/** * this code copy from github * Modified By yxk * 新增支持设置背景色 * 修改为根据图片比例实时缩放画笔粗细 * @see https://github.com/aoobao/signature/blob/master/components/SignaturePad/signature.js */ class Handwriting { // 内置数据 ctx = ''; canvasWidth = 300; canvasHeight = 900; bgColor = ''; // canvas 背景色 linePrack = []; // 划线轨迹 ; 生成线条的实际点 currentLine = []; transparent = 1; // 透明度 pressure = 0.5; // 默认压力 smoothness = 100; // 顺滑度,用60的距离来计算速度 lineSize = 1.5; // 笔记倍数 lineMin = 0.5; // 最小笔画半径 lineMax = 2; // 最大笔画半径 currentPoint = {}; firstTouch = true; // 第一次触发 radius = 1; // 画圆的半径 cutArea = { top: 0, right: 0, bottom: 0, left: 0 }; // 裁剪区域 lastPoint = 0; chirography = []; // 笔迹 startY = 0; deltaY = 0; startValue = 0; constructor(opts) { // console.log(opts); this.lineColor = opts.lineColor || '#1A1A1A' // 颜色 this.slideValue = opts.slideValue || 50 this.canvasName = opts.canvasName || 'handWriting' this.canvasWidth = opts.canvasWidth || 300 this.canvasHeight = opts.canvasHeight || 900 this.ctx = opts.ctx this.bgColor = opts.bgColor || '#FFFFFF' // 默认白色背景 this.init() } init() { this.selectSlideValue(this.slideValue); this.setBgColor(this.bgColor) } /** * 设置背景色 * @param {String} color 背景色,为空时清空画布背景色为透明 */ setBgColor(color) { this.bgColor = color; if (color) { this.ctx.setFillStyle(color); this.ctx.fillRect(0, 0, this.canvasWidth, this.canvasHeight); this.ctx.draw(); } else { this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight) this.ctx.draw() } } setSize(rect) { this.canvasWidth = rect.width this.canvasHeight = rect.height } // 笔迹开始 uploadScaleStart(event) { // console.log('start'); let e = event.mp // console.log(e.touches[0]) if (e.type != 'touchstart') return false; this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色 this.ctx.setGlobalAlpha(this.transparent); // 设置半透明 this.currentPoint = { x: e.touches[0].x, y: e.touches[0].y } this.currentLine.unshift({ time: new Date().getTime(), dis: 0, x: this.currentPoint.x, y: this.currentPoint.y }) if (this.firstTouch) { this.cutArea = { top: this.currentPoint.y, right: this.currentPoint.x, bottom: this.currentPoint.y, left: this.currentPoint.x } this.firstTouch = false } this.pointToLine(this.currentLine); } // 笔迹移动 uploadScaleMove(event) { // console.log('move'); let e = event.mp if (e.type != 'touchmove') return false; if (e.cancelable) { // 判断默认行为是否已经被禁用 if (!e.defaultPrevented) { e.preventDefault(); } } let point = { x: e.touches[0].x, y: e.touches[0].y } // 测试裁剪 if (point.y < this.cutArea.top) { this.cutArea.top = point.y; } if (point.y < 0) this.cutArea.top = 0; if (point.x > this.cutArea.right) { this.cutArea.right = point.x; } if (this.canvasWidth - point.x <= 0) { this.cutArea.right = this.canvasWidth; } if (point.y > this.cutArea.bottom) { this.cutArea.bottom = point.y; } if (this.canvasHeight - point.y <= 0) { this.cutArea.bottom = this.canvasHeight; } if (point.x < this.cutArea.left) { this.cutArea.left = point.x; } if (point.x < 0) this.cutArea.left = 0; this.lastPoint = this.currentPoint; this.currentPoint = point this.currentLine.unshift({ time: new Date().getTime(), dis: this.distance(this.currentPoint, this.lastPoint, 'move'), x: point.x, y: point.y }) this.pointToLine(this.currentLine); } // 笔迹结束 uploadScaleEnd(event) { let e = event.mp if (e.type != 'touchend') return 0; // console.log(e); let point = { x: e.changedTouches[0].x, y: e.changedTouches[0].y } this.lastPoint = this.currentPoint; this.currentPoint = point this.currentLine.unshift({ time: new Date().getTime(), dis: this.distance(this.currentPoint, this.lastPoint, 'end'), x: point.x, y: point.y }) if (this.currentLine.length > 2) { var info = (this.currentLine[0].time - this.currentLine[this.currentLine.length - 1].time) / this.currentLine.length; // $("#info").text(info.toFixed(2)); } // 一笔结束,保存笔迹的坐标点,清空,当前笔迹 // 增加判断是否在手写区域; this.pointToLine(this.currentLine); var currentChirography = { lineSize: this.lineSize, lineColor: this.lineColor }; this.chirography.unshift(currentChirography); this.linePrack.unshift(this.currentLine); this.currentLine = [] } retDraw() { this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight) this.ctx.draw() this.setBgColor(this.bgColor) } /** * 清空画布 */ clear() { this.linePrack = [] this.currentLine = [] this.retDraw() } isEmpty() { return this.linePrack.length === 0 } // 画两点之间的线条;参数为:line,会绘制最近的开始的两个点; pointToLine(line) { this.calcBethelLine(line); // this.calcBethelLine1(line); return; } // 计算插值的方式; calcBethelLine(line) { if (line.length <= 1) { line[0].r = this.radius; return; } let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5; if (line.length <= 2) { x0 = line[1].x y0 = line[1].y x2 = line[1].x + (line[0].x - line[1].x) * curveValue; y2 = line[1].y + (line[0].y - line[1].y) * curveValue; // x2 = line[1].x; // y2 = line[1].y; x1 = x0 + (x2 - x0) * curveValue; y1 = y0 + (y2 - y0) * curveValue; } else { x0 = line[2].x + (line[1].x - line[2].x) * curveValue; y0 = line[2].y + (line[1].y - line[2].y) * curveValue; x1 = line[1].x; y1 = line[1].y; x2 = x1 + (line[0].x - x1) * curveValue; y2 = y1 + (line[0].y - y1) * curveValue; } // 从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上 len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 }, 'calc'); lastRadius = this.radius; for (let n = 0; n < line.length - 1; n++) { dis += line[n].dis; time += line[n].time - line[n + 1].time; if (dis > this.smoothness) break; } this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize line[0].r = this.radius; // 计算笔迹半径; if (line.length <= 2) { r0 = (lastRadius + this.radius) / 2; r1 = r0; r2 = r1; // return; } else { r0 = (line[2].r + line[1].r) / 2; r1 = line[1].r; r2 = (line[1].r + line[0].r) / 2; } let n = 5; let point = []; for (let i = 0; i < n; i++) { let t = i / (n - 1); let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2; let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2; let r = lastRadius + (this.radius - lastRadius) / n * i; point.push({ x: x, y: y, r: r }); if (point.length == 3) { let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r); a[0].color = this.lineColor; this.bethelDraw(a, 1); point = [{ x: x, y: y, r: r }]; } } } // 求两点之间距离 distance(a, b, type) { let x = b.x - a.x; let y = b.y - a.y; return Math.sqrt(x * x + y * y) * 5; } ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) { let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2; vx01 = x1 - x0; vy01 = y1 - y0; norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2; vx01 = vx01 / norm * r0; vy01 = vy01 / norm * r0; n_x0 = vy01; n_y0 = -vx01; vx21 = x1 - x2; vy21 = y1 - y2; norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2; vx21 = vx21 / norm * r2; vy21 = vy21 / norm * r2; n_x2 = -vy21; n_y2 = vx21; a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: '#1A1A1A' }); a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 }); a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 }); a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 }); a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 }); a[0].mx = a[0].mx.toFixed(1); a[0].mx = parseFloat(a[0].mx); a[0].my = a[0].my.toFixed(1); a[0].my = parseFloat(a[0].my); for (let i = 1; i < a.length; i++) { a[i].c1x = a[i].c1x.toFixed(1); a[i].c1x = parseFloat(a[i].c1x); a[i].c1y = a[i].c1y.toFixed(1); a[i].c1y = parseFloat(a[i].c1y); a[i].c2x = a[i].c2x.toFixed(1); a[i].c2x = parseFloat(a[i].c2x); a[i].c2y = a[i].c2y.toFixed(1); a[i].c2y = parseFloat(a[i].c2y); a[i].ex = a[i].ex.toFixed(1); a[i].ex = parseFloat(a[i].ex); a[i].ey = a[i].ey.toFixed(1); a[i].ey = parseFloat(a[i].ey); } return a; } bethelDraw(point, is_fill, color) { this.ctx.beginPath(); this.ctx.moveTo(point[0].mx, point[0].my); if (undefined != color) { this.ctx.setFillStyle(color); this.ctx.setStrokeStyle(color); } else { this.ctx.setFillStyle(point[0].color); this.ctx.setStrokeStyle(point[0].color); } for (let i = 1; i < point.length; i++) { this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey); } this.ctx.stroke(); if (undefined != is_fill) { this.ctx.fill(); // 填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 ) } this.ctx.draw(true) } selectColorEvent(lineColor) { this.lineColor = lineColor; } /** * 设置笔迹粗细 * @param {Number} scale 笔迹缩放比例 */ selectSlideValue(scale = 1) { const base = { lineSize: 1.5, lineMin: 1, lineMax: 3 } this.lineSize = base.lineSize / scale; this.lineMin = base.lineMin / scale; this.lineMax = base.lineMax / scale; // switch (slideValue) { // case 0: // this.lineSize = 0.1; // this.lineMin = 0.1; // this.lineMax = 0.1; // break; // case 25: // this.lineSize = 1; // this.lineMin = 0.5; // this.lineMax = 2; // break; // case 50: // this.lineSize = 1.5; // this.lineMin = 1; // this.lineMax = 3; // break; // case 75: // this.lineSize = 1.5; // this.lineMin = 2; // this.lineMax = 3.5; // break; // case 100: // this.lineSize = 3; // this.lineMin = 2; // this.lineMax = 3.5; // break; // } } } export default Handwriting;