import { every } from 'min-dash'; /** * Computes the distance between two points * * @param {Point} p * @param {Point} q * * @return {number} distance */ export function pointDistance(a, b) { if (!a || !b) { return -1; } return Math.sqrt( Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2) ); } /** * Returns true if the point r is on the line between p and q * * @param {Point} p * @param {Point} q * @param {Point} r * @param {number} [accuracy=5] accuracy for points on line check (lower is better) * * @return {boolean} */ export function pointsOnLine(p, q, r, accuracy) { if (typeof accuracy === 'undefined') { accuracy = 5; } if (!p || !q || !r) { return false; } var val = (q.x - p.x) * (r.y - p.y) - (q.y - p.y) * (r.x - p.x), dist = pointDistance(p, q); // @see http://stackoverflow.com/a/907491/412190 return Math.abs(val / dist) <= accuracy; } var ALIGNED_THRESHOLD = 2; /** * Check whether two points are horizontally or vertically aligned. * * @param {Point[]|Point} a * @param {Point} [b] * * @return {'h'|'v'|false} axis or false */ export function pointsAligned(a, b) { var points = Array.from(arguments).flat(); const axisMap = { 'x': 'v', 'y': 'h' }; for (const [ axis, orientation ] of Object.entries(axisMap)) { if (pointsAlignedOnAxis(axis, points)) { return orientation; } } return false; } /** * @param { 'x' | 'y' } axis * @param { Point[] } points * * @return {boolean} */ export function pointsAlignedOnAxis(axis, points) { const referencePoint = points[0]; return every(points, function(point) { return Math.abs(referencePoint[axis] - point[axis]) <= ALIGNED_THRESHOLD; }); } /** * Returns true if the point p is inside the rectangle rect * * @param {Point} p * @param {Rect} rect * @param {number} tolerance * * @return {boolean} */ export function pointInRect(p, rect, tolerance) { tolerance = tolerance || 0; return p.x > rect.x - tolerance && p.y > rect.y - tolerance && p.x < rect.x + rect.width + tolerance && p.y < rect.y + rect.height + tolerance; } /** * Returns a point in the middle of points p and q * * @param {Point} p * @param {Point} q * * @return {Point} middle point */ export function getMidPoint(p, q) { return { x: Math.round(p.x + ((q.x - p.x) / 2.0)), y: Math.round(p.y + ((q.y - p.y) / 2.0)) }; }