| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | //建筑下拉getNameList();function getNameList(queryParam = {}) {    ajaxRequest(GET_NAME_LIST_DATA, "POST", queryParam, function(result) {        let data = result.RESULT;        let items = '';        data.forEach(function(item, key) {            items += `<option value="${item.owner_id}">${item.owner_name}</option>`        })        $('#building').html(items);    }, function(errorMsg) {        // alert("请求数据失败!");    }, 2)};// 数据请求传参getListData(getSearchParamObj());function getListData(queryParam = {}) {    ajaxRequest(WATER_DATA, "POST", queryParam, function(result) {        if (result.totalCount != 0) {            /*                  主页面数据对接 start            */            //数据统计            var data_statistics = result.RESULT[0].data_statistics;            $('.total').html(data_statistics.alarm_number);            $('.solved').html(data_statistics.processing_number);            $('.unsolve').html(data_statistics.unprocessed_number);            // 环状饼图定制 (数据统计计算)            (function() {                // 实例化对象                var myChart = echarts.init(document.querySelector(".bar-3d .chart"));                // 生成扇形的曲面参数方程,用于 series-surface.parametricEquation                function getParametricEquation(startRatio, endRatio, isSelected, isHovered, k, height) {                    // 计算                    let midRatio = (startRatio + endRatio) / 2;                    let startRadian = startRatio * Math.PI * 2;                    let endRadian = endRatio * Math.PI * 2;                    let midRadian = midRatio * Math.PI * 2;                    // 如果只有一个扇形,则不实现选中效果。                    if (startRatio === 0 && endRatio === 1) {                        isSelected = false;                    }                    // 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3)                    k = typeof k !== 'undefined' ? k : 1 / 3;                    // 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0)                    let offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;                    let offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;                    // 计算高亮效果的放大比例(未高亮,则比例为 1)                    let hoverRate = isHovered ? 1.05 : 1;
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