Просмотр исходного кода

efDataDiscreteRateMining varianceDataMemoryDefinition.c 吉超博 commit at 2020-11-05

吉超博 4 лет назад
Родитель
Сommit
66a1d42675

+ 85 - 0
efDataDiscreteRateMining/dataSharedMemory/varianceDataMemoryDefinition.c

@@ -876,3 +876,88 @@ int32 float32_to_int32_round_to_zero( float32 a )
     shiftCount = aExp - 0x9E;
     if ( 0 <= shiftCount ) {
         if ( a == 0xCF000000 ) return 0x80000000;
+        float_raise( float_flag_invalid );
+        if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
+        return 0x80000000;
+    }
+    else if ( aExp <= 0x7E ) {
+        if ( aExp | aSig ) float_raise( float_flag_inexact );
+        return 0;
+    }
+    aSig = ( aSig | 0x00800000 )<<8;
+    z = aSig>>( - shiftCount );
+    if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
+        float_raise( float_flag_inexact );
+    }
+    return aSign ? - z : z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format.  The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float32_to_float64( float32 a )
+{
+    flag aSign;
+    int16 aExp;
+    bits32 aSig;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
+        return packFloat64( aSign, 0x7FF, 0 );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+        --aExp;
+    }
+    return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the extended double-precision floating-point format.  The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float32_to_floatx80( float32 a )
+{
+    flag aSign;
+    int16 aExp;
+    bits32 aSig;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) );
+        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+    }
+    aSig |= 0x00800000;
+    return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the single-precision floating-point value `a' to an integer, and
+returns the result as a single-precision floating-point value.  The