var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; import { PolylineEdge, PolylineEdgeModel, h } from '@logicflow/core'; import searchMiddleIndex from './searchMiddleIndex'; var CurvedEdge = /** @class */ (function (_super) { __extends(CurvedEdge, _super); function CurvedEdge() { return _super !== null && _super.apply(this, arguments) || this; } CurvedEdge.prototype.pointFilter = function (points) { var allPoints = points; var i = 1; while (i < allPoints.length - 1) { var _a = __read(allPoints[i - 1], 2), x = _a[0], y = _a[1]; var _b = __read(allPoints[i], 2), x1 = _b[0], y1 = _b[1]; var _c = __read(allPoints[i + 1], 2), x2 = _c[0], y2 = _c[1]; if ((x === x1 && x1 === x2) || (y === y1 && y1 === y2)) { allPoints.splice(i, 1); } else { i++; } } return allPoints; }; CurvedEdge.prototype.getEdge = function () { var model = this.props.model; var points = model.points, isAnimation = model.isAnimation, arrowConfig = model.arrowConfig, _a = model.radius, radius = _a === void 0 ? 5 : _a; var style = model.getEdgeStyle(); var animationStyle = model.getEdgeAnimationStyle(); var points2 = this.pointFilter(points.split(' ').map(function (p) { return p.split(',').map(function (a) { return Number(a); }); })); var res = searchMiddleIndex(points2); if (res) { var _b = __read(res, 2), first = _b[0], last = _b[1]; var firstPoint = points2[first]; var lastPoint_1 = points2[last]; var flag = firstPoint.some(function (num, index) { return num === lastPoint_1[index]; }); if (!flag) { var diff = (lastPoint_1[1] - firstPoint[1]) / 2; var firstNextPoint = [lastPoint_1[0], lastPoint_1[1] - diff]; var lastPrePoint = [firstPoint[0], firstPoint[1] + diff]; points2.splice(first + 1, 0, lastPrePoint, firstNextPoint); } } var _c = __read(points2[0], 2), startX = _c[0], startY = _c[1]; var d = "M" + startX + " " + startY; // 1) 如果一个点不为开始和结束,则在这个点的前后增加弧度开始和结束点。 // 2) 判断这个点与前一个点的坐标 // 如果x相同则前一个点的x也不变, // y为(这个点的y 大于前一个点的y, 则 为 这个点的y - 5;小于前一个点的y, 则为这个点的y+5) // 同理,判断这个点与后一个点的x,y是否相同,如果x相同,则y进行加减,如果y相同,则x进行加减 for (var i = 1; i < points2.length - 1; i++) { var _d = __read(points2[i - 1], 2), preX = _d[0], preY = _d[1]; var _e = __read(points2[i], 2), currentX = _e[0], currentY = _e[1]; var _f = __read(points2[i + 1], 2), nextX = _f[0], nextY = _f[1]; if (currentX === preX && currentY !== preY) { var y = currentY > preY ? currentY - radius : currentY + radius; d = d + " L " + currentX + " " + y; } if (currentY === preY && currentX !== preX) { var x = currentX > preX ? currentX - radius : currentX + radius; d = d + " L " + x + " " + currentY; } d = d + " Q " + currentX + " " + currentY; if (currentX === nextX && currentY !== nextY) { var y = currentY > nextY ? currentY - radius : currentY + radius; d = d + " " + currentX + " " + y; } if (currentY === nextY && currentX !== nextX) { var x = currentX > nextX ? currentX - radius : currentX + radius; d = d + " " + x + " " + currentY; } } var _g = __read(points2[points2.length - 1], 2), endX = _g[0], endY = _g[1]; d = d + " L " + endX + " " + endY; var attrs = __assign(__assign(__assign({ d: d, style: isAnimation ? animationStyle : {} }, style), arrowConfig), { fill: 'none' }); return h('path', __assign({ d: d }, attrs)); }; return CurvedEdge; }(PolylineEdge)); var CurvedEdgeModel = /** @class */ (function (_super) { __extends(CurvedEdgeModel, _super); function CurvedEdgeModel() { return _super !== null && _super.apply(this, arguments) || this; } return CurvedEdgeModel; }(PolylineEdgeModel)); export { CurvedEdge, // CurvedEdgeView, CurvedEdgeModel, };