|  | @@ -25,3 +25,182 @@ function checkFull() {
 | 
	
		
			
				|  |  |  /**
 | 
	
		
			
				|  |  |   * 说明:创建胶囊
 | 
	
		
			
				|  |  |   */
 | 
	
		
			
				|  |  | +function createBox() {
 | 
	
		
			
				|  |  | +    if (box == null) {
 | 
	
		
			
				|  |  | +        box = app.create({
 | 
	
		
			
				|  |  | +            type: 'Thing',
 | 
	
		
			
				|  |  | +            url: 'https://model.3dmomoda.com/models/9CD08ED91F5C4E0ABB6B0833C86F2942/0/gltf/',
 | 
	
		
			
				|  |  | +            position: [0, 0, 0],
 | 
	
		
			
				|  |  | +            angle: 180,
 | 
	
		
			
				|  |  | +            scale: [1.7, 1.7, 1.7],
 | 
	
		
			
				|  |  | +            style: {
 | 
	
		
			
				|  |  | +                color: '#FF0000'
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +        });
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:第一人称行走
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function enterFps(pos) {
 | 
	
		
			
				|  |  | +    if (fpsCtrl == null) {
 | 
	
		
			
				|  |  | +        app.pauseEvent(THING.EventType.Pick, '*', THING.EventTag.LevelPickOperation);
 | 
	
		
			
				|  |  | +        app.pauseEvent(THING.EventType.KeyUp, null, '空格键切换视角');
 | 
	
		
			
				|  |  | +        app.camera.position = pos;  // 起始位置为鼠标点击时的位置
 | 
	
		
			
				|  |  | +        // 添加第一人称行走控件
 | 
	
		
			
				|  |  | +        fpsCtrl = app.addControl(
 | 
	
		
			
				|  |  | +            new THING.WalkControl({  // 参数可以动态修改
 | 
	
		
			
				|  |  | +                walkSpeed: 0.02,  // 行走速度
 | 
	
		
			
				|  |  | +                turnSpeed: 0.25,  // 右键旋转速度
 | 
	
		
			
				|  |  | +                gravity: 26,  // 物体重量
 | 
	
		
			
				|  |  | +                eyeHeight: 1.6,  // 人高度
 | 
	
		
			
				|  |  | +                jumpSpeed: 10,  // 按空格键 跳跃的速度
 | 
	
		
			
				|  |  | +                enableKeyRotate: false,  // 默认不开启键盘控制旋转
 | 
	
		
			
				|  |  | +                useCollision: true,  // 默认不开启碰撞检测
 | 
	
		
			
				|  |  | +                useGravity: true,  // 默认开启重力
 | 
	
		
			
				|  |  | +                groundObjects: [app.scene],  // 把整个场景都添加,可把楼层或其他需要检测的添加进入碰撞体系里 | 默认值 园区地板,如果园区过大,可取消提升性能
 | 
	
		
			
				|  |  | +                collisionObjects: [app.scene]  // 把整个场景都添加,可把楼层或其他需要检测的添加进入碰撞体系里 | 默认值 园区地板,如果园区过大,可取消提升性能
 | 
	
		
			
				|  |  | +            })
 | 
	
		
			
				|  |  | +        );
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:退出第一人称行走
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function exitFps() {
 | 
	
		
			
				|  |  | +    app.removeControl(fpsCtrl);
 | 
	
		
			
				|  |  | +    fpsCtrl = null;
 | 
	
		
			
				|  |  | +    cameraFly(cameraInitPos[0], cameraInitPos[1]);
 | 
	
		
			
				|  |  | +    // 恢复默认双击事件
 | 
	
		
			
				|  |  | +    app.resumeEvent(THING.EventType.DBLClick, '*', THING.EventTag.LevelEnterOperation);
 | 
	
		
			
				|  |  | +    // 恢复默认点击事件
 | 
	
		
			
				|  |  | +    app.resumeEvent(THING.EventType.Click, '*', THING.EventTag.LevelBackOperation);
 | 
	
		
			
				|  |  | +    // 恢复默认拾取事件
 | 
	
		
			
				|  |  | +    app.resumeEvent(THING.EventType.Pick, '*', THING.EventTag.LevelPickOperation);
 | 
	
		
			
				|  |  | +    // 恢复默认键盘键抬起事件
 | 
	
		
			
				|  |  | +    app.resumeEvent(THING.EventType.KeyUp, null, '空格键切换视角');
 | 
	
		
			
				|  |  | +    $('#moveByFps').removeClass('active');
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:开启小地图
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function createMiniMap() {
 | 
	
		
			
				|  |  | +    if (miniMapCtrl == null) {
 | 
	
		
			
				|  |  | +        // 添加小地图控件
 | 
	
		
			
				|  |  | +        miniMapCtrl = app.addControl(new THING.MiniMapControl({
 | 
	
		
			
				|  |  | +            width: 200,
 | 
	
		
			
				|  |  | +            height: 200,
 | 
	
		
			
				|  |  | +            position: THING.CornerType.LeftBottom,
 | 
	
		
			
				|  |  | +            opacity: 0.8,
 | 
	
		
			
				|  |  | +            scale: 1,
 | 
	
		
			
				|  |  | +            angle: 0,
 | 
	
		
			
				|  |  | +            mousewheel: true,
 | 
	
		
			
				|  |  | +            cameraViewImg: 'http://www.thingjs.com/static/images/minimap1.png',
 | 
	
		
			
				|  |  | +            cameraCenterImg: 'http://www.thingjs.com/static/images/minimap0.png'
 | 
	
		
			
				|  |  | +        }));
 | 
	
		
			
				|  |  | +        $('.minimap').css('border', '1px solid rgba(255, 255, 255, 0.8)');
 | 
	
		
			
				|  |  | +        $('.minimap').css('left', '3px');
 | 
	
		
			
				|  |  | +        $('.minimap').css('bottom', '3px');
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +        destoryMiniMap();
 | 
	
		
			
				|  |  | +        createMiniMap();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:关闭小地图
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function destoryMiniMap() {
 | 
	
		
			
				|  |  | +    if (miniMapCtrl != null) {
 | 
	
		
			
				|  |  | +        app.removeControl(miniMapCtrl);
 | 
	
		
			
				|  |  | +        miniMapCtrl = null;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:全屏显示
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function fullScreen() {
 | 
	
		
			
				|  |  | +    let el = document.documentElement;
 | 
	
		
			
				|  |  | +    let rfs = el.requestFullScreen || el.webkitRequestFullScreen;
 | 
	
		
			
				|  |  | +    if (typeof rfs != "undefined" && rfs) {
 | 
	
		
			
				|  |  | +        rfs.call(el);
 | 
	
		
			
				|  |  | +    } else if (typeof window.ActiveXObject != "undefined") {
 | 
	
		
			
				|  |  | +        let wscript = new ActiveXObject("WScript.Shell");
 | 
	
		
			
				|  |  | +        if (wscript != null) {
 | 
	
		
			
				|  |  | +            wscript.SendKeys("{F11}");
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:退出全屏
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function exitFullScreen() {
 | 
	
		
			
				|  |  | +    let el = document;
 | 
	
		
			
				|  |  | +    let cfs = el.cancelFullScreen || el.webkitCancelFullScreen || el.exitFullScreen;
 | 
	
		
			
				|  |  | +    if (typeof cfs != "undefined" && cfs) {
 | 
	
		
			
				|  |  | +        cfs.call(el);
 | 
	
		
			
				|  |  | +    } else if (typeof window.ActiveXObject != "undefined") {
 | 
	
		
			
				|  |  | +        let wscript = new ActiveXObject("WScript.Shell");
 | 
	
		
			
				|  |  | +        if (wscript != null) {
 | 
	
		
			
				|  |  | +            wscript.SendKeys("{F11}");
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:摄像机飞行
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function cameraFly(position, target) {
 | 
	
		
			
				|  |  | +    // 摄像机飞行到某位置
 | 
	
		
			
				|  |  | +    app.camera.flyTo({
 | 
	
		
			
				|  |  | +        'position': position,
 | 
	
		
			
				|  |  | +        'target': target,
 | 
	
		
			
				|  |  | +        'time': 1000,
 | 
	
		
			
				|  |  | +        'complete': function () {
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:自动旋转
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function startRotate() {
 | 
	
		
			
				|  |  | +    app.camera.enableRotate = false;  // 关闭默认的旋转操作
 | 
	
		
			
				|  |  | +    app.camera.enablePan = false;  // 关闭默认的平移操作
 | 
	
		
			
				|  |  | +    app.camera.enableZoom = false;  // 关闭默认的缩放操作
 | 
	
		
			
				|  |  | +    // 绕摄像机当前目标点旋转
 | 
	
		
			
				|  |  | +    app.camera.rotateAround({
 | 
	
		
			
				|  |  | +        target: app.camera.target,  // 围绕摄像机当前目标点
 | 
	
		
			
				|  |  | +        // object: obj,  // 环绕的物体 (object 与 target 的设置互斥)
 | 
	
		
			
				|  |  | +        speed: 4,  // 环绕飞行的时间(3min)
 | 
	
		
			
				|  |  | +        yRotateAngle: 360,  // 环绕y轴飞行的旋转角度
 | 
	
		
			
				|  |  | +        loopType: THING.LoopType.Repeat  // 设置循环类型
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:停止自动旋转
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function stopRotate() {
 | 
	
		
			
				|  |  | +    app.camera.enableRotate = true;  // 开启默认的旋转操作
 | 
	
		
			
				|  |  | +    app.camera.enablePan = true;  // 开启默认的平移操作
 | 
	
		
			
				|  |  | +    app.camera.enableZoom = true;  // 开启默认的缩放操作
 | 
	
		
			
				|  |  | +    app.camera.stopRotateAround();
 | 
	
		
			
				|  |  | +    if (rotateTimer) {
 | 
	
		
			
				|  |  | +        clearTimeout(rotateTimer);
 | 
	
		
			
				|  |  | +        rotateTimer = null;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * 说明:重新开始转动,未进行任何操作5s后开始自动旋转
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function restarRotate() {
 | 
	
		
			
				|  |  | +    if (fpsCtrl != null || !$('#sceneSetting .control-menu-pane li.autoRotate').hasClass('selected')) {
 | 
	
		
			
				|  |  | +        return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (rotateTimer == null) {
 | 
	
		
			
				|  |  | +        rotateTimer = setTimeout(function () {
 | 
	
		
			
				|  |  | +            //  startRotate();
 | 
	
		
			
				|  |  | +        }, restartTime);
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +        clearTimeout(rotateTimer);
 | 
	
		
			
				|  |  | +        rotateTimer = null;
 | 
	
		
			
				|  |  | +        restarRotate();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +}
 |