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- <title>The source code</title>
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- <body onload="prettyPrint(); highlight();">
- <pre class="prettyprint lang-js"><span id='Ext-draw-Surface'>/**
- </span> * A Surface is an interface to render methods inside {@link Ext.draw.Component}.
- *
- * Most of the Surface methods are abstract and they have a concrete implementation
- * in {@link Ext.draw.engine.Vml VML} or {@link Ext.draw.engine.Svg SVG} engines.
- *
- * A Surface contains methods to render {@link Ext.draw.Sprite sprites}, get bounding
- * boxes of sprites, add sprites to the canvas, initialize other graphic components, etc.
- *
- * ## Adding sprites to surface
- *
- * One of the most used methods for this class is the {@link #add} method, to add Sprites to
- * the surface. For example:
- *
- * drawComponent.surface.add({
- * type: 'circle',
- * fill: '#ffc',
- * radius: 100,
- * x: 100,
- * y: 100
- * });
- *
- * The configuration object passed in the `add` method is the same as described in the
- * {@link Ext.draw.Sprite} class documentation.
- *
- * Sprites can also be added to surface by setting their surface config at creation time:
- *
- * var sprite = Ext.create('Ext.draw.Sprite', {
- * type: 'circle',
- * fill: '#ff0',
- * surface: drawComponent.surface,
- * radius: 5
- * });
- *
- * In order to properly apply properties and render the sprite we have to
- * `show` the sprite setting the option `redraw` to `true`:
- *
- * sprite.show(true);
- *
- */
- Ext.define('Ext.draw.Surface', {
- /* Begin Definitions */
- mixins: {
- observable: 'Ext.util.Observable'
- },
- requires: ['Ext.draw.CompositeSprite'],
- uses: ['Ext.draw.engine.Svg', 'Ext.draw.engine.Vml', 'Ext.draw.engine.SvgExporter', 'Ext.draw.engine.ImageExporter'],
- separatorRe: /[, ]+/,
- statics: {
- <span id='Ext-draw-Surface-static-method-create'> /**
- </span> * Creates and returns a new concrete Surface instance appropriate for the current environment.
- * @param {Object} config Initial configuration for the Surface instance
- * @param {String[]} enginePriority (Optional) order of implementations to use; the first one that is
- * available in the current environment will be used. Defaults to `['Svg', 'Vml']`.
- * @return {Object} The created Surface or false.
- * @static
- */
- create: function(config, enginePriority) {
- enginePriority = enginePriority || ['Svg', 'Vml'];
- var i = 0,
- len = enginePriority.length,
- surfaceClass;
- for (; i < len; i++) {
- if (Ext.supports[enginePriority[i]] !== false) {
- return Ext.create('Ext.draw.engine.' + enginePriority[i], config);
- }
- }
- return false;
- },
-
- <span id='Ext-draw-Surface-static-method-save'> /**
- </span> * Exports a {@link Ext.draw.Surface surface} in a different format.
- * The surface may be exported to an SVG string, using the
- * {@link Ext.draw.engine.SvgExporter}. It may also be exported
- * as an image using the {@link Ext.draw.engine.ImageExporter ImageExporter}.
- * Note that this requires sending data to a remote server to process
- * the SVG into an image, see the {@link Ext.draw.engine.ImageExporter} for
- * more details.
- * @param {Ext.draw.Surface} surface The surface to export.
- * @param {Object} [config] The configuration to be passed to the exporter.
- * See the export method for the appropriate exporter for the relevant
- * configuration options
- * @return {Object} See the return types for the appropriate exporter
- * @static
- */
- save: function(surface, config) {
- config = config || {};
- var exportTypes = {
- 'image/png': 'Image',
- 'image/jpeg': 'Image',
- 'image/svg+xml': 'Svg'
- },
- prefix = exportTypes[config.type] || 'Svg',
- exporter = Ext.draw.engine[prefix + 'Exporter'];
- return exporter.generate(surface, config);
-
- }
- },
- /* End Definitions */
- // @private
- availableAttrs: {
- blur: 0,
- "clip-rect": "0 0 1e9 1e9",
- cursor: "default",
- cx: 0,
- cy: 0,
- 'dominant-baseline': 'auto',
- fill: "none",
- "fill-opacity": 1,
- font: '10px "Arial"',
- "font-family": '"Arial"',
- "font-size": "10",
- "font-style": "normal",
- "font-weight": 400,
- gradient: "",
- height: 0,
- hidden: false,
- href: "http://sencha.com/",
- opacity: 1,
- path: "M0,0",
- radius: 0,
- rx: 0,
- ry: 0,
- scale: "1 1",
- src: "",
- stroke: "none",
- "stroke-dasharray": "",
- "stroke-linecap": "butt",
- "stroke-linejoin": "butt",
- "stroke-miterlimit": 0,
- "stroke-opacity": 1,
- "stroke-width": 1,
- target: "_blank",
- text: "",
- "text-anchor": "middle",
- title: "Ext Draw",
- width: 0,
- x: 0,
- y: 0,
- zIndex: 0
- },
- <span id='Ext-draw-Surface-cfg-height'> /**
- </span> * @cfg {Number} height
- * The height of this component in pixels (defaults to auto).
- */
- <span id='Ext-draw-Surface-cfg-width'> /**
- </span> * @cfg {Number} width
- * The width of this component in pixels (defaults to auto).
- */
- container: undefined,
- height: 352,
- width: 512,
- x: 0,
- y: 0,
- <span id='Ext-draw-Surface-cfg-items'> /**
- </span> * @cfg {Ext.draw.Sprite[]} items
- * Array of sprites or sprite config objects to add initially to the surface.
- */
- <span id='Ext-draw-Surface-property-orderSpritesByZIndex'> /**
- </span> * @private Flag indicating that the surface implementation requires sprites to be maintained
- * in order of their zIndex. Impls that don't require this can set it to false.
- */
- orderSpritesByZIndex: true,
- <span id='Ext-draw-Surface-method-constructor'> /**
- </span> * Creates new Surface.
- * @param {Object} config (optional) Config object.
- */
- constructor: function(config) {
- var me = this;
- config = config || {};
- Ext.apply(me, config);
- me.domRef = Ext.getDoc().dom;
- me.customAttributes = {};
- me.addEvents(
- <span id='Ext-draw-Surface-event-mousedown'> /**
- </span> * @event
- * Fires when a mousedown is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mousedown',
- <span id='Ext-draw-Surface-event-mouseup'> /**
- </span> * @event
- * Fires when a mouseup is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mouseup',
- <span id='Ext-draw-Surface-event-mouseover'> /**
- </span> * @event
- * Fires when a mouseover is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mouseover',
- <span id='Ext-draw-Surface-event-mouseout'> /**
- </span> * @event
- * Fires when a mouseout is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mouseout',
- <span id='Ext-draw-Surface-event-mousemove'> /**
- </span> * @event
- * Fires when a mousemove is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mousemove',
- <span id='Ext-draw-Surface-event-mouseenter'> /**
- </span> * @event
- * Fires when a mouseenter is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mouseenter',
- <span id='Ext-draw-Surface-event-mouseleave'> /**
- </span> * @event
- * Fires when a mouseleave is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'mouseleave',
- <span id='Ext-draw-Surface-event-click'> /**
- </span> * @event
- * Fires when a click is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'click',
- <span id='Ext-draw-Surface-event-dblclick'> /**
- </span> * @event
- * Fires when a dblclick is detected within the surface.
- * @param {Ext.EventObject} e An object encapsulating the DOM event.
- */
- 'dblclick'
- );
- me.mixins.observable.constructor.call(me);
- me.getId();
- me.initGradients();
- me.initItems();
- if (me.renderTo) {
- me.render(me.renderTo);
- delete me.renderTo;
- }
- me.initBackground(config.background);
- },
- // @private called to initialize components in the surface
- // this is dependent on the underlying implementation.
- initSurface: Ext.emptyFn,
- // @private called to setup the surface to render an item
- //this is dependent on the underlying implementation.
- renderItem: Ext.emptyFn,
- // @private
- renderItems: Ext.emptyFn,
- // @private
- setViewBox: function (x, y, width, height) {
- if (isFinite(x) && isFinite(y) && isFinite(width) && isFinite(height)) {
- this.viewBox = {x: x, y: y, width: width, height: height};
- this.applyViewBox();
- }
- },
- <span id='Ext-draw-Surface-method-addCls'> /**
- </span> * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.
- *
- * For example:
- *
- * drawComponent.surface.addCls(sprite, 'x-visible');
- *
- * @param {Object} sprite The sprite to add the class to.
- * @param {String/String[]} className The CSS class to add, or an array of classes
- * @method
- */
- addCls: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-removeCls'> /**
- </span> * Removes one or more CSS classes from the element.
- *
- * For example:
- *
- * drawComponent.surface.removeCls(sprite, 'x-visible');
- *
- * @param {Object} sprite The sprite to remove the class from.
- * @param {String/String[]} className The CSS class to remove, or an array of classes
- * @method
- */
- removeCls: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-setStyle'> /**
- </span> * Sets CSS style attributes to an element.
- *
- * For example:
- *
- * drawComponent.surface.setStyle(sprite, {
- * 'cursor': 'pointer'
- * });
- *
- * @param {Object} sprite The sprite to add, or an array of classes to
- * @param {Object} styles An Object with CSS styles.
- * @method
- */
- setStyle: Ext.emptyFn,
- // @private
- initGradients: function() {
- if (this.hasOwnProperty('gradients')) {
- var gradients = this.gradients,
- gLen = gradients.length,
- fn = this.addGradient,
- g;
- if (gradients) {
- for (g = 0; g < gLen; g++) {
- if (fn.call(this, gradients[g], g, gLen) === false) {
- break;
- }
- }
- }
- }
- },
- // @private
- initItems: function() {
- var items = this.items;
- this.items = new Ext.draw.CompositeSprite();
- this.items.autoDestroy = true;
- this.groups = new Ext.draw.CompositeSprite();
- if (items) {
- this.add(items);
- }
- },
- // @private
- initBackground: function(config) {
- var me = this,
- width = me.width,
- height = me.height,
- gradientId, gradient, backgroundSprite;
- if (Ext.isString(config)) {
- config = {
- fill : config
- };
- }
- if (config) {
- if (config.gradient) {
- gradient = config.gradient;
- gradientId = gradient.id;
- me.addGradient(gradient);
- me.background = me.add({
- type: 'rect',
- x: 0,
- y: 0,
- width: width,
- height: height,
- fill: 'url(#' + gradientId + ')',
- zIndex: -1
- });
- } else if (config.fill) {
- me.background = me.add({
- type: 'rect',
- x: 0,
- y: 0,
- width: width,
- height: height,
- fill: config.fill,
- zIndex: -1
- });
- } else if (config.image) {
- me.background = me.add({
- type: 'image',
- x: 0,
- y: 0,
- width: width,
- height: height,
- src: config.image,
- zIndex: -1
- });
- }
- // prevent me.background to jeopardize me.items.getBBox
- me.background.bboxExcluded = true;
- }
- },
- <span id='Ext-draw-Surface-method-setSize'> /**
- </span> * Sets the size of the surface. Accomodates the background (if any) to fit the new size too.
- *
- * For example:
- *
- * drawComponent.surface.setSize(500, 500);
- *
- * This method is generally called when also setting the size of the draw Component.
- *
- * @param {Number} w The new width of the canvas.
- * @param {Number} h The new height of the canvas.
- */
- setSize: function(w, h) {
- this.applyViewBox();
- },
- // @private
- scrubAttrs: function(sprite) {
- var i,
- attrs = {},
- exclude = {},
- sattr = sprite.attr;
- for (i in sattr) {
- // Narrow down attributes to the main set
- if (this.translateAttrs.hasOwnProperty(i)) {
- // Translated attr
- attrs[this.translateAttrs[i]] = sattr[i];
- exclude[this.translateAttrs[i]] = true;
- }
- else if (this.availableAttrs.hasOwnProperty(i) && !exclude[i]) {
- // Passtrhough attr
- attrs[i] = sattr[i];
- }
- }
- return attrs;
- },
- // @private
- onClick: function(e) {
- this.processEvent('click', e);
- },
-
- // @private
- onDblClick: function(e) {
- this.processEvent('dblclick', e);
- },
- // @private
- onMouseUp: function(e) {
- this.processEvent('mouseup', e);
- },
- // @private
- onMouseDown: function(e) {
- this.processEvent('mousedown', e);
- },
- // @private
- onMouseOver: function(e) {
- this.processEvent('mouseover', e);
- },
- // @private
- onMouseOut: function(e) {
- this.processEvent('mouseout', e);
- },
- // @private
- onMouseMove: function(e) {
- this.fireEvent('mousemove', e);
- },
- // @private
- onMouseEnter: Ext.emptyFn,
- // @private
- onMouseLeave: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-addGradient'> /**
- </span> * Adds a gradient definition to the Surface. Note that in some surface engines, adding
- * a gradient via this method will not take effect if the surface has already been rendered.
- * Therefore, it is preferred to pass the gradients as an item to the surface config, rather
- * than calling this method, especially if the surface is rendered immediately (e.g. due to
- * 'renderTo' in its config). For more information on how to create gradients in the Chart
- * configuration object please refer to {@link Ext.chart.Chart}.
- *
- * The gradient object to be passed into this method is composed by:
- *
- * - **id** - string - The unique name of the gradient.
- * - **angle** - number, optional - The angle of the gradient in degrees.
- * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
- *
- * For example:
- *
- * drawComponent.surface.addGradient({
- * id: 'gradientId',
- * angle: 45,
- * stops: {
- * 0: {
- * color: '#555'
- * },
- * 100: {
- * color: '#ddd'
- * }
- * }
- * });
- *
- * @param {Object} gradient A gradient config.
- * @method
- */
- addGradient: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-add'> /**
- </span> * Adds a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be
- * passed into this method.
- *
- * For example:
- *
- * drawComponent.surface.add({
- * type: 'circle',
- * fill: '#ffc',
- * radius: 100,
- * x: 100,
- * y: 100
- * });
- *
- * @param {Ext.draw.Sprite[]/Ext.draw.Sprite...} args One or more Sprite objects or configs.
- * @return {Ext.draw.Sprite[]/Ext.draw.Sprite} The sprites added.
- */
- add: function() {
- var args = Array.prototype.slice.call(arguments),
- sprite,
- index,
- hasMultipleArgs = args.length > 1,
- items,
- results,
- i,
- ln,
- item;
-
- if (hasMultipleArgs || Ext.isArray(args[0])) {
- items = hasMultipleArgs ? args : args[0];
- results = [];
- for (i = 0, ln = items.length; i < ln; i++) {
- item = items[i];
- item = this.add(item);
- results.push(item);
- }
- return results;
- }
- sprite = this.prepareItems(args[0], true)[0];
- this.insertByZIndex(sprite);
- this.onAdd(sprite);
- return sprite;
- },
- <span id='Ext-draw-Surface-method-insertByZIndex'> /**
- </span> * @private
- * Inserts a given sprite into the correct position in the items collection, according to
- * its zIndex. It will be inserted at the end of an existing series of sprites with the same or
- * lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render
- * the sprites in the correct order for proper z-index stacking.
- * @param {Ext.draw.Sprite} sprite
- * @return {Number} the sprite's new index in the list
- */
- insertByZIndex: function(sprite) {
- var me = this,
- sprites = me.items.items,
- len = sprites.length,
- ceil = Math.ceil,
- zIndex = sprite.attr.zIndex,
- idx = len,
- high = idx - 1,
- low = 0,
- otherZIndex;
- if (me.orderSpritesByZIndex && len && zIndex < sprites[high].attr.zIndex) {
- // Find the target index via a binary search for speed
- while (low <= high) {
- idx = ceil((low + high) / 2);
- otherZIndex = sprites[idx].attr.zIndex;
- if (otherZIndex > zIndex) {
- high = idx - 1;
- }
- else if (otherZIndex < zIndex) {
- low = idx + 1;
- }
- else {
- break;
- }
- }
- // Step forward to the end of a sequence of the same or lower z-index
- while (idx < len && sprites[idx].attr.zIndex <= zIndex) {
- idx++;
- }
- }
- me.items.insert(idx, sprite);
- return idx;
- },
- onAdd: function(sprite) {
- var group = sprite.group,
- draggable = sprite.draggable,
- groups, ln, i;
- if (group) {
- groups = [].concat(group);
- ln = groups.length;
- for (i = 0; i < ln; i++) {
- group = groups[i];
- this.getGroup(group).add(sprite);
- }
- delete sprite.group;
- }
- if (draggable) {
- sprite.initDraggable();
- }
- },
- <span id='Ext-draw-Surface-method-remove'> /**
- </span> * Removes a given sprite from the surface, optionally destroying the sprite in the process.
- * You can also call the sprite own `remove` method.
- *
- * For example:
- *
- * drawComponent.surface.remove(sprite);
- * //or...
- * sprite.remove();
- *
- * @param {Ext.draw.Sprite} sprite
- * @param {Boolean} destroySprite
- */
- remove: function(sprite, destroySprite) {
- if (sprite) {
- this.items.remove(sprite);
- var groups = [].concat(this.groups.items),
- gLen = groups.length,
- g;
- for (g = 0; g < gLen; g++) {
- groups[g].remove(sprite);
- }
- sprite.onRemove();
- if (destroySprite === true) {
- sprite.destroy();
- }
- }
- },
- <span id='Ext-draw-Surface-method-removeAll'> /**
- </span> * Removes all sprites from the surface, optionally destroying the sprites in the process.
- *
- * For example:
- *
- * drawComponent.surface.removeAll();
- *
- * @param {Boolean} destroySprites Whether to destroy all sprites when removing them.
- */
- removeAll: function(destroySprites) {
- var items = this.items.items,
- ln = items.length,
- i;
- for (i = ln - 1; i > -1; i--) {
- this.remove(items[i], destroySprites);
- }
- },
- onRemove: Ext.emptyFn,
- onDestroy: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-applyViewBox'> /**
- </span> * @private Using the current viewBox property and the surface's width and height, calculate the
- * appropriate viewBoxShift that will be applied as a persistent transform to all sprites.
- */
- applyViewBox: function() {
- var me = this,
- viewBox = me.viewBox,
- width = me.width || 1, // Avoid problems in division
- height = me.height || 1,
- viewBoxX, viewBoxY, viewBoxWidth, viewBoxHeight,
- relativeHeight, relativeWidth, size;
- if (viewBox && (width || height)) {
- viewBoxX = viewBox.x;
- viewBoxY = viewBox.y;
- viewBoxWidth = viewBox.width;
- viewBoxHeight = viewBox.height;
- relativeHeight = height / viewBoxHeight;
- relativeWidth = width / viewBoxWidth;
- size = Math.min(relativeWidth, relativeHeight);
- if (viewBoxWidth * size < width) {
- viewBoxX -= (width - viewBoxWidth * size) / 2 / size;
- }
- if (viewBoxHeight * size < height) {
- viewBoxY -= (height - viewBoxHeight * size) / 2 / size;
- }
- me.viewBoxShift = {
- dx: -viewBoxX,
- dy: -viewBoxY,
- scale: size
- };
-
- if (me.background) {
- me.background.setAttributes(Ext.apply({}, {
- x: viewBoxX,
- y: viewBoxY,
- width: width / size,
- height: height / size
- }, { hidden: false }), true);
- }
- } else {
- if (me.background && width && height) {
- me.background.setAttributes(Ext.apply({x: 0, y: 0, width: width, height: height}, { hidden: false }), true);
- }
- }
- },
- getBBox: function (sprite, isWithoutTransform) {
- var realPath = this["getPath" + sprite.type](sprite);
- if (isWithoutTransform) {
- sprite.bbox.plain = sprite.bbox.plain || Ext.draw.Draw.pathDimensions(realPath);
- return sprite.bbox.plain;
- }
- if (sprite.dirtyTransform) {
- this.applyTransformations(sprite, true);
- }
- sprite.bbox.transform = sprite.bbox.transform || Ext.draw.Draw.pathDimensions(Ext.draw.Draw.mapPath(realPath, sprite.matrix));
- return sprite.bbox.transform;
- },
-
- transformToViewBox: function (x, y) {
- if (this.viewBoxShift) {
- var me = this, shift = me.viewBoxShift;
- return [x / shift.scale - shift.dx, y / shift.scale - shift.dy];
- } else {
- return [x, y];
- }
- },
- // @private
- applyTransformations: function(sprite, onlyMatrix) {
- if (sprite.type == 'text') {
- // TODO: getTextBBox function always take matrix into account no matter whether `isWithoutTransform` is true. Fix that.
- sprite.bbox.transform = 0;
- this.transform(sprite, false);
- }
- sprite.dirtyTransform = false;
-
- var me = this,
- attr = sprite.attr;
- if (attr.translation.x != null || attr.translation.y != null) {
- me.translate(sprite);
- }
- if (attr.scaling.x != null || attr.scaling.y != null) {
- me.scale(sprite);
- }
- if (attr.rotation.degrees != null) {
- me.rotate(sprite);
- }
-
- sprite.bbox.transform = 0;
- this.transform(sprite, onlyMatrix);
- sprite.transformations = [];
- },
- // @private
- rotate: function (sprite) {
- var bbox,
- deg = sprite.attr.rotation.degrees,
- centerX = sprite.attr.rotation.x,
- centerY = sprite.attr.rotation.y;
- if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) {
- bbox = this.getBBox(sprite, true);
- centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX;
- centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY;
- }
- sprite.transformations.push({
- type: "rotate",
- degrees: deg,
- x: centerX,
- y: centerY
- });
- },
- // @private
- translate: function(sprite) {
- var x = sprite.attr.translation.x || 0,
- y = sprite.attr.translation.y || 0;
- sprite.transformations.push({
- type: "translate",
- x: x,
- y: y
- });
- },
- // @private
- scale: function(sprite) {
- var bbox,
- x = sprite.attr.scaling.x || 1,
- y = sprite.attr.scaling.y || 1,
- centerX = sprite.attr.scaling.centerX,
- centerY = sprite.attr.scaling.centerY;
- if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) {
- bbox = this.getBBox(sprite, true);
- centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX;
- centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY;
- }
- sprite.transformations.push({
- type: "scale",
- x: x,
- y: y,
- centerX: centerX,
- centerY: centerY
- });
- },
- // @private
- rectPath: function (x, y, w, h, r) {
- if (r) {
- return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]];
- }
- return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]];
- },
- // @private
- ellipsePath: function (x, y, rx, ry) {
- if (ry == null) {
- ry = rx;
- }
- return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]];
- },
- // @private
- getPathpath: function (el) {
- return el.attr.path;
- },
- // @private
- getPathcircle: function (el) {
- var a = el.attr;
- return this.ellipsePath(a.x, a.y, a.radius, a.radius);
- },
- // @private
- getPathellipse: function (el) {
- var a = el.attr;
- return this.ellipsePath(a.x, a.y,
- a.radiusX || (a.width / 2) || 0,
- a.radiusY || (a.height / 2) || 0);
- },
- // @private
- getPathrect: function (el) {
- var a = el.attr;
- return this.rectPath(a.x || 0, a.y || 0, a.width || 0, a.height || 0, a.r || 0);
- },
- // @private
- getPathimage: function (el) {
- var a = el.attr;
- return this.rectPath(a.x || 0, a.y || 0, a.width, a.height);
- },
- // @private
- getPathtext: function (el) {
- var bbox = this.getBBoxText(el);
- return this.rectPath(bbox.x, bbox.y, bbox.width, bbox.height);
- },
- createGroup: function(id) {
- var group = this.groups.get(id);
- if (!group) {
- group = new Ext.draw.CompositeSprite({
- surface: this
- });
- group.id = id || Ext.id(null, 'ext-surface-group-');
- this.groups.add(group);
- }
- return group;
- },
- <span id='Ext-draw-Surface-method-getGroup'> /**
- </span> * Returns a new group or an existent group associated with the current surface.
- * The group returned is a {@link Ext.draw.CompositeSprite} group.
- *
- * For example:
- *
- * var spriteGroup = drawComponent.surface.getGroup('someGroupId');
- *
- * @param {String} id The unique identifier of the group.
- * @return {Object} The {@link Ext.draw.CompositeSprite}.
- */
- getGroup: function(id) {
- var group;
- if (typeof id == "string") {
- group = this.groups.get(id);
- if (!group) {
- group = this.createGroup(id);
- }
- } else {
- group = id;
- }
- return group;
- },
- // @private
- prepareItems: function(items, applyDefaults) {
- items = [].concat(items);
- // Make sure defaults are applied and item is initialized
- var item, i, ln;
- for (i = 0, ln = items.length; i < ln; i++) {
- item = items[i];
- if (!(item instanceof Ext.draw.Sprite)) {
- // Temporary, just take in configs...
- item.surface = this;
- items[i] = this.createItem(item);
- } else {
- item.surface = this;
- }
- }
- return items;
- },
- <span id='Ext-draw-Surface-method-setText'> /**
- </span> * Changes the text in the sprite element. The sprite must be a `text` sprite.
- * This method can also be called from {@link Ext.draw.Sprite}.
- *
- * For example:
- *
- * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
- *
- * @param {Object} sprite The Sprite to change the text.
- * @param {String} text The new text to be set.
- * @method
- */
- setText: Ext.emptyFn,
- // @private Creates an item and appends it to the surface. Called
- // as an internal method when calling `add`.
- createItem: Ext.emptyFn,
- <span id='Ext-draw-Surface-method-getId'> /**
- </span> * Retrieves the id of this component.
- * Will autogenerate an id if one has not already been set.
- */
- getId: function() {
- return this.id || (this.id = Ext.id(null, 'ext-surface-'));
- },
- <span id='Ext-draw-Surface-method-destroy'> /**
- </span> * Destroys the surface. This is done by removing all components from it and
- * also removing its reference to a DOM element.
- *
- * For example:
- *
- * drawComponent.surface.destroy();
- */
- destroy: function() {
- var me = this;
- delete me.domRef;
- if (me.background) {
- me.background.destroy();
- }
- me.removeAll(true);
- Ext.destroy(me.groups.items);
- }
- });
- </pre>
- </body>
- </html>
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