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- <pre class="prettyprint lang-js"><span id='Ext-state-Stateful'>/**
- </span> * @class Ext.state.Stateful
- * A mixin for being able to save the state of an object to an underlying
- * {@link Ext.state.Provider}.
- */
- Ext.define('Ext.state.Stateful', {
- /* Begin Definitions */
- mixins: {
- observable: 'Ext.util.Observable'
- },
- requires: ['Ext.state.Manager'],
- /* End Definitions */
- <span id='Ext-state-Stateful-cfg-stateful'> /**
- </span> * @cfg {Boolean} stateful
- * A flag which causes the object to attempt to restore the state of
- * internal properties from a saved state on startup. The object must have
- * a {@link #stateId} for state to be managed.
- *
- * Auto-generated ids are not guaranteed to be stable across page loads and
- * cannot be relied upon to save and restore the same state for a object.<p>
- *
- * For state saving to work, the state manager's provider must have been
- * set to an implementation of {@link Ext.state.Provider} which overrides the
- * {@link Ext.state.Provider#set set} and {@link Ext.state.Provider#get get}
- * methods to save and recall name/value pairs. A built-in implementation,
- * {@link Ext.state.CookieProvider} is available.
- *
- * To set the state provider for the current page:
- *
- * Ext.state.Manager.setProvider(new Ext.state.CookieProvider({
- * expires: new Date(new Date().getTime()+(1000*60*60*24*7)), //7 days from now
- * }));
- *
- * A stateful object attempts to save state when one of the events
- * listed in the {@link #stateEvents} configuration fires.
- *
- * To save state, a stateful object first serializes its state by
- * calling *{@link #getState}*.
- *
- * The Component base class implements {@link #getState} to save its width and height within the state
- * only if they were initially configured, and have changed from the configured value.
- *
- * The Panel class saves its collapsed state in addition to that.
- *
- * The Grid class saves its column state in addition to its superclass state.
- *
- * If there is more application state to be save, the developer must provide an implementation which
- * first calls the superclass method to inherit the above behaviour, and then injects new properties
- * into the returned object.
- *
- * The value yielded by getState is passed to {@link Ext.state.Manager#set}
- * which uses the configured {@link Ext.state.Provider} to save the object
- * keyed by the {@link #stateId}.
- *
- * During construction, a stateful object attempts to *restore* its state by calling
- * {@link Ext.state.Manager#get} passing the {@link #stateId}
- *
- * The resulting object is passed to {@link #applyState}*. The default implementation of
- * {@link #applyState} simply copies properties into the object, but a developer may
- * override this to support restoration of more complex application state.
- *
- * You can perform extra processing on state save and restore by attaching
- * handlers to the {@link #beforestaterestore}, {@link #staterestore},
- * {@link #beforestatesave} and {@link #statesave} events.
- */
- stateful: false,
- <span id='Ext-state-Stateful-cfg-stateId'> /**
- </span> * @cfg {String} stateId
- * The unique id for this object to use for state management purposes.
- * <p>See {@link #stateful} for an explanation of saving and restoring state.</p>
- */
- <span id='Ext-state-Stateful-cfg-stateEvents'> /**
- </span> * @cfg {String[]} stateEvents
- * <p>An array of events that, when fired, should trigger this object to
- * save its state. Defaults to none. <code>stateEvents</code> may be any type
- * of event supported by this object, including browser or custom events
- * (e.g., <tt>['click', 'customerchange']</tt>).</p>
- * <p>See <code>{@link #stateful}</code> for an explanation of saving and
- * restoring object state.</p>
- */
- <span id='Ext-state-Stateful-cfg-saveDelay'> /**
- </span> * @cfg {Number} saveDelay
- * A buffer to be applied if many state events are fired within a short period.
- */
- saveDelay: 100,
- constructor: function(config) {
- var me = this;
- config = config || {};
- if (config.stateful !== undefined) {
- me.stateful = config.stateful;
- }
- if (config.saveDelay !== undefined) {
- me.saveDelay = config.saveDelay;
- }
- me.stateId = me.stateId || config.stateId;
- if (!me.stateEvents) {
- me.stateEvents = [];
- }
- if (config.stateEvents) {
- me.stateEvents.concat(config.stateEvents);
- }
- this.addEvents(
- <span id='Ext-state-Stateful-event-beforestaterestore'> /**
- </span> * @event beforestaterestore
- * Fires before the state of the object is restored. Return false from an event handler to stop the restore.
- * @param {Ext.state.Stateful} this
- * @param {Object} state The hash of state values returned from the StateProvider. If this
- * event is not vetoed, then the state object is passed to <b><tt>applyState</tt></b>. By default,
- * that simply copies property values into this object. The method maybe overriden to
- * provide custom state restoration.
- */
- 'beforestaterestore',
- <span id='Ext-state-Stateful-event-staterestore'> /**
- </span> * @event staterestore
- * Fires after the state of the object is restored.
- * @param {Ext.state.Stateful} this
- * @param {Object} state The hash of state values returned from the StateProvider. This is passed
- * to <b><tt>applyState</tt></b>. By default, that simply copies property values into this
- * object. The method maybe overriden to provide custom state restoration.
- */
- 'staterestore',
- <span id='Ext-state-Stateful-event-beforestatesave'> /**
- </span> * @event beforestatesave
- * Fires before the state of the object is saved to the configured state provider. Return false to stop the save.
- * @param {Ext.state.Stateful} this
- * @param {Object} state The hash of state values. This is determined by calling
- * <b><tt>getState()</tt></b> on the object. This method must be provided by the
- * developer to return whetever representation of state is required, by default, Ext.state.Stateful
- * has a null implementation.
- */
- 'beforestatesave',
- <span id='Ext-state-Stateful-event-statesave'> /**
- </span> * @event statesave
- * Fires after the state of the object is saved to the configured state provider.
- * @param {Ext.state.Stateful} this
- * @param {Object} state The hash of state values. This is determined by calling
- * <b><tt>getState()</tt></b> on the object. This method must be provided by the
- * developer to return whetever representation of state is required, by default, Ext.state.Stateful
- * has a null implementation.
- */
- 'statesave'
- );
- me.mixins.observable.constructor.call(me);
- if (me.stateful !== false) {
- me.addStateEvents(me.stateEvents);
- me.initState();
- }
- },
- <span id='Ext-state-Stateful-method-addStateEvents'> /**
- </span> * Add events that will trigger the state to be saved. If the first argument is an
- * array, each element of that array is the name of a state event. Otherwise, each
- * argument passed to this method is the name of a state event.
- *
- * @param {String/String[]} events The event name or an array of event names.
- */
- addStateEvents: function (events) {
- var me = this,
- i, event, stateEventsByName;
- if (me.stateful && me.getStateId()) {
- if (typeof events == 'string') {
- events = Array.prototype.slice.call(arguments, 0);
- }
- stateEventsByName = me.stateEventsByName || (me.stateEventsByName = {});
- for (i = events.length; i--; ) {
- event = events[i];
- if (!stateEventsByName[event]) {
- stateEventsByName[event] = 1;
- me.on(event, me.onStateChange, me);
- }
- }
- }
- },
- <span id='Ext-state-Stateful-method-onStateChange'> /**
- </span> * This method is called when any of the {@link #stateEvents} are fired.
- * @private
- */
- onStateChange: function(){
- var me = this,
- delay = me.saveDelay,
- statics, runner;
- if (!me.stateful) {
- return;
- }
- if (delay) {
- if (!me.stateTask) {
- statics = Ext.state.Stateful;
- runner = statics.runner || (statics.runner = new Ext.util.TaskRunner());
- me.stateTask = runner.newTask({
- run: me.saveState,
- scope: me,
- interval: delay,
- repeat: 1
- });
- }
- me.stateTask.start();
- } else {
- me.saveState();
- }
- },
- <span id='Ext-state-Stateful-method-saveState'> /**
- </span> * Saves the state of the object to the persistence store.
- */
- saveState: function() {
- var me = this,
- id = me.stateful && me.getStateId(),
- hasListeners = me.hasListeners,
- state;
- if (id) {
- state = me.getState() || {}; //pass along for custom interactions
- if (!hasListeners.beforestatesave || me.fireEvent('beforestatesave', me, state) !== false) {
- Ext.state.Manager.set(id, state);
- if (hasListeners.statesave) {
- me.fireEvent('statesave', me, state);
- }
- }
- }
- },
- <span id='Ext-state-Stateful-method-getState'> /**
- </span> * Gets the current state of the object. By default this function returns null,
- * it should be overridden in subclasses to implement methods for getting the state.
- * @return {Object} The current state
- */
- getState: function(){
- return null;
- },
- <span id='Ext-state-Stateful-method-applyState'> /**
- </span> * Applies the state to the object. This should be overridden in subclasses to do
- * more complex state operations. By default it applies the state properties onto
- * the current object.
- * @param {Object} state The state
- */
- applyState: function(state) {
- if (state) {
- Ext.apply(this, state);
- }
- },
- <span id='Ext-state-Stateful-method-getStateId'> /**
- </span> * Gets the state id for this object.
- * @return {String} The 'stateId' or the implicit 'id' specified by component configuration.
- * @private
- */
- getStateId: function() {
- var me = this;
- return me.stateId || (me.autoGenId ? null : me.id);
- },
- <span id='Ext-state-Stateful-method-initState'> /**
- </span> * Initializes the state of the object upon construction.
- * @private
- */
- initState: function(){
- var me = this,
- id = me.stateful && me.getStateId(),
- hasListeners = me.hasListeners,
- state;
- if (id) {
- state = Ext.state.Manager.get(id);
- if (state) {
- state = Ext.apply({}, state);
- if (!hasListeners.beforestaterestore || me.fireEvent('beforestaterestore', me, state) !== false) {
- me.applyState(state);
- if (hasListeners.staterestore) {
- me.fireEvent('staterestore', me, state);
- }
- }
- }
- }
- },
- <span id='Ext-state-Stateful-method-savePropToState'> /**
- </span> * Conditionally saves a single property from this object to the given state object.
- * The idea is to only save state which has changed from the initial state so that
- * current software settings do not override future software settings. Only those
- * values that are user-changed state should be saved.
- *
- * @param {String} propName The name of the property to save.
- * @param {Object} state The state object in to which to save the property.
- * @param {String} stateName (optional) The name to use for the property in state.
- * @return {Boolean} True if the property was saved, false if not.
- */
- savePropToState: function (propName, state, stateName) {
- var me = this,
- value = me[propName],
- config = me.initialConfig;
- if (me.hasOwnProperty(propName)) {
- if (!config || config[propName] !== value) {
- if (state) {
- state[stateName || propName] = value;
- }
- return true;
- }
- }
- return false;
- },
- <span id='Ext-state-Stateful-method-savePropsToState'> /**
- </span> * Gathers additional named properties of the instance and adds their current values
- * to the passed state object.
- * @param {String/String[]} propNames The name (or array of names) of the property to save.
- * @param {Object} state The state object in to which to save the property values.
- * @return {Object} state
- */
- savePropsToState: function (propNames, state) {
- var me = this,
- i, n;
- if (typeof propNames == 'string') {
- me.savePropToState(propNames, state);
- } else {
- for (i = 0, n = propNames.length; i < n; ++i) {
- me.savePropToState(propNames[i], state);
- }
- }
- return state;
- },
- <span id='Ext-state-Stateful-method-destroy'> /**
- </span> * Destroys this stateful object.
- */
- destroy: function(){
- var me = this,
- task = me.stateTask;
- if (task) {
- task.destroy();
- me.stateTask = null;
- }
- me.clearListeners();
- }
- });
- </pre>
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