vue.config.js 4.9 KB

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  1. 'use strict'
  2. const path = require('path')
  3. function resolve(dir) {
  4. return path.join(__dirname, dir)
  5. }
  6. const name = process.env.VUE_APP_TITLE || '永天管理系统' // 网页标题
  7. const port = process.env.port || process.env.npm_config_port || 80 // 端口
  8. // vue.config.js 配置说明
  9. //官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
  10. // 这里只列一部分,具体配置参考文档
  11. module.exports = {
  12. // 部署生产环境和开发环境下的URL。
  13. // 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
  14. // 例如 https://www.yongtian.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.yongtian.vip/admin/,则设置 baseUrl 为 /admin/。
  15. publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
  16. // 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
  17. outputDir: 'dist',
  18. // 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
  19. assetsDir: 'static',
  20. // 是否开启eslint保存检测,有效值:ture | false | 'error'
  21. lintOnSave: process.env.NODE_ENV === 'development',
  22. // 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
  23. productionSourceMap: false,
  24. // webpack-dev-server 相关配置
  25. devServer: {
  26. host: '0.0.0.0',
  27. port: port,
  28. open: true,
  29. proxy: {
  30. // detail: https://cli.vuejs.org/config/#devserver-proxy
  31. [process.env.VUE_APP_BASE_API]: {
  32. target: `http://172.16.120.104:8085`,
  33. changeOrigin: true,
  34. pathRewrite: {
  35. ['^' + process.env.VUE_APP_BASE_API]: ''
  36. }
  37. }
  38. },
  39. disableHostCheck: true
  40. },
  41. configureWebpack: {
  42. name: name,
  43. resolve: {
  44. alias: {
  45. '@': resolve('src')
  46. }
  47. }
  48. },
  49. chainWebpack(config) {
  50. config.plugins.delete('preload') // TODO: need test
  51. config.plugins.delete('prefetch') // TODO: need test
  52. // set svg-sprite-loader
  53. config.module
  54. .rule('svg')
  55. .exclude.add(resolve('src/assets/icons'))
  56. .end()
  57. config.module
  58. .rule('icons')
  59. .test(/\.svg$/)
  60. .include.add(resolve('src/assets/icons'))
  61. .end()
  62. .use('svg-sprite-loader')
  63. .loader('svg-sprite-loader')
  64. .options({
  65. symbolId: 'icon-[name]'
  66. })
  67. .end()
  68. config
  69. .when(process.env.NODE_ENV !== 'development',
  70. config => {
  71. config
  72. .plugin('ScriptExtHtmlWebpackPlugin')
  73. .after('html')
  74. .use('script-ext-html-webpack-plugin', [{
  75. // `runtime` must same as runtimeChunk name. default is `runtime`
  76. inline: /runtime\..*\.js$/
  77. }])
  78. .end()
  79. config
  80. .optimization.splitChunks({
  81. chunks: 'all',
  82. cacheGroups: {
  83. libs: {
  84. name: 'chunk-libs',
  85. test: /[\\/]node_modules[\\/]/,
  86. priority: 10,
  87. chunks: 'initial' // only package third parties that are initially dependent
  88. },
  89. elementUI: {
  90. name: 'chunk-elementUI', // split elementUI into a single package
  91. priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
  92. test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
  93. },
  94. commons: {
  95. name: 'chunk-commons',
  96. test: resolve('src/components'), // can customize your rules
  97. minChunks: 3, // minimum common number
  98. priority: 5,
  99. reuseExistingChunk: true
  100. }
  101. }
  102. })
  103. config.optimization.runtimeChunk('single'), {
  104. from: path.resolve(__dirname, './public/robots.txt'), //防爬虫文件
  105. to: './' //到根目录下
  106. }
  107. }
  108. )
  109. }
  110. }