|  | @@ -6,3 +6,68 @@ function checkBtnActives(arr) {
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				|  |  |          let temp = arr[i];
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				|  |  |          if ($(temp).hasClass('active')) {
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				|  |  |              $(temp).removeClass('active');
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				|  |  | +            $(temp).find('.control-menu').removeClass('actives');
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				|  |  | +        }
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				|  |  | +    }
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				|  |  | +}
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				|  |  | +/**
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				|  |  | + * 说明:判断是否全屏
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				|  |  | + */
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				|  |  | +function checkFull() {
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				|  |  | +    var isFull =
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				|  |  | +        document.fullscreenElement ||
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				|  |  | +        document.mozFullScreenElement ||
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				|  |  | +        document.webkitFullscreenElement;
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				|  |  | +    //to fix : false || undefined == undefined
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				|  |  | +    if (isFull === undefined) isFull = false;
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				|  |  | +    return isFull;
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				|  |  | +}
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				|  |  | +/**
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				|  |  | + * 说明:创建胶囊
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				|  |  | + */
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				|  |  | +function createBox() {
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				|  |  | +    if (box == null) {
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				|  |  | +        box = app.create({
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				|  |  | +            type: 'Thing',
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				|  |  | +            url: 'https://model.3dmomoda.com/models/9CD08ED91F5C4E0ABB6B0833C86F2942/0/gltf/',
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				|  |  | +            position: [0, 0, 0],
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				|  |  | +            angle: 180,
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				|  |  | +            scale: [1.7, 1.7, 1.7],
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				|  |  | +            style: {
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				|  |  | +                color: '#FF0000'
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				|  |  | +            }
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				|  |  | +        });
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				|  |  | +    }
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				|  |  | +}
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				|  |  | +/**
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				|  |  | + * 说明:第一人称行走
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				|  |  | + */
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				|  |  | +function enterFps(pos) {
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				|  |  | +    if (fpsCtrl == null) {
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				|  |  | +        app.pauseEvent(THING.EventType.Pick, '*', THING.EventTag.LevelPickOperation);
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				|  |  | +        app.pauseEvent(THING.EventType.KeyUp, null, '空格键切换视角');
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				|  |  | +        app.camera.position = pos;  // 起始位置为鼠标点击时的位置
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				|  |  | +        // 添加第一人称行走控件
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				|  |  | +        fpsCtrl = app.addControl(
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				|  |  | +            new THING.WalkControl({  // 参数可以动态修改
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				|  |  | +                walkSpeed: 0.02,  // 行走速度
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				|  |  | +                turnSpeed: 0.25,  // 右键旋转速度
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				|  |  | +                gravity: 26,  // 物体重量
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				|  |  | +                eyeHeight: 1.6,  // 人高度
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				|  |  | +                jumpSpeed: 10,  // 按空格键 跳跃的速度
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				|  |  | +                enableKeyRotate: false,  // 默认不开启键盘控制旋转
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				|  |  | +                useCollision: true,  // 默认不开启碰撞检测
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				|  |  | +                useGravity: true,  // 默认开启重力
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				|  |  | +                groundObjects: [app.scene],  // 把整个场景都添加,可把楼层或其他需要检测的添加进入碰撞体系里 | 默认值 园区地板,如果园区过大,可取消提升性能
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				|  |  | +                collisionObjects: [app.scene]  // 把整个场景都添加,可把楼层或其他需要检测的添加进入碰撞体系里 | 默认值 园区地板,如果园区过大,可取消提升性能
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				|  |  | +            })
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				|  |  | +        );
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				|  |  | +    }
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				|  |  | +}
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				|  |  | +/**
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				|  |  | + * 说明:退出第一人称行走
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				|  |  | + */
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				|  |  | +function exitFps() {
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				|  |  | +    app.removeControl(fpsCtrl);
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				|  |  | +    fpsCtrl = null;
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				|  |  | +    cameraFly(cameraInitPos[0], cameraInitPos[1]);
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