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- import { Pos } from "../line/pos.js"
- import { cursorCoords, displayHeight, displayWidth, estimateCoords, paddingTop, paddingVert, scrollGap, textHeight } from "../measurement/position_measurement.js"
- import { gecko, phantom } from "../util/browser.js"
- import { elt } from "../util/dom.js"
- import { signalDOMEvent } from "../util/event.js"
- import { startWorker } from "./highlight_worker.js"
- import { alignHorizontally } from "./line_numbers.js"
- import { updateDisplaySimple } from "./update_display.js"
- // SCROLLING THINGS INTO VIEW
- // If an editor sits on the top or bottom of the window, partially
- // scrolled out of view, this ensures that the cursor is visible.
- export function maybeScrollWindow(cm, rect) {
- if (signalDOMEvent(cm, "scrollCursorIntoView")) return
- let display = cm.display, box = display.sizer.getBoundingClientRect(), doScroll = null
- let doc = display.wrapper.ownerDocument
- if (rect.top + box.top < 0) doScroll = true
- else if (rect.bottom + box.top > (doc.defaultView.innerHeight || doc.documentElement.clientHeight)) doScroll = false
- if (doScroll != null && !phantom) {
- let scrollNode = elt("div", "\u200b", null, `position: absolute;
- top: ${rect.top - display.viewOffset - paddingTop(cm.display)}px;
- height: ${rect.bottom - rect.top + scrollGap(cm) + display.barHeight}px;
- left: ${rect.left}px; width: ${Math.max(2, rect.right - rect.left)}px;`)
- cm.display.lineSpace.appendChild(scrollNode)
- scrollNode.scrollIntoView(doScroll)
- cm.display.lineSpace.removeChild(scrollNode)
- }
- }
- // Scroll a given position into view (immediately), verifying that
- // it actually became visible (as line heights are accurately
- // measured, the position of something may 'drift' during drawing).
- export function scrollPosIntoView(cm, pos, end, margin) {
- if (margin == null) margin = 0
- let rect
- if (!cm.options.lineWrapping && pos == end) {
- // Set pos and end to the cursor positions around the character pos sticks to
- // If pos.sticky == "before", that is around pos.ch - 1, otherwise around pos.ch
- // If pos == Pos(_, 0, "before"), pos and end are unchanged
- end = pos.sticky == "before" ? Pos(pos.line, pos.ch + 1, "before") : pos
- pos = pos.ch ? Pos(pos.line, pos.sticky == "before" ? pos.ch - 1 : pos.ch, "after") : pos
- }
- for (let limit = 0; limit < 5; limit++) {
- let changed = false
- let coords = cursorCoords(cm, pos)
- let endCoords = !end || end == pos ? coords : cursorCoords(cm, end)
- rect = {left: Math.min(coords.left, endCoords.left),
- top: Math.min(coords.top, endCoords.top) - margin,
- right: Math.max(coords.left, endCoords.left),
- bottom: Math.max(coords.bottom, endCoords.bottom) + margin}
- let scrollPos = calculateScrollPos(cm, rect)
- let startTop = cm.doc.scrollTop, startLeft = cm.doc.scrollLeft
- if (scrollPos.scrollTop != null) {
- updateScrollTop(cm, scrollPos.scrollTop)
- if (Math.abs(cm.doc.scrollTop - startTop) > 1) changed = true
- }
- if (scrollPos.scrollLeft != null) {
- setScrollLeft(cm, scrollPos.scrollLeft)
- if (Math.abs(cm.doc.scrollLeft - startLeft) > 1) changed = true
- }
- if (!changed) break
- }
- return rect
- }
- // Scroll a given set of coordinates into view (immediately).
- export function scrollIntoView(cm, rect) {
- let scrollPos = calculateScrollPos(cm, rect)
- if (scrollPos.scrollTop != null) updateScrollTop(cm, scrollPos.scrollTop)
- if (scrollPos.scrollLeft != null) setScrollLeft(cm, scrollPos.scrollLeft)
- }
- // Calculate a new scroll position needed to scroll the given
- // rectangle into view. Returns an object with scrollTop and
- // scrollLeft properties. When these are undefined, the
- // vertical/horizontal position does not need to be adjusted.
- function calculateScrollPos(cm, rect) {
- let display = cm.display, snapMargin = textHeight(cm.display)
- if (rect.top < 0) rect.top = 0
- let screentop = cm.curOp && cm.curOp.scrollTop != null ? cm.curOp.scrollTop : display.scroller.scrollTop
- let screen = displayHeight(cm), result = {}
- if (rect.bottom - rect.top > screen) rect.bottom = rect.top + screen
- let docBottom = cm.doc.height + paddingVert(display)
- let atTop = rect.top < snapMargin, atBottom = rect.bottom > docBottom - snapMargin
- if (rect.top < screentop) {
- result.scrollTop = atTop ? 0 : rect.top
- } else if (rect.bottom > screentop + screen) {
- let newTop = Math.min(rect.top, (atBottom ? docBottom : rect.bottom) - screen)
- if (newTop != screentop) result.scrollTop = newTop
- }
- let gutterSpace = cm.options.fixedGutter ? 0 : display.gutters.offsetWidth
- let screenleft = cm.curOp && cm.curOp.scrollLeft != null ? cm.curOp.scrollLeft : display.scroller.scrollLeft - gutterSpace
- let screenw = displayWidth(cm) - display.gutters.offsetWidth
- let tooWide = rect.right - rect.left > screenw
- if (tooWide) rect.right = rect.left + screenw
- if (rect.left < 10)
- result.scrollLeft = 0
- else if (rect.left < screenleft)
- result.scrollLeft = Math.max(0, rect.left + gutterSpace - (tooWide ? 0 : 10))
- else if (rect.right > screenw + screenleft - 3)
- result.scrollLeft = rect.right + (tooWide ? 0 : 10) - screenw
- return result
- }
- // Store a relative adjustment to the scroll position in the current
- // operation (to be applied when the operation finishes).
- export function addToScrollTop(cm, top) {
- if (top == null) return
- resolveScrollToPos(cm)
- cm.curOp.scrollTop = (cm.curOp.scrollTop == null ? cm.doc.scrollTop : cm.curOp.scrollTop) + top
- }
- // Make sure that at the end of the operation the current cursor is
- // shown.
- export function ensureCursorVisible(cm) {
- resolveScrollToPos(cm)
- let cur = cm.getCursor()
- cm.curOp.scrollToPos = {from: cur, to: cur, margin: cm.options.cursorScrollMargin}
- }
- export function scrollToCoords(cm, x, y) {
- if (x != null || y != null) resolveScrollToPos(cm)
- if (x != null) cm.curOp.scrollLeft = x
- if (y != null) cm.curOp.scrollTop = y
- }
- export function scrollToRange(cm, range) {
- resolveScrollToPos(cm)
- cm.curOp.scrollToPos = range
- }
- // When an operation has its scrollToPos property set, and another
- // scroll action is applied before the end of the operation, this
- // 'simulates' scrolling that position into view in a cheap way, so
- // that the effect of intermediate scroll commands is not ignored.
- function resolveScrollToPos(cm) {
- let range = cm.curOp.scrollToPos
- if (range) {
- cm.curOp.scrollToPos = null
- let from = estimateCoords(cm, range.from), to = estimateCoords(cm, range.to)
- scrollToCoordsRange(cm, from, to, range.margin)
- }
- }
- export function scrollToCoordsRange(cm, from, to, margin) {
- let sPos = calculateScrollPos(cm, {
- left: Math.min(from.left, to.left),
- top: Math.min(from.top, to.top) - margin,
- right: Math.max(from.right, to.right),
- bottom: Math.max(from.bottom, to.bottom) + margin
- })
- scrollToCoords(cm, sPos.scrollLeft, sPos.scrollTop)
- }
- // Sync the scrollable area and scrollbars, ensure the viewport
- // covers the visible area.
- export function updateScrollTop(cm, val) {
- if (Math.abs(cm.doc.scrollTop - val) < 2) return
- if (!gecko) updateDisplaySimple(cm, {top: val})
- setScrollTop(cm, val, true)
- if (gecko) updateDisplaySimple(cm)
- startWorker(cm, 100)
- }
- export function setScrollTop(cm, val, forceScroll) {
- val = Math.max(0, Math.min(cm.display.scroller.scrollHeight - cm.display.scroller.clientHeight, val))
- if (cm.display.scroller.scrollTop == val && !forceScroll) return
- cm.doc.scrollTop = val
- cm.display.scrollbars.setScrollTop(val)
- if (cm.display.scroller.scrollTop != val) cm.display.scroller.scrollTop = val
- }
- // Sync scroller and scrollbar, ensure the gutter elements are
- // aligned.
- export function setScrollLeft(cm, val, isScroller, forceScroll) {
- val = Math.max(0, Math.min(val, cm.display.scroller.scrollWidth - cm.display.scroller.clientWidth))
- if ((isScroller ? val == cm.doc.scrollLeft : Math.abs(cm.doc.scrollLeft - val) < 2) && !forceScroll) return
- cm.doc.scrollLeft = val
- alignHorizontally(cm)
- if (cm.display.scroller.scrollLeft != val) cm.display.scroller.scrollLeft = val
- cm.display.scrollbars.setScrollLeft(val)
- }
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