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- "use strict";
- Object.defineProperty(exports, "__esModule", {
- value: true
- });
- exports.roundedArrow = void 0;
- const roundedArrow = (width, innerRadius, outerRadius, bgColor, boxShadow) => {
- const unitWidth = width / 2;
- const ax = 0;
- const ay = unitWidth;
- const bx = outerRadius * 1 / Math.sqrt(2);
- const by = unitWidth - outerRadius * (1 - 1 / Math.sqrt(2));
- const cx = unitWidth - innerRadius * (1 / Math.sqrt(2));
- const cy = outerRadius * (Math.sqrt(2) - 1) + innerRadius * (1 / Math.sqrt(2));
- const dx = 2 * unitWidth - cx;
- const dy = cy;
- const ex = 2 * unitWidth - bx;
- const ey = by;
- const fx = 2 * unitWidth - ax;
- const fy = ay;
- const shadowWidth = unitWidth * Math.sqrt(2) + outerRadius * (Math.sqrt(2) - 2);
- const polygonOffset = outerRadius * (Math.sqrt(2) - 1);
- return {
- pointerEvents: 'none',
- width,
- height: width,
- overflow: 'hidden',
- '&::after': {
- content: '""',
- position: 'absolute',
- width: shadowWidth,
- height: shadowWidth,
- bottom: 0,
- insetInline: 0,
- margin: 'auto',
- borderRadius: {
- _skip_check_: true,
- value: `0 0 ${innerRadius}px 0`
- },
- transform: 'translateY(50%) rotate(-135deg)',
- boxShadow,
- zIndex: 0,
- background: 'transparent'
- },
- '&::before': {
- position: 'absolute',
- bottom: 0,
- insetInlineStart: 0,
- width,
- height: width / 2,
- background: bgColor,
- clipPath: {
- _multi_value_: true,
- value: [`polygon(${polygonOffset}px 100%, 50% ${polygonOffset}px, ${2 * unitWidth - polygonOffset}px 100%, ${polygonOffset}px 100%)`, `path('M ${ax} ${ay} A ${outerRadius} ${outerRadius} 0 0 0 ${bx} ${by} L ${cx} ${cy} A ${innerRadius} ${innerRadius} 0 0 1 ${dx} ${dy} L ${ex} ${ey} A ${outerRadius} ${outerRadius} 0 0 0 ${fx} ${fy} Z')`]
- },
- content: '""'
- }
- };
- };
- exports.roundedArrow = roundedArrow;
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