"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray")); /** * @description Abstract the polyline formed by N points into a set of bezier curve * @param {Array} polyline A set of points that make up a polyline * @param {Boolean} close Closed curve * @param {Number} offsetA Smoothness * @param {Number} offsetB Smoothness * @return {Array|Boolean} A set of bezier curve (Invalid input will return false) */ function polylineToBezierCurve(polyline) { var close = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; var offsetA = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0.25; var offsetB = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0.25; if (!(polyline instanceof Array)) { console.error('polylineToBezierCurve: Parameter polyline must be an array!'); return false; } if (polyline.length <= 2) { console.error('polylineToBezierCurve: Converting to a curve requires at least 3 points!'); return false; } var startPoint = polyline[0]; var bezierCurveLineNum = polyline.length - 1; var bezierCurvePoints = new Array(bezierCurveLineNum).fill(0).map(function (foo, i) { return [].concat((0, _toConsumableArray2["default"])(getBezierCurveLineControlPoints(polyline, i, close, offsetA, offsetB)), [polyline[i + 1]]); }); if (close) closeBezierCurve(bezierCurvePoints, startPoint); bezierCurvePoints.unshift(polyline[0]); return bezierCurvePoints; } /** * @description Get the control points of the Bezier curve * @param {Array} polyline A set of points that make up a polyline * @param {Number} index The index of which get controls points's point in polyline * @param {Boolean} close Closed curve * @param {Number} offsetA Smoothness * @param {Number} offsetB Smoothness * @return {Array} Control points */ function getBezierCurveLineControlPoints(polyline, index) { var close = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; var offsetA = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0.25; var offsetB = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0.25; var pointNum = polyline.length; if (pointNum < 3 || index >= pointNum) return; var beforePointIndex = index - 1; if (beforePointIndex < 0) beforePointIndex = close ? pointNum + beforePointIndex : 0; var afterPointIndex = index + 1; if (afterPointIndex >= pointNum) afterPointIndex = close ? afterPointIndex - pointNum : pointNum - 1; var afterNextPointIndex = index + 2; if (afterNextPointIndex >= pointNum) afterNextPointIndex = close ? afterNextPointIndex - pointNum : pointNum - 1; var pointBefore = polyline[beforePointIndex]; var pointMiddle = polyline[index]; var pointAfter = polyline[afterPointIndex]; var pointAfterNext = polyline[afterNextPointIndex]; return [[pointMiddle[0] + offsetA * (pointAfter[0] - pointBefore[0]), pointMiddle[1] + offsetA * (pointAfter[1] - pointBefore[1])], [pointAfter[0] - offsetB * (pointAfterNext[0] - pointMiddle[0]), pointAfter[1] - offsetB * (pointAfterNext[1] - pointMiddle[1])]]; } /** * @description Get the last curve of the closure * @param {Array} bezierCurve A set of sub-curve * @param {Array} startPoint Start point * @return {Array} The last curve for closure */ function closeBezierCurve(bezierCurve, startPoint) { var firstSubCurve = bezierCurve[0]; var lastSubCurve = bezierCurve.slice(-1)[0]; bezierCurve.push([getSymmetryPoint(lastSubCurve[1], lastSubCurve[2]), getSymmetryPoint(firstSubCurve[0], startPoint), startPoint]); return bezierCurve; } /** * @description Get the symmetry point * @param {Array} point Symmetric point * @param {Array} centerPoint Symmetric center * @return {Array} Symmetric point */ function getSymmetryPoint(point, centerPoint) { var _point = (0, _slicedToArray2["default"])(point, 2), px = _point[0], py = _point[1]; var _centerPoint = (0, _slicedToArray2["default"])(centerPoint, 2), cx = _centerPoint[0], cy = _centerPoint[1]; var minusX = cx - px; var minusY = cy - py; return [cx + minusX, cy + minusY]; } var _default = polylineToBezierCurve; exports["default"] = _default;