- shapeArgs.height = -shapeArgs.height;
- }
- pushRect(
- shapeArgs.x + swidth,
- shapeArgs.y + swidth,
- shapeArgs.width - (swidth * 2),
- shapeArgs.height - (swidth * 2),
- color
- );
- }
- });
- closeSegment();
- return;
- }
- // Extract color axis
- // (chart.axes || []).forEach(function (a) {
- // if (H.ColorAxis && a instanceof H.ColorAxis) {
- // caxis = a;
- // }
- // });
- while (i < sdata.length - 1) {
- d = sdata[++i];
- // px = x = y = z = nx = low = false;
- // chartDestroyed = typeof chart.index === 'undefined';
- // nextInside = prevInside = pcolor = isXInside = isYInside = false;
- // drawAsBar = asBar[series.type];
- if (chartDestroyed) {
- break;
- }
- // Uncomment this to enable color by point.
- // This currently left disabled as the charts look really ugly
- // when enabled and there's a lot of points.
- // Leaving in for the future (tm).
- // if (colorByPoint) {
- // colorIndex = ++colorIndex %
- // series.chart.options.colors.length;
- // pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
- // pcolor[0] /= 255.0;
- // pcolor[1] /= 255.0;
- // pcolor[2] /= 255.0;
- // }
- if (useRaw) {
- x = d[0];
- y = d[1];
- if (sdata[i + 1]) {
- nx = sdata[i + 1][0];
- }
- if (sdata[i - 1]) {
- px = sdata[i - 1][0];
- }
- if (d.length >= 3) {
- z = d[2];
- if (d[2] > inst.zMax) {
- inst.zMax = d[2];
- }
- if (d[2] < inst.zMin) {
- inst.zMin = d[2];
- }
- }
- } else {
- x = d;
- y = yData[i];
- if (sdata[i + 1]) {
- nx = sdata[i + 1];
- }
- if (sdata[i - 1]) {
- px = sdata[i - 1];
- }
- if (zData && zData.length) {
- z = zData[i];
- if (zData[i] > inst.zMax) {
- inst.zMax = zData[i];
- }
- if (zData[i] < inst.zMin) {
- inst.zMin = zData[i];
- }
- }
- }
- if (!connectNulls && (x === null || y === null)) {
- beginSegment();
- continue;
- }
- if (nx && nx >= xMin && nx <= xMax) {
- nextInside = true;
- }
- if (px && px >= xMin && px <= xMax) {
- prevInside = true;
- }
- if (isRange) {
- if (useRaw) {
- y = d.slice(1, 3);
- }
- low = y[0];
- y = y[1];
- } else if (isStacked) {
- x = d.x;
- y = d.stackY;
- low = y - d.y;
- }
- if (yMin !== null &&
- typeof yMin !== 'undefined' &&
- yMax !== null &&
- typeof yMax !== 'undefined'
- ) {
- isYInside = y >= yMin && y <= yMax;
- }
- if (x > xMax && closestRight.x < xMax) {
- closestRight.x = x;
- closestRight.y = y;
- }
- if (x < xMin && closestLeft.x > xMin) {
- closestLeft.x = x;
- closestLeft.y = y;
- }
- if (y === null && connectNulls) {
- continue;
- }
- // Cull points outside the extremes
- if (y === null || (!isYInside && !nextInside && !prevInside)) {
- beginSegment();
- continue;
- }
- if (x >= xMin && x <= xMax) {
- isXInside = true;
- }
- if (!isXInside && !nextInside && !prevInside) {
- continue;
- }
- // Skip translations - temporary floating point fix
- if (!settings.useGPUTranslations) {
- inst.skipTranslation = true;
- x = xAxis.toPixels(x, true);
- y = yAxis.toPixels(y, true);
- // Make sure we're not drawing outside of the chart area.
- // See #6594.
- if (y > plotHeight) {
- y = plotHeight;
- }
- if (x > plotWidth) {
- // If this is rendered as a point, just skip drawing it
- // entirely, as we're not dependandt on lineTo'ing to it.
- // See #8197
- if (inst.drawMode === 'points') {
- continue;
- }
- // Having this here will clamp markers and make the angle
- // of the last line wrong. See 9166.
- // x = plotWidth;
- }
- }
- if (drawAsBar) {
- maxVal = y;
- minVal = low;
- if (low === false || typeof low === 'undefined') {
- if (y < 0) {
- minVal = y;
- } else {
- minVal = 0;
- }
- }
- if (!isRange && !isStacked) {
- minVal = Math.max(threshold, yMin); // #8731
- }
- if (!settings.useGPUTranslations) {
- minVal = yAxis.toPixels(minVal, true);
- }
- // Need to add an extra point here
- vertice(x, minVal, 0, 0, pcolor);
- }
- // No markers on out of bounds things.
- // Out of bound things are shown if and only if the next
- // or previous point is inside the rect.
- if (inst.hasMarkers && isXInside) {
- // x = H.correctFloat(
- // Math.min(Math.max(-1e5, xAxis.translate(
- // x,
- // 0,
- // 0,
- // 0,
- // 1,
- // 0.5,
- // false
- // )), 1e5)
- // );
- if (lastX !== false) {
- series.closestPointRangePx = Math.min(
- series.closestPointRangePx,
- Math.abs(x - lastX)
- );
- }
- }
- // If the last _drawn_ point is closer to this point than the
- // threshold, skip it. Shaves off 20-100ms in processing.
- if (!settings.useGPUTranslations &&
- !settings.usePreallocated &&
- (lastX && Math.abs(x - lastX) < cullXThreshold) &&
- (lastY && Math.abs(y - lastY) < cullYThreshold)
- ) {
- if (settings.debug.showSkipSummary) {
- ++skipped;
- }
- continue;
- }
- // Do step line if enabled.
- // Draws an additional point at the old Y at the new X.
- // See #6976.
- if (options.step && !firstPoint) {
- vertice(
- x,
- lastY,
- 0,
- 2,
- pcolor
- );
- }
- vertice(
- x,
- y,
- 0,
- series.type === 'bubble' ? (z || 1) : 2,
- pcolor
- );
- // Uncomment this to support color axis.
- // if (caxis) {
- // color = H.color(caxis.toColor(y)).rgba;
- // inst.colorData.push(color[0] / 255.0);
- // inst.colorData.push(color[1] / 255.0);
- // inst.colorData.push(color[2] / 255.0);
- // inst.colorData.push(color[3]);
- // }
- lastX = x;
- lastY = y;
- hadPoints = true;
- firstPoint = false;
- }
- if (settings.debug.showSkipSummary) {
- console.log('skipped points:', skipped); // eslint-disable-line no-console
- }
- function pushSupplementPoint(point, atStart) {
- if (!settings.useGPUTranslations) {
- inst.skipTranslation = true;
- point.x = xAxis.toPixels(point.x, true);
- point.y = yAxis.toPixels(point.y, true);
- }
- // We should only do this for lines, and we should ignore markers
- // since there's no point here that would have a marker.
- if (atStart) {
- data = [point.x, point.y, 0, 2].concat(data);
- return;
- }
- vertice(
- point.x,
- point.y,
- 0,
- 2
- );
- }
- if (
- !hadPoints &&
- connectNulls !== false &&
- series.drawMode === 'line_strip'
- ) {
- if (closestLeft.x < Number.MAX_VALUE) {
- // We actually need to push this *before* the complete buffer.
- pushSupplementPoint(closestLeft, true);
- }
- if (closestRight.x > -Number.MAX_VALUE) {
- pushSupplementPoint(closestRight);
- }
- }
- closeSegment();
- }
- /*
- * Push a series to the renderer
- * If we render the series immediatly, we don't have to loop later
- * @param s {Highchart.Series} - the series to push
- */
- function pushSeries(s) {
- if (series.length > 0) {
- // series[series.length - 1].to = data.length;
- if (series[series.length - 1].hasMarkers) {
- series[series.length - 1].markerTo = markerData.length;
- }
- }
- if (settings.debug.timeSeriesProcessing) {
- console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
- }
- series.push({
- segments: [],
- // from: data.length,
- markerFrom: markerData.length,
- // Push RGBA values to this array to use per. point coloring.
- // It should be 0-padded, so each component should be pushed in
- // succession.
- colorData: [],
- series: s,
- zMin: Number.MAX_VALUE,
- zMax: -Number.MAX_VALUE,
- hasMarkers: s.options.marker ?
- s.options.marker.enabled !== false :
- false,
- showMarkers: true,
- drawMode: ({
- 'area': 'lines',
- 'arearange': 'lines',
- 'areaspline': 'line_strip',
- 'column': 'lines',
- 'columnrange': 'lines',
- 'bar': 'lines',
- 'line': 'line_strip',
- 'scatter': 'points',
- 'heatmap': 'triangles',
- 'treemap': 'triangles',
- 'bubble': 'points'
- })[s.type] || 'line_strip'
- });
- // Add the series data to our buffer(s)
- pushSeriesData(s, series[series.length - 1]);
- if (settings.debug.timeSeriesProcessing) {
- console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
- }
- }
- /*
- * Flush the renderer.
- * This removes pushed series and vertices.
- * Should be called after clearing and before rendering
- */
- function flush() {
- series = [];
- exports.data = data = [];
- markerData = [];
- if (vbuffer) {
- vbuffer.destroy();
- }
- }
- /*
- * Pass x-axis to shader
- * @param axis {Highcharts.Axis} - the x-axis
- */
- function setXAxis(axis) {
- if (!shader) {
- return;
- }
- shader.setUniform('xAxisTrans', axis.transA);
- shader.setUniform('xAxisMin', axis.min);
- shader.setUniform('xAxisMinPad', axis.minPixelPadding);
- shader.setUniform('xAxisPointRange', axis.pointRange);
- shader.setUniform('xAxisLen', axis.len);
- shader.setUniform('xAxisPos', axis.pos);
- shader.setUniform('xAxisCVSCoord', !axis.horiz);
- }
- /*
- * Pass y-axis to shader
- * @param axis {Highcharts.Axis} - the y-axis
- */
- function setYAxis(axis) {
- if (!shader) {
- return;
- }
- shader.setUniform('yAxisTrans', axis.transA);
- shader.setUniform('yAxisMin', axis.min);
- shader.setUniform('yAxisMinPad', axis.minPixelPadding);
- shader.setUniform('yAxisPointRange', axis.pointRange);
- shader.setUniform('yAxisLen', axis.len);
- shader.setUniform('yAxisPos', axis.pos);
- shader.setUniform('yAxisCVSCoord', !axis.horiz);
- }
- /*
- * Set the translation threshold
- * @param has {boolean} - has threshold flag
- * @param translation {Float} - the threshold
- */
- function setThreshold(has, translation) {
- shader.setUniform('hasThreshold', has);
- shader.setUniform('translatedThreshold', translation);
- }
- /*
- * Render the data
- * This renders all pushed series.
- */
- function render(chart) {
- if (chart) {
- if (!chart.chartHeight || !chart.chartWidth) {
- // chart.setChartSize();
- }
- width = chart.chartWidth || 800;
- height = chart.chartHeight || 400;
- } else {
- return false;
- }
- if (!gl || !width || !height || !shader) {
- return false;
- }
- if (settings.debug.timeRendering) {
- console.time('gl rendering'); // eslint-disable-line no-console
- }
- gl.canvas.width = width;
- gl.canvas.height = height;
- shader.bind();
- gl.viewport(0, 0, width, height);
- shader.setPMatrix(orthoMatrix(width, height));
- shader.setPlotHeight(chart.plotHeight);
- if (settings.lineWidth > 1 && !H.isMS) {
- gl.lineWidth(settings.lineWidth);
- }
- vbuffer.build(exports.data, 'aVertexPosition', 4);
- vbuffer.bind();
- shader.setInverted(chart.inverted);
- // Render the series
- series.forEach(function (s, si) {
- var options = s.series.options,
- shapeOptions = options.marker,
- sindex,
- lineWidth = typeof options.lineWidth !== 'undefined' ?
- options.lineWidth :
- 1,
- threshold = options.threshold,
- hasThreshold = isNumber(threshold),
- yBottom = s.series.yAxis.getThreshold(threshold),
- translatedThreshold = yBottom,
- cbuffer,
- showMarkers = pick(
- options.marker ? options.marker.enabled : null,
- s.series.xAxis.isRadial ? true : null,
- s.series.closestPointRangePx >
- 2 * ((
- options.marker ?
- options.marker.radius :
- 10
- ) || 10)
- ),
- fillColor,
- shapeTexture = textureHandles[
- (shapeOptions && shapeOptions.symbol) || s.series.symbol
- ] || textureHandles.circle,
- color;
- if (
- s.segments.length === 0 ||
- (s.segmentslength && s.segments[0].from === s.segments[0].to)
- ) {
- return;
- }
- if (shapeTexture.isReady) {
- gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
- shader.setTexture(shapeTexture.handle);
- }
- if (chart.styledMode) {
- fillColor = (
- s.series.markerGroup &&
- s.series.markerGroup.getStyle('fill')
- );
- } else {
- fillColor =
- (s.series.pointAttribs && s.series.pointAttribs().fill) ||
- s.series.color;
- if (options.colorByPoint) {
- fillColor = s.series.chart.options.colors[si];
- }
- }
- if (s.series.fillOpacity && options.fillOpacity) {
- fillColor = new Color(fillColor).setOpacity(
- pick(options.fillOpacity, 1.0)
- ).get();
- }
- color = H.color(fillColor).rgba;
- if (!settings.useAlpha) {
- color[3] = 1.0;
- }
- // This is very much temporary
- if (s.drawMode === 'lines' && settings.useAlpha && color[3] < 1) {
- color[3] /= 10;
- }
- // Blending
- if (options.boostBlending === 'add') {
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
- gl.blendEquation(gl.FUNC_ADD);
- } else if (options.boostBlending === 'mult') {
- gl.blendFunc(gl.DST_COLOR, gl.ZERO);
- } else if (options.boostBlending === 'darken') {
- gl.blendFunc(gl.ONE, gl.ONE);
- gl.blendEquation(gl.FUNC_MIN);
- } else {
- // gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- // gl.blendEquation(gl.FUNC_ADD);
- gl.blendFuncSeparate(
- gl.SRC_ALPHA,
- gl.ONE_MINUS_SRC_ALPHA,
- gl.ONE,
- gl.ONE_MINUS_SRC_ALPHA
- );
- }
- shader.reset();
- // If there are entries in the colorData buffer, build and bind it.
- if (s.colorData.length > 0) {
- shader.setUniform('hasColor', 1.0);
- cbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
- cbuffer.build(s.colorData, 'aColor', 4);
- cbuffer.bind();
- }
- // Set series specific uniforms
- shader.setColor(color);
- setXAxis(s.series.xAxis);
- setYAxis(s.series.yAxis);
- setThreshold(hasThreshold, translatedThreshold);
- if (s.drawMode === 'points') {
- if (options.marker && options.marker.radius) {
- shader.setPointSize(options.marker.radius * 2.0);
- } else {
- shader.setPointSize(1);
- }
- }
- // If set to true, the toPixels translations in the shader
- // is skipped, i.e it's assumed that the value is a pixel coord.
- shader.setSkipTranslation(s.skipTranslation);
- if (s.series.type === 'bubble') {
- shader.setBubbleUniforms(s.series, s.zMin, s.zMax);
- }
- shader.setDrawAsCircle(
- asCircle[s.series.type] || false
- );
- // Do the actual rendering
- // If the line width is < 0, skip rendering of the lines. See #7833.
- if (lineWidth > 0 || s.drawMode !== 'line_strip') {
- for (sindex = 0; sindex < s.segments.length; sindex++) {
- // if (s.segments[sindex].from < s.segments[sindex].to) {
- vbuffer.render(
- s.segments[sindex].from,
- s.segments[sindex].to,
- s.drawMode
- );
- // }
- }
- }
- if (s.hasMarkers && showMarkers) {
- if (options.marker && options.marker.radius) {
- shader.setPointSize(options.marker.radius * 2.0);
- } else {
- shader.setPointSize(10);
- }
- shader.setDrawAsCircle(true);
- for (sindex = 0; sindex < s.segments.length; sindex++) {
- // if (s.segments[sindex].from < s.segments[sindex].to) {
- vbuffer.render(
- s.segments[sindex].from,
- s.segments[sindex].to,
- 'POINTS'
- );
- // }
- }
- }
- });
- if (settings.debug.timeRendering) {
- console.timeEnd('gl rendering'); // eslint-disable-line no-console
- }
- if (postRenderCallback) {
- postRenderCallback();
- }
- flush();
- }
- /*
- * Render the data when ready
- */
- function renderWhenReady(chart) {
- clear();
- if (chart.renderer.forExport) {
- return render(chart);
- }
- if (isInited) {
- render(chart);
- } else {
- setTimeout(function () {
- renderWhenReady(chart);
- }, 1);
- }
- }
- /*
- * Set the viewport size in pixels
- * Creates an orthographic perspective matrix and applies it.
- * @param w {Integer} - the width of the viewport
- * @param h {Integer} - the height of the viewport
- */
- function setSize(w, h) {
- // Skip if there's no change, or if we have no valid shader
- if ((width === w && height === h) || !shader) {
- return;
- }
- width = w;
- height = h;
- shader.bind();
- shader.setPMatrix(orthoMatrix(width, height));
- }
- /*
- * Init OpenGL
- * @param canvas {HTMLCanvas} - the canvas to render to
- */
- function init(canvas, noFlush) {
- var i = 0,
- contexts = [
- 'webgl',
- 'experimental-webgl',
- 'moz-webgl',
- 'webkit-3d'
- ];
- isInited = false;
- if (!canvas) {
- return false;
- }
- if (settings.debug.timeSetup) {
- console.time('gl setup'); // eslint-disable-line no-console
- }
- for (; i < contexts.length; i++) {
- gl = canvas.getContext(contexts[i], {
- // premultipliedAlpha: false
- });
- if (gl) {
- break;
- }
- }
- if (gl) {
- if (!noFlush) {
- flush();
- }
- } else {
- return false;
- }
- gl.enable(gl.BLEND);
- // gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- gl.disable(gl.DEPTH_TEST);
- // gl.depthMask(gl.FALSE);
- gl.depthFunc(gl.LESS);
- shader = GLShader(gl); // eslint-disable-line new-cap
- if (!shader) {
- // We need to abort, there's no shader context
- return false;
- }
- vbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
- function createTexture(name, fn) {
- var props = {
- isReady: false,
- texture: doc.createElement('canvas'),
- handle: gl.createTexture()
- },
- ctx = props.texture.getContext('2d');
- textureHandles[name] = props;
- props.texture.width = 512;
- props.texture.height = 512;
- ctx.mozImageSmoothingEnabled = false;
- ctx.webkitImageSmoothingEnabled = false;
- ctx.msImageSmoothingEnabled = false;
- ctx.imageSmoothingEnabled = false;
- ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
- ctx.fillStyle = '#FFF';
- fn(ctx);
- try {
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, props.handle);
- // gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
- gl.texImage2D(
- gl.TEXTURE_2D,
- 0,
- gl.RGBA,
- gl.RGBA,
- gl.UNSIGNED_BYTE,
- props.texture
- );
- gl.texParameteri(
- gl.TEXTURE_2D,
- gl.TEXTURE_WRAP_S,
- gl.CLAMP_TO_EDGE
- );
- gl.texParameteri(
- gl.TEXTURE_2D,
- gl.TEXTURE_WRAP_T,
- gl.CLAMP_TO_EDGE
- );
- gl.texParameteri(
- gl.TEXTURE_2D,
- gl.TEXTURE_MAG_FILTER,
- gl.LINEAR
- );
- gl.texParameteri(
- gl.TEXTURE_2D,
- gl.TEXTURE_MIN_FILTER,
- gl.LINEAR
- );
- // gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- props.isReady = true;
- } catch (e) {}
- }
- // Circle shape
- createTexture('circle', function (ctx) {
- ctx.beginPath();
- ctx.arc(256, 256, 256, 0, 2 * Math.PI);
- ctx.stroke();
- ctx.fill();
- });
- // Square shape
- createTexture('square', function (ctx) {
- ctx.fillRect(0, 0, 512, 512);
- });
- // Diamond shape
- createTexture('diamond', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(256, 0);
- ctx.lineTo(512, 256);
- ctx.lineTo(256, 512);
- ctx.lineTo(0, 256);
- ctx.lineTo(256, 0);
- ctx.fill();
- });
- // Triangle shape
- createTexture('triangle', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(0, 512);
- ctx.lineTo(256, 0);
- ctx.lineTo(512, 512);
- ctx.lineTo(0, 512);
- ctx.fill();
- });
- // Triangle shape (rotated)
- createTexture('triangle-down', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(256, 512);
- ctx.lineTo(512, 0);
- ctx.lineTo(0, 0);
- ctx.fill();
- });
- isInited = true;
- if (settings.debug.timeSetup) {
- console.timeEnd('gl setup'); // eslint-disable-line no-console
- }
- return true;
- }
- /*
- * Check if we have a valid OGL context
- * @returns {Boolean} - true if the context is valid
- */
- function valid() {
- return gl !== false;
- }
- /*
- * Check if the renderer has been initialized
- * @returns {Boolean} - true if it has, false if not
- */
- function inited() {
- return isInited;
- }
- function destroy() {
- flush();
- vbuffer.destroy();
- shader.destroy();
- if (gl) {
- objEach(textureHandles, function (key) {
- if (textureHandles[key].handle) {
- gl.deleteTexture(textureHandles[key].handle);
- }
- });
- gl.canvas.width = 1;
- gl.canvas.height = 1;
- }
- }
- // /////////////////////////////////////////////////////////////////////////
- exports = {
- allocateBufferForSingleSeries: allocateBufferForSingleSeries,
- pushSeries: pushSeries,
- setSize: setSize,
- inited: inited,
- setThreshold: setThreshold,
- init: init,
- render: renderWhenReady,
- settings: settings,
- valid: valid,
- clear: clear,
- flush: flush,
- setXAxis: setXAxis,
- setYAxis: setYAxis,
- data: data,
- gl: getGL,
- allocateBuffer: allocateBuffer,
- destroy: destroy,
- setOptions: setOptions
- };
- return exports;
- }
- // END OF WEBGL ABSTRACTIONS
- // /////////////////////////////////////////////////////////////////////////////
- /**
- * Create a canvas + context and attach it to the target
- *
- * @private
- * @function createAndAttachRenderer
- *
- * @param {Highcharts.Chart|Highcharts.Series} target
- * the canvas target
- *
- * @param {Highcharts.Chart} chart
- * the chart
- *
- * @return {*}
- */
- function createAndAttachRenderer(chart, series) {
- var width = chart.chartWidth,
- height = chart.chartHeight,
- target = chart,
- targetGroup = chart.seriesGroup || series.group,
- alpha = 1,
- foSupported = doc.implementation.hasFeature(
- 'www.http://w3.org/TR/SVG11/feature#Extensibility',
- '1.1'
- );
- if (chart.isChartSeriesBoosting()) {
- target = chart;
- } else {
- target = series;
- }
- // Support for foreignObject is flimsy as best.
- // IE does not support it, and Chrome has a bug which messes up
- // the canvas draw order.
- // As such, we force the Image fallback for now, but leaving the
- // actual Canvas path in-place in case this changes in the future.
- foSupported = false;
- if (!target.renderTarget) {
- target.canvas = mainCanvas;
- // Fall back to image tag if foreignObject isn't supported,
- // or if we're exporting.
- if (chart.renderer.forExport || !foSupported) {
- target.renderTarget = chart.renderer.image(
- '',
- 0,
- 0,
- width,
- height
- )
- .addClass('highcharts-boost-canvas')
- .add(targetGroup);
- target.boostClear = function () {
- target.renderTarget.attr({ href: '' });
- };
- target.boostCopy = function () {
- target.boostResizeTarget();
- target.renderTarget.attr({
- href: target.canvas.toDataURL('image/png')
- });
- };
- } else {
- target.renderTargetFo = chart.renderer
- .createElement('foreignObject')
- .add(targetGroup);
- target.renderTarget = doc.createElement('canvas');
- target.renderTargetCtx = target.renderTarget.getContext('2d');
- target.renderTargetFo.element.appendChild(target.renderTarget);
- target.boostClear = function () {
- target.renderTarget.width = target.canvas.width;
- target.renderTarget.height = target.canvas.height;
- };
- target.boostCopy = function () {
- target.renderTarget.width = target.canvas.width;
- target.renderTarget.height = target.canvas.height;
- target.renderTargetCtx.drawImage(target.canvas, 0, 0);
- };
- }
- target.boostResizeTarget = function () {
- width = chart.chartWidth;
- height = chart.chartHeight;
- (target.renderTargetFo || target.renderTarget)
- .attr({
- x: 0,
- y: 0,
- width: width,
- height: height
- })
- .css({
- pointerEvents: 'none',
- mixedBlendMode: 'normal',
- opacity: alpha
- });
- if (target instanceof H.Chart) {
- target.markerGroup.translate(
- chart.plotLeft,
- chart.plotTop
- );
- }
- };
- target.boostClipRect = chart.renderer.clipRect();
- (target.renderTargetFo || target.renderTarget)
- .clip(target.boostClipRect);
- if (target instanceof H.Chart) {
- target.markerGroup = target.renderer.g().add(targetGroup);
- target.markerGroup.translate(series.xAxis.pos, series.yAxis.pos);
- }
- }
- target.canvas.width = width;
- target.canvas.height = height;
- target.boostClipRect.attr(chart.getBoostClipRect(target));
- target.boostResizeTarget();
- target.boostClear();
- if (!target.ogl) {
- target.ogl = GLRenderer(function () { // eslint-disable-line new-cap
- if (target.ogl.settings.debug.timeBufferCopy) {
- console.time('buffer copy'); // eslint-disable-line no-console
- }
- target.boostCopy();
- if (target.ogl.settings.debug.timeBufferCopy) {
- console.timeEnd('buffer copy'); // eslint-disable-line no-console
- }
- }); // eslint-disable-line new-cap
- if (!target.ogl.init(target.canvas)) {
- // The OGL renderer couldn't be inited.
- // This likely means a shader error as we wouldn't get to this point
- // if there was no WebGL support.
- H.error('[highcharts boost] - unable to init WebGL renderer');
- }
- // target.ogl.clear();
- target.ogl.setOptions(chart.options.boost || {});
- if (target instanceof H.Chart) {
- target.ogl.allocateBuffer(chart);
- }
- }
- target.ogl.setSize(width, height);
- return target.ogl;
- }
- /*
- * Performs the actual render if the renderer is
- * attached to the series.
- * @param renderer {OGLRenderer} - the renderer
- * @param series {Highcharts.Series} - the series
- */
- function renderIfNotSeriesBoosting(renderer, series, chart) {
- if (renderer &&
- series.renderTarget &&
- series.canvas &&
- !(chart || series.chart).isChartSeriesBoosting()
- ) {
- renderer.render(chart || series.chart);
- }
- }
- function allocateIfNotSeriesBoosting(renderer, series) {
- if (renderer &&
- series.renderTarget &&
- series.canvas &&
- !series.chart.isChartSeriesBoosting()
- ) {
- renderer.allocateBufferForSingleSeries(series);
- }
- }
- /*
- * An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
- * UI thread.
- *
- * @param arr {Array} - the array to loop through
- * @param fn {Function} - the callback to call for each item
- * @param finalFunc {Function} - the callback to call when done
- * @param chunkSize {Number} - the number of iterations per timeout
- * @param i {Number} - the current index
- * @param noTimeout {Boolean} - set to true to skip timeouts
- */
- H.eachAsync = function (arr, fn, finalFunc, chunkSize, i, noTimeout) {
- i = i || 0;
- chunkSize = chunkSize || CHUNK_SIZE;
- var threshold = i + chunkSize,
- proceed = true;
- while (proceed && i < threshold && i < arr.length) {
- proceed = fn(arr[i], i);
- ++i;
- }
- if (proceed) {
- if (i < arr.length) {
- if (noTimeout) {
- H.eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
- } else if (win.requestAnimationFrame) {
- // If available, do requestAnimationFrame - shaves off a few ms
- win.requestAnimationFrame(function () {
- H.eachAsync(arr, fn, finalFunc, chunkSize, i);
- });
- } else {
- setTimeout(function () {
- H.eachAsync(arr, fn, finalFunc, chunkSize, i);
- });
- }
- } else if (finalFunc) {
- finalFunc();
- }
- }
- };
- // /////////////////////////////////////////////////////////////////////////////
- // Following is the parts of the boost that's common between OGL/Legacy
- /**
- * Return a full Point object based on the index.
- * The boost module uses stripped point objects for performance reasons.
- *
- * @function Highcharts.Series#getPoint
- *
- * @param {object|Highcharts.Point} boostPoint
- * A stripped-down point object
- *
- * @return {object}
- * A Point object as per http://api.highcharts.com/highcharts#Point
- */
- Series.prototype.getPoint = function (boostPoint) {
- var point = boostPoint,
- xData = (
- this.xData || this.options.xData || this.processedXData || false
- );
- if (boostPoint && !(boostPoint instanceof this.pointClass)) {
- point = (new this.pointClass()).init( // eslint-disable-line new-cap
- this,
- this.options.data[boostPoint.i],
- xData ? xData[boostPoint.i] : undefined
- );
- point.category = point.x;
- point.dist = boostPoint.dist;
- point.distX = boostPoint.distX;
- point.plotX = boostPoint.plotX;
- point.plotY = boostPoint.plotY;
- point.index = boostPoint.i;
- }
- return point;
- };
- /**
- * Return a point instance from the k-d-tree
- */
- wrap(Series.prototype, 'searchPoint', function (proceed) {
- return this.getPoint(
- proceed.apply(this, [].slice.call(arguments, 1))
- );
- });
- /**
- * Extend series.destroy to also remove the fake k-d-tree points (#5137).
- * Normally this is handled by Series.destroy that calls Point.destroy,
- * but the fake search points are not registered like that.
- */
- addEvent(Series, 'destroy', function () {
- var series = this,
- chart = series.chart;
- if (chart.markerGroup === series.markerGroup) {
- series.markerGroup = null;
- }
- if (chart.hoverPoints) {
- chart.hoverPoints = chart.hoverPoints.filter(function (point) {
- return point.series === series;
- });
- }
- if (chart.hoverPoint && chart.hoverPoint.series === series) {
- chart.hoverPoint = null;
- }
- });
- /**
- * Do not compute extremes when min and max are set.
- * If we use this in the core, we can add the hook
- * to hasExtremes to the methods directly.
- */
- wrap(Series.prototype, 'getExtremes', function (proceed) {
- if (!this.isSeriesBoosting || (!this.hasExtremes || !this.hasExtremes())) {
- return proceed.apply(this, Array.prototype.slice.call(arguments, 1));
- }
- });
- // Set default options
- boostable.forEach(
- function (type) {
- if (plotOptions[type]) {
- plotOptions[type].boostThreshold = 5000;
- plotOptions[type].boostData = [];
- seriesTypes[type].prototype.fillOpacity = true;
- }
- }
- );
- /**
- * Override a bunch of methods the same way. If the number of points is
- * below the threshold, run the original method. If not, check for a
- * canvas version or do nothing.
- *
- * Note that we're not overriding any of these for heatmaps.
- */
- [
- 'translate',
- 'generatePoints',
- 'drawTracker',
- 'drawPoints',
- 'render'
- ].forEach(function (method) {
- function branch(proceed) {
- var letItPass = this.options.stacking &&
- (method === 'translate' || method === 'generatePoints');
- if (
- !this.isSeriesBoosting ||
- letItPass ||
- !boostEnabled(this.chart) ||
- this.type === 'heatmap' ||
- this.type === 'treemap' ||
- !boostableMap[this.type] ||
- this.options.boostThreshold === 0
- ) {
- proceed.call(this);
- // If a canvas version of the method exists, like renderCanvas(), run
- } else if (this[method + 'Canvas']) {
- this[method + 'Canvas']();
- }
- }
- wrap(Series.prototype, method, branch);
- // A special case for some types - their translate method is already wrapped
- if (method === 'translate') {
- [
- 'column',
- 'bar',
- 'arearange',
- 'columnrange',
- 'heatmap',
- 'treemap'
- ].forEach(
- function (type) {
- if (seriesTypes[type]) {
- wrap(seriesTypes[type].prototype, method, branch);
- }
- }
- );
- }
- });
- /** If the series is a heatmap or treemap, or if the series is not boosting
- * do the default behaviour. Otherwise, process if the series has no
- * extremes.
- */
- wrap(Series.prototype, 'processData', function (proceed) {
- var series = this,
- dataToMeasure = this.options.data;
- // Used twice in this function, first on this.options.data, the second
- // time it runs the check again after processedXData is built.
- // @todo Check what happens with data grouping
- function getSeriesBoosting(data) {
- return series.chart.isChartSeriesBoosting() || (
- (data ? data.length : 0) >=
- (series.options.boostThreshold || Number.MAX_VALUE)
- );
- }
- if (boostEnabled(this.chart) && boostableMap[this.type]) {
- // If there are no extremes given in the options, we also need to
- // process the data to read the data extremes. If this is a heatmap, do
- // default behaviour.
- if (
- !getSeriesBoosting(dataToMeasure) || // First pass with options.data
- this.type === 'heatmap' ||
- this.type === 'treemap' ||
- this.options.stacking || // processedYData for the stack (#7481)
- !this.hasExtremes ||
- !this.hasExtremes(true)
- ) {
- proceed.apply(this, Array.prototype.slice.call(arguments, 1));
- dataToMeasure = this.processedXData;
- }
- // Set the isBoosting flag, second pass with processedXData to see if we
- // have zoomed.
- this.isSeriesBoosting = getSeriesBoosting(dataToMeasure);
- // Enter or exit boost mode
- if (this.isSeriesBoosting) {
- this.enterBoost();
- } else if (this.exitBoost) {
- this.exitBoost();
- }
- // The series type is not boostable
- } else {
- proceed.apply(this, Array.prototype.slice.call(arguments, 1));
- }
- });
- addEvent(Series, 'hide', function () {
- if (this.canvas && this.renderTarget) {
- if (this.ogl) {
- this.ogl.clear();
- }
- this.boostClear();
- }
- });
- /**
- * Enter boost mode and apply boost-specific properties.
- *
- * @function Highcharts.Series#enterBoost
- */
- Series.prototype.enterBoost = function () {
- this.alteredByBoost = [];
- // Save the original values, including whether it was an own property or
- // inherited from the prototype.
- ['allowDG', 'directTouch', 'stickyTracking'].forEach(function (prop) {
- this.alteredByBoost.push({
- prop: prop,
- val: this[prop],
- own: this.hasOwnProperty(prop)
- });
- }, this);
- this.allowDG = false;
- this.directTouch = false;
- this.stickyTracking = true;
- // Once we've been in boost mode, we don't want animation when returning to
- // vanilla mode.
- this.animate = null;
- // Hide series label if any
- if (this.labelBySeries) {
- this.labelBySeries = this.labelBySeries.destroy();
- }
- };
- /**
- * Exit from boost mode and restore non-boost properties.
- *
- * @function Highcharts.Series#exitBoost
- */
- Series.prototype.exitBoost = function () {
- // Reset instance properties and/or delete instance properties and go back
- // to prototype
- (this.alteredByBoost || []).forEach(function (setting) {
- if (setting.own) {
- this[setting.prop] = setting.val;
- } else {
- // Revert to prototype
- delete this[setting.prop];
- }
- }, this);
- // Clear previous run
- if (this.boostClear) {
- this.boostClear();
- }
- };
- /**
- * @private
- * @function Highcharts.Series#hasExtremes
- *
- * @param {boolean} checkX
- *
- * @return {boolean}
- */
- Series.prototype.hasExtremes = function (checkX) {
- var options = this.options,
- data = options.data,
- xAxis = this.xAxis && this.xAxis.options,
- yAxis = this.yAxis && this.yAxis.options;
- return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
- isNumber(yAxis.min) && isNumber(yAxis.max) &&
- (!checkX || (isNumber(xAxis.min) && isNumber(xAxis.max)));
- };
- /**
- * If implemented in the core, parts of this can probably be
- * shared with other similar methods in Highcharts.
- *
- * @function Highcharts.Series#destroyGraphics
- */
- Series.prototype.destroyGraphics = function () {
- var series = this,
- points = this.points,
- point,
- i;
- if (points) {
- for (i = 0; i < points.length; i = i + 1) {
- point = points[i];
- if (point && point.destroyElements) {
- point.destroyElements(); // #7557
- }
- }
- }
- ['graph', 'area', 'tracker'].forEach(function (prop) {
- if (series[prop]) {
- series[prop] = series[prop].destroy();
- }
- });
- };
- /**
- * Returns true if the current browser supports webgl
- *
- * @private
- * @function Highcharts.hasWebGLSupport
- *
- * @return {boolean}
- */
- H.hasWebGLSupport = function () {
- var i = 0,
- canvas,
- contexts = ['webgl', 'experimental-webgl', 'moz-webgl', 'webkit-3d'],
- context = false;
- if (typeof win.WebGLRenderingContext !== 'undefined') {
- canvas = doc.createElement('canvas');
- for (; i < contexts.length; i++) {
- try {
- context = canvas.getContext(contexts[i]);
- if (typeof context !== 'undefined' && context !== null) {
- return true;
- }
- } catch (e) {
- }
- }
- }
- return false;
- };
- /**
- * Used for treemap|heatmap.drawPoints
- *
- * @private
- * @function pointDrawHandler
- *
- * @param {Function} proceed
- *
- * @return {*}
- */
- function pointDrawHandler(proceed) {
- var enabled = true,
- renderer;
- if (this.chart.options && this.chart.options.boost) {
- enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
- true :
- this.chart.options.boost.enabled;
- }
- if (!enabled || !this.isSeriesBoosting) {
- return proceed.call(this);
- }
- this.chart.isBoosting = true;
- // Make sure we have a valid OGL context
- renderer = createAndAttachRenderer(this.chart, this);
- if (renderer) {
- allocateIfNotSeriesBoosting(renderer, this);
- renderer.pushSeries(this);
- }
- renderIfNotSeriesBoosting(renderer, this);
- }
- // /////////////////////////////////////////////////////////////////////////////
- // We're wrapped in a closure, so just return if there's no webgl support
- if (!H.hasWebGLSupport()) {
- if (typeof H.initCanvasBoost !== 'undefined') {
- // Fallback to canvas boost
- H.initCanvasBoost();
- } else {
- H.error(26);
- }
- } else {
- // /////////////////////////////////////////////////////////////////////////
- // GL-SPECIFIC WRAPPINGS FOLLOWS
- H.extend(Series.prototype, {
- /**
- * @private
- * @function Highcharts.Series#renderCanvas
- */
- renderCanvas: function () {
- var series = this,
- options = series.options || {},
- renderer = false,
- chart = series.chart,
- xAxis = this.xAxis,
- yAxis = this.yAxis,
- xData = options.xData || series.processedXData,
- yData = options.yData || series.processedYData,
- rawData = options.data,
- xExtremes = xAxis.getExtremes(),
- xMin = xExtremes.min,
- xMax = xExtremes.max,
- yExtremes = yAxis.getExtremes(),
- yMin = yExtremes.min,
- yMax = yExtremes.max,
- pointTaken = {},
- lastClientX,
- sampling = !!series.sampling,
- points,
- enableMouseTracking = options.enableMouseTracking !== false,
- threshold = options.threshold,
- yBottom = yAxis.getThreshold(threshold),
- isRange = series.pointArrayMap &&
- series.pointArrayMap.join(',') === 'low,high',
- isStacked = !!options.stacking,
- cropStart = series.cropStart || 0,
- requireSorting = series.requireSorting,
- useRaw = !xData,
- minVal,
- maxVal,
- minI,
- maxI,
- boostOptions,
- compareX = options.findNearestPointBy === 'x',
- xDataFull = (
- this.xData ||
- this.options.xData ||
- this.processedXData ||
- false
- ),
- addKDPoint = function (clientX, plotY, i) {
- // We need to do ceil on the clientX to make things
- // snap to pixel values. The renderer will frequently
- // draw stuff on "sub-pixels".
- clientX = Math.ceil(clientX);
- // Shaves off about 60ms compared to repeated concatenation
- index = compareX ? clientX : clientX + ',' + plotY;
- // The k-d tree requires series points.
- // Reduce the amount of points, since the time to build the
- // tree increases exponentially.
- if (enableMouseTracking && !pointTaken[index]) {
- pointTaken[index] = true;
- if (chart.inverted) {
- clientX = xAxis.len - clientX;
- plotY = yAxis.len - plotY;
- }
- points.push({
- x: xDataFull ? xDataFull[cropStart + i] : false,
- clientX: clientX,
- plotX: clientX,
- plotY: plotY,
- i: cropStart + i
- });
- }
- };
- // Get or create the renderer
- renderer = createAndAttachRenderer(chart, series);
- chart.isBoosting = true;
- boostOptions = renderer.settings;
- if (!this.visible) {
- return;
- }
- // If we are zooming out from SVG mode, destroy the graphics
- if (this.points || this.graph) {
- this.animate = null;
- this.destroyGraphics();
- }
- // If we're rendering per. series we should create the marker groups
- // as usual.
- if (!chart.isChartSeriesBoosting()) {
- this.markerGroup = series.plotGroup(
- 'markerGroup',
- 'markers',
- true,
- 1,
- chart.seriesGroup
- );
- } else {
- // Use a single group for the markers
- this.markerGroup = chart.markerGroup;
- // When switching from chart boosting mode, destroy redundant
- // series boosting targets
- if (this.renderTarget) {
- this.renderTarget = this.renderTarget.destroy();
- }
- }
- points = this.points = [];
- // Do not start building while drawing
- series.buildKDTree = noop;
- if (renderer) {
- allocateIfNotSeriesBoosting(renderer, this);
- renderer.pushSeries(series);
- // Perform the actual renderer if we're on series level
- renderIfNotSeriesBoosting(renderer, this, chart);
- }
- /* This builds the KD-tree */
- function processPoint(d, i) {
- var x,
- y,
- clientX,
- plotY,
- isNull,
- low = false,
- chartDestroyed = typeof chart.index === 'undefined',
- isYInside = true;
- if (!chartDestroyed) {
- if (useRaw) {
- x = d[0];
- y = d[1];
- } else {
- x = d;
- y = yData[i];
- }
- // Resolve low and high for range series
- if (isRange) {
- if (useRaw) {
- y = d.slice(1, 3);
- }
- low = y[0];
- y = y[1];
- } else if (isStacked) {
- x = d.x;
- y = d.stackY;
- low = y - d.y;
- }
- isNull = y === null;
- // Optimize for scatter zooming
- if (!requireSorting) {
- isYInside = y >= yMin && y <= yMax;
- }
- if (!isNull && x >= xMin && x <= xMax && isYInside) {
- clientX = xAxis.toPixels(x, true);
- if (sampling) {
- if (minI === undefined || clientX === lastClientX) {
- if (!isRange) {
- low = y;
- }
- if (maxI === undefined || y > maxVal) {
- maxVal = y;
- maxI = i;
- }
- if (minI === undefined || low < minVal) {
- minVal = low;
- minI = i;
- }
- }
- // Add points and reset
- if (clientX !== lastClientX) {
- if (minI !== undefined) { // maxI is number too
- plotY = yAxis.toPixels(maxVal, true);
- yBottom = yAxis.toPixels(minVal, true);
- addKDPoint(clientX, plotY, maxI);
- if (yBottom !== plotY) {
- addKDPoint(clientX, yBottom, minI);
- }
- }
- minI = maxI = undefined;
- lastClientX = clientX;
- }
- } else {
- plotY = Math.ceil(yAxis.toPixels(y, true));
- addKDPoint(clientX, plotY, i);
- }
- }
- }
- return !chartDestroyed;
- }
- function doneProcessing() {
- fireEvent(series, 'renderedCanvas');
- // Go back to prototype, ready to build
- delete series.buildKDTree;
- series.buildKDTree();
- if (boostOptions.debug.timeKDTree) {
- console.timeEnd('kd tree building'); // eslint-disable-line no-console
- }
- }
- // Loop over the points to build the k-d tree - skip this if
- // exporting
- if (!chart.renderer.forExport) {
- if (boostOptions.debug.timeKDTree) {
- console.time('kd tree building'); // eslint-disable-line no-console
- }
- H.eachAsync(
- isStacked ? series.data : (xData || rawData),
- processPoint,
- doneProcessing
- );
- }
- }
- });
- /* *
- * We need to handle heatmaps separatly, since we can't perform the
- * size/color calculations in the shader easily.
- *
- * This likely needs future optimization.
- */
- ['heatmap', 'treemap'].forEach(
- function (t) {
- if (seriesTypes[t]) {
- wrap(seriesTypes[t].prototype, 'drawPoints', pointDrawHandler);
- }
- }
- );
- if (seriesTypes.bubble) {
- // By default, the bubble series does not use the KD-tree, so force it
- // to.
- delete seriesTypes.bubble.prototype.buildKDTree;
- // seriesTypes.bubble.prototype.directTouch = false;
- // Needed for markers to work correctly
- wrap(
- seriesTypes.bubble.prototype,
- 'markerAttribs',
- function (proceed) {
- if (this.isSeriesBoosting) {
- return false;
- }
- return proceed.apply(this, [].slice.call(arguments, 1));
- }
- );
- }
- seriesTypes.scatter.prototype.fill = true;
- extend(seriesTypes.area.prototype, {
- fill: true,
- fillOpacity: true,
- sampling: true
- });
- extend(seriesTypes.column.prototype, {
- fill: true,
- sampling: true
- });
- // Take care of the canvas blitting
- H.Chart.prototype.callbacks.push(function (chart) {
- /* Convert chart-level canvas to image */
- function canvasToSVG() {
- if (chart.ogl && chart.isChartSeriesBoosting()) {
- chart.ogl.render(chart);
- }
- }
- /* Clear chart-level canvas */
- function preRender() {
- // Reset force state
- chart.boostForceChartBoost = undefined;
- chart.boostForceChartBoost = shouldForceChartSeriesBoosting(chart);
- chart.isBoosting = false;
- if (!chart.isChartSeriesBoosting() && chart.didBoost) {
- chart.didBoost = false;
- }
- // Clear the canvas
- if (chart.boostClear) {
- chart.boostClear();
- }
- if (chart.canvas && chart.ogl && chart.isChartSeriesBoosting()) {
- chart.didBoost = true;
- // Allocate
- chart.ogl.allocateBuffer(chart);
- }
- // see #6518 + #6739
- if (
- chart.markerGroup &&
- chart.xAxis &&
- chart.xAxis.length > 0 &&
- chart.yAxis &&
- chart.yAxis.length > 0
- ) {
- chart.markerGroup.translate(
- chart.xAxis[0].pos,
- chart.yAxis[0].pos
- );
- }
- }
- addEvent(chart, 'predraw', preRender);
- addEvent(chart, 'render', canvasToSVG);
- // addEvent(chart, 'zoom', function () {
- // chart.boostForceChartBoost =
- // shouldForceChartSeriesBoosting(chart);
- // });
- });
- } // if hasCanvasSupport
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