Bendpoints.js 9.6 KB

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  1. import { forEach } from 'min-dash';
  2. import {
  3. event as domEvent,
  4. query as domQuery,
  5. queryAll as domQueryAll
  6. } from 'min-dom';
  7. import {
  8. BENDPOINT_CLS,
  9. SEGMENT_DRAGGER_CLS,
  10. addBendpoint,
  11. addSegmentDragger,
  12. calculateSegmentMoveRegion,
  13. getConnectionIntersection
  14. } from './BendpointUtil';
  15. import {
  16. escapeCSS
  17. } from '../../util/EscapeUtil';
  18. import {
  19. pointsAligned,
  20. getMidPoint
  21. } from '../../util/Geometry';
  22. import {
  23. isPrimaryButton
  24. } from '../../util/Mouse';
  25. import {
  26. append as svgAppend,
  27. attr as svgAttr,
  28. classes as svgClasses,
  29. create as svgCreate,
  30. remove as svgRemove
  31. } from 'tiny-svg';
  32. import {
  33. translate
  34. } from '../../util/SvgTransformUtil';
  35. /**
  36. * A service that adds editable bendpoints to connections.
  37. */
  38. export default function Bendpoints(
  39. eventBus, canvas, interactionEvents,
  40. bendpointMove, connectionSegmentMove) {
  41. /**
  42. * Returns true if intersection point is inside middle region of segment, adjusted by
  43. * optional threshold
  44. */
  45. function isIntersectionMiddle(intersection, waypoints, treshold) {
  46. var idx = intersection.index,
  47. p = intersection.point,
  48. p0, p1, mid, aligned, xDelta, yDelta;
  49. if (idx <= 0 || intersection.bendpoint) {
  50. return false;
  51. }
  52. p0 = waypoints[idx - 1];
  53. p1 = waypoints[idx];
  54. mid = getMidPoint(p0, p1),
  55. aligned = pointsAligned(p0, p1);
  56. xDelta = Math.abs(p.x - mid.x);
  57. yDelta = Math.abs(p.y - mid.y);
  58. return aligned && xDelta <= treshold && yDelta <= treshold;
  59. }
  60. /**
  61. * Calculates the threshold from a connection's middle which fits the two-third-region
  62. */
  63. function calculateIntersectionThreshold(connection, intersection) {
  64. var waypoints = connection.waypoints,
  65. relevantSegment, alignment, segmentLength, threshold;
  66. if (intersection.index <= 0 || intersection.bendpoint) {
  67. return null;
  68. }
  69. // segment relative to connection intersection
  70. relevantSegment = {
  71. start: waypoints[intersection.index - 1],
  72. end: waypoints[intersection.index]
  73. };
  74. alignment = pointsAligned(relevantSegment.start, relevantSegment.end);
  75. if (!alignment) {
  76. return null;
  77. }
  78. if (alignment === 'h') {
  79. segmentLength = relevantSegment.end.x - relevantSegment.start.x;
  80. } else {
  81. segmentLength = relevantSegment.end.y - relevantSegment.start.y;
  82. }
  83. // calculate threshold relative to 2/3 of segment length
  84. threshold = calculateSegmentMoveRegion(segmentLength) / 2;
  85. return threshold;
  86. }
  87. function activateBendpointMove(event, connection) {
  88. var waypoints = connection.waypoints,
  89. intersection = getConnectionIntersection(canvas, waypoints, event),
  90. threshold;
  91. if (!intersection) {
  92. return;
  93. }
  94. threshold = calculateIntersectionThreshold(connection, intersection);
  95. if (isIntersectionMiddle(intersection, waypoints, threshold)) {
  96. connectionSegmentMove.start(event, connection, intersection.index);
  97. } else {
  98. bendpointMove.start(event, connection, intersection.index, !intersection.bendpoint);
  99. }
  100. // we've handled the event
  101. return true;
  102. }
  103. function bindInteractionEvents(node, eventName, element) {
  104. domEvent.bind(node, eventName, function(event) {
  105. interactionEvents.triggerMouseEvent(eventName, event, element);
  106. event.stopPropagation();
  107. });
  108. }
  109. function getBendpointsContainer(element, create) {
  110. var layer = canvas.getLayer('overlays'),
  111. gfx = domQuery('.djs-bendpoints[data-element-id="' + escapeCSS(element.id) + '"]', layer);
  112. if (!gfx && create) {
  113. gfx = svgCreate('g');
  114. svgAttr(gfx, { 'data-element-id': element.id });
  115. svgClasses(gfx).add('djs-bendpoints');
  116. svgAppend(layer, gfx);
  117. bindInteractionEvents(gfx, 'mousedown', element);
  118. bindInteractionEvents(gfx, 'click', element);
  119. bindInteractionEvents(gfx, 'dblclick', element);
  120. }
  121. return gfx;
  122. }
  123. function getSegmentDragger(idx, parentGfx) {
  124. return domQuery(
  125. '.djs-segment-dragger[data-segment-idx="' + idx + '"]',
  126. parentGfx
  127. );
  128. }
  129. function createBendpoints(gfx, connection) {
  130. connection.waypoints.forEach(function(p, idx) {
  131. var bendpoint = addBendpoint(gfx);
  132. svgAppend(gfx, bendpoint);
  133. translate(bendpoint, p.x, p.y);
  134. });
  135. // add floating bendpoint
  136. addBendpoint(gfx, 'floating');
  137. }
  138. function createSegmentDraggers(gfx, connection) {
  139. var waypoints = connection.waypoints;
  140. var segmentStart,
  141. segmentEnd,
  142. segmentDraggerGfx;
  143. for (var i = 1; i < waypoints.length; i++) {
  144. segmentStart = waypoints[i - 1];
  145. segmentEnd = waypoints[i];
  146. if (pointsAligned(segmentStart, segmentEnd)) {
  147. segmentDraggerGfx = addSegmentDragger(gfx, segmentStart, segmentEnd);
  148. svgAttr(segmentDraggerGfx, { 'data-segment-idx': i });
  149. bindInteractionEvents(segmentDraggerGfx, 'mousemove', connection);
  150. }
  151. }
  152. }
  153. function clearBendpoints(gfx) {
  154. forEach(domQueryAll('.' + BENDPOINT_CLS, gfx), function(node) {
  155. svgRemove(node);
  156. });
  157. }
  158. function clearSegmentDraggers(gfx) {
  159. forEach(domQueryAll('.' + SEGMENT_DRAGGER_CLS, gfx), function(node) {
  160. svgRemove(node);
  161. });
  162. }
  163. function addHandles(connection) {
  164. var gfx = getBendpointsContainer(connection);
  165. if (!gfx) {
  166. gfx = getBendpointsContainer(connection, true);
  167. createBendpoints(gfx, connection);
  168. createSegmentDraggers(gfx, connection);
  169. }
  170. return gfx;
  171. }
  172. function updateHandles(connection) {
  173. var gfx = getBendpointsContainer(connection);
  174. if (gfx) {
  175. clearSegmentDraggers(gfx);
  176. clearBendpoints(gfx);
  177. createSegmentDraggers(gfx, connection);
  178. createBendpoints(gfx, connection);
  179. }
  180. }
  181. function updateFloatingBendpointPosition(parentGfx, intersection) {
  182. var floating = domQuery('.floating', parentGfx),
  183. point = intersection.point;
  184. if (!floating) {
  185. return;
  186. }
  187. translate(floating, point.x, point.y);
  188. }
  189. function updateSegmentDraggerPosition(parentGfx, intersection, waypoints) {
  190. var draggerGfx = getSegmentDragger(intersection.index, parentGfx),
  191. segmentStart = waypoints[intersection.index - 1],
  192. segmentEnd = waypoints[intersection.index],
  193. point = intersection.point,
  194. mid = getMidPoint(segmentStart, segmentEnd),
  195. alignment = pointsAligned(segmentStart, segmentEnd),
  196. draggerVisual, relativePosition;
  197. if (!draggerGfx) {
  198. return;
  199. }
  200. draggerVisual = getDraggerVisual(draggerGfx);
  201. relativePosition = {
  202. x: point.x - mid.x,
  203. y: point.y - mid.y
  204. };
  205. if (alignment === 'v') {
  206. // rotate position
  207. relativePosition = {
  208. x: relativePosition.y,
  209. y: relativePosition.x
  210. };
  211. }
  212. translate(draggerVisual, relativePosition.x, relativePosition.y);
  213. }
  214. eventBus.on('connection.changed', function(event) {
  215. updateHandles(event.element);
  216. });
  217. eventBus.on('connection.remove', function(event) {
  218. var gfx = getBendpointsContainer(event.element);
  219. if (gfx) {
  220. svgRemove(gfx);
  221. }
  222. });
  223. eventBus.on('element.marker.update', function(event) {
  224. var element = event.element,
  225. bendpointsGfx;
  226. if (!element.waypoints) {
  227. return;
  228. }
  229. bendpointsGfx = addHandles(element);
  230. if (event.add) {
  231. svgClasses(bendpointsGfx).add(event.marker);
  232. } else {
  233. svgClasses(bendpointsGfx).remove(event.marker);
  234. }
  235. });
  236. eventBus.on('element.mousemove', function(event) {
  237. var element = event.element,
  238. waypoints = element.waypoints,
  239. bendpointsGfx,
  240. intersection;
  241. if (waypoints) {
  242. bendpointsGfx = getBendpointsContainer(element, true);
  243. intersection = getConnectionIntersection(canvas, waypoints, event.originalEvent);
  244. if (!intersection) {
  245. return;
  246. }
  247. updateFloatingBendpointPosition(bendpointsGfx, intersection);
  248. if (!intersection.bendpoint) {
  249. updateSegmentDraggerPosition(bendpointsGfx, intersection, waypoints);
  250. }
  251. }
  252. });
  253. eventBus.on('element.mousedown', function(event) {
  254. if (!isPrimaryButton(event)) {
  255. return;
  256. }
  257. var originalEvent = event.originalEvent,
  258. element = event.element;
  259. if (!element.waypoints) {
  260. return;
  261. }
  262. return activateBendpointMove(originalEvent, element);
  263. });
  264. eventBus.on('selection.changed', function(event) {
  265. var newSelection = event.newSelection,
  266. primary = newSelection[0];
  267. if (primary && primary.waypoints) {
  268. addHandles(primary);
  269. }
  270. });
  271. eventBus.on('element.hover', function(event) {
  272. var element = event.element;
  273. if (element.waypoints) {
  274. addHandles(element);
  275. interactionEvents.registerEvent(event.gfx, 'mousemove', 'element.mousemove');
  276. }
  277. });
  278. eventBus.on('element.out', function(event) {
  279. interactionEvents.unregisterEvent(event.gfx, 'mousemove', 'element.mousemove');
  280. });
  281. // update bendpoint container data attribute on element ID change
  282. eventBus.on('element.updateId', function(context) {
  283. var element = context.element,
  284. newId = context.newId;
  285. if (element.waypoints) {
  286. var bendpointContainer = getBendpointsContainer(element);
  287. if (bendpointContainer) {
  288. svgAttr(bendpointContainer, { 'data-element-id': newId });
  289. }
  290. }
  291. });
  292. // API
  293. this.addHandles = addHandles;
  294. this.updateHandles = updateHandles;
  295. this.getBendpointsContainer = getBendpointsContainer;
  296. this.getSegmentDragger = getSegmentDragger;
  297. }
  298. Bendpoints.$inject = [
  299. 'eventBus',
  300. 'canvas',
  301. 'interactionEvents',
  302. 'bendpointMove',
  303. 'connectionSegmentMove'
  304. ];
  305. // helper /////////////
  306. function getDraggerVisual(draggerGfx) {
  307. return domQuery('.djs-visual', draggerGfx);
  308. }