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3dModeling buildingCreate.js 朱涛 commit at 2020-12-30

朱涛 4 rokov pred
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commit
a48921cf99
1 zmenil súbory, kde vykonal 55 pridanie a 0 odobranie
  1. 55 0
      3dModeling/fhl104746/buildingCreate.js

+ 55 - 0
3dModeling/fhl104746/buildingCreate.js

@@ -358,3 +358,58 @@ function registerEvent() {
         if (showControlTimer == null) {
             $('#all-controls').css('display', 'none');
             showControlTimer = setInterval(function () {
+                count++;
+                if (count >= 2) {
+                    $('#all-controls').css('display', 'block');
+                    restarRotate();
+                    clearInterval(showControlTimer);
+                    showControlTimer = null;
+                }
+            }, 300);
+        }
+    }, '摄像机前后滚动,功能图片隐藏');
+
+    // 鼠标移动事件,已创建的红色胶囊跟随鼠标移动
+    app.on(THING.EventType.MouseMove, function (ev) {
+        if (box != null) {
+            if (ev.picked) {
+                box.position = ev.pickedPosition;
+            }
+        }
+    });
+    // 摄像机位置改变结束事件,记录当前摄像机位置与目标点x,y,z的差
+    app.on(THING.EventType.CameraChangeEnd, function () {
+        if (cameraDistace.length > 0) {
+            let caPos = app.camera.position;
+            let scePos = app.root.defaultCampus.position;
+            cameraDistace = [caPos[0] - scePos[0], caPos[1] - scePos[1], caPos[2] - scePos[2]];
+        }
+        restarRotate();
+    });
+    // 点击事件,放置红色胶囊,进入第一人称行走
+    app.on(THING.EventType.Click, function (ev) {
+        stopRotate();
+        if (ev.button == 0 && box != null) {
+            let pos = box.position;
+            box.destroy();
+            box = null;
+            app.camera.flyTo(pos);
+            enterFps([pos[0], pos[1] + 2, pos[2]]);
+        }
+        checkBtnActives(['#mapBg', '#sceneSetting']);
+    });
+    // 进入层级事件,退出第一人称行走
+    app.on(THING.EventType.EnterLevel, function () {
+        if (fpsCtrl != null) {
+            exitFps();
+        }
+    });
+    // 离开层级事件,停止旋转
+    app.on(THING.EventType.LeaveLevel, function () {
+        stopRotate();
+    })
+    // 鼠标滑轮事件,停止旋转
+    app.on(THING.EventType.MouseWheel, function () {
+        stopRotate();
+    })
+    // 场景添加键盘按下事件,当进入第一人称行走时,按下esc键退出第一人称行走