| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 | <!DOCTYPE html><html><head>  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />  <title>The source code</title>  <link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />  <script type="text/javascript" src="../resources/prettify/prettify.js"></script>  <style type="text/css">    .highlight { display: block; background-color: #ddd; }  </style>  <script type="text/javascript">    function highlight() {      document.getElementById(location.hash.replace(/#/, "")).className = "highlight";    }  </script></head><body onload="prettyPrint(); highlight();">  <pre class="prettyprint lang-js"><span id='Ext-util-Animate'>/**</span> * This animation class is a mixin. * * Ext.util.Animate provides an API for the creation of animated transitions of properties and styles. * This class is used as a mixin and currently applied to {@link Ext.Element}, {@link Ext.CompositeElement}, * {@link Ext.draw.Sprite}, {@link Ext.draw.CompositeSprite}, and {@link Ext.Component}.  Note that Components * have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and * opacity (color, paddings, and margins can not be animated). * * ## Animation Basics * * All animations require three things - `easing`, `duration`, and `to` (the final end value for each property) * you wish to animate. Easing and duration are defaulted values specified below. * Easing describes how the intermediate values used during a transition will be calculated. * {@link Ext.fx.Anim#easing Easing} allows for a transition to change speed over its duration. * You may use the defaults for easing and duration, but you must always set a * {@link Ext.fx.Anim#to to} property which is the end value for all animations. * * Popular element 'to' configurations are: * *  - opacity *  - x *  - y *  - color *  - height *  - width * * Popular sprite 'to' configurations are: * *  - translation *  - path *  - scale *  - stroke *  - rotation * * The default duration for animations is 250 (which is a 1/4 of a second).  Duration is denoted in * milliseconds.  Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve * used for all animations is 'ease'.  Popular easing functions are included and can be found in {@link Ext.fx.Anim#easing Easing}. * * For example, a simple animation to fade out an element with a default easing and duration: * *     var p1 = Ext.get('myElementId'); * *     p1.animate({ *         to: { *             opacity: 0 *         } *     }); * * To make this animation fade out in a tenth of a second: * *     var p1 = Ext.get('myElementId'); * *     p1.animate({ *        duration: 100, *         to: { *             opacity: 0 *         } *     }); * * ## Animation Queues * * By default all animations are added to a queue which allows for animation via a chain-style API. * For example, the following code will queue 4 animations which occur sequentially (one right after the other): * *     p1.animate({ *         to: { *             x: 500 *         } *     }).animate({ *         to: { *             y: 150 *         } *     }).animate({ *         to: { *             backgroundColor: '#f00'  //red *         } *     }).animate({ *         to: { *             opacity: 0 *         } *     }); * * You can change this behavior by calling the {@link Ext.util.Animate#syncFx syncFx} method and all * subsequent animations for the specified target will be run concurrently (at the same time). * *     p1.syncFx();  //this will make all animations run at the same time * *     p1.animate({ *         to: { *             x: 500 *         } *     }).animate({ *         to: { *             y: 150 *         } *     }).animate({ *         to: { *             backgroundColor: '#f00'  //red *         } *     }).animate({ *         to: { *             opacity: 0 *         } *     }); * * This works the same as: * *     p1.animate({ *         to: { *             x: 500, *             y: 150, *             backgroundColor: '#f00'  //red *             opacity: 0 *         } *     }); * * The {@link Ext.util.Animate#stopAnimation stopAnimation} method can be used to stop any * currently running animations and clear any queued animations. * * ## Animation Keyframes * * You can also set up complex animations with {@link Ext.fx.Anim#keyframes keyframes} which follow the * CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites. * The previous example can be written with the following syntax: * *     p1.animate({ *         duration: 1000,  //one second total *         keyframes: { *             25: {     //from 0 to 250ms (25%) *                 x: 0 *             }, *             50: {   //from 250ms to 500ms (50%) *                 y: 0 *             }, *             75: {  //from 500ms to 750ms (75%) *                 backgroundColor: '#f00'  //red *             }, *             100: {  //from 750ms to 1sec *                 opacity: 0 *             } *         } *     }); * * ## Animation Events * * Each animation you create has events for {@link Ext.fx.Anim#beforeanimate beforeanimate}, * {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}. * Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which * fires for each keyframe in your animation. * * All animations support the {@link Ext.util.Observable#listeners listeners} configuration to attact functions to these events. * *     startAnimate: function() { *         var p1 = Ext.get('myElementId'); *         p1.animate({ *            duration: 100, *             to: { *                 opacity: 0 *             }, *             listeners: { *                 beforeanimate:  function() { *                     // Execute my custom method before the animation *                     this.myBeforeAnimateFn(); *                 }, *                 afteranimate: function() { *                     // Execute my custom method after the animation *                     this.myAfterAnimateFn(); *                 }, *                 scope: this *         }); *     }, *     myBeforeAnimateFn: function() { *       // My custom logic *     }, *     myAfterAnimateFn: function() { *       // My custom logic *     } * * Due to the fact that animations run asynchronously, you can determine if an animation is currently * running on any target by using the {@link Ext.util.Animate#getActiveAnimation getActiveAnimation} * method.  This method will return false if there are no active animations or return the currently * running {@link Ext.fx.Anim} instance. * * In this example, we're going to wait for the current animation to finish, then stop any other * queued animations before we fade our element's opacity to 0: * *     var curAnim = p1.getActiveAnimation(); *     if (curAnim) { *         curAnim.on('afteranimate', function() { *             p1.stopAnimation(); *             p1.animate({ *                 to: { *                     opacity: 0 *                 } *             }); *         }); *     } */Ext.define('Ext.util.Animate', {    uses: ['Ext.fx.Manager', 'Ext.fx.Anim'],<span id='Ext-util-Animate-method-animate'>    /**</span>     * Performs custom animation on this object.     *     * This method is applicable to both the {@link Ext.Component Component} class and the {@link Ext.draw.Sprite Sprite}     * class. It performs animated transitions of certain properties of this object over a specified timeline.     *     * ### Animating a {@link Ext.Component Component}     *     * When animating a Component, the following properties may be specified in `from`, `to`, and `keyframe` objects:     *     *   - `x` - The Component's page X position in pixels.     *     *   - `y` - The Component's page Y position in pixels     *     *   - `left` - The Component's `left` value in pixels.     *     *   - `top` - The Component's `top` value in pixels.     *     *   - `width` - The Component's `width` value in pixels.     *     *   - `width` - The Component's `width` value in pixels.     *     *   - `dynamic` - Specify as true to update the Component's layout (if it is a Container) at every frame of the animation.     *     *Use sparingly as laying out on every intermediate size change is an expensive operation.*     *     * For example, to animate a Window to a new size, ensuring that its internal layout and any shadow is correct:     *     *     myWindow = Ext.create('Ext.window.Window', {     *         title: 'Test Component animation',     *         width: 500,     *         height: 300,     *         layout: {     *             type: 'hbox',     *             align: 'stretch'     *         },     *         items: [{     *             title: 'Left: 33%',     *             margins: '5 0 5 5',     *             flex: 1     *         }, {     *             title: 'Left: 66%',     *             margins: '5 5 5 5',     *             flex: 2     *         }]     *     });     *     myWindow.show();     *     myWindow.header.el.on('click', function() {     *         myWindow.animate({     *             to: {     *                 width: (myWindow.getWidth() == 500) ? 700 : 500,     *                 height: (myWindow.getHeight() == 300) ? 400 : 300     *             }     *         });     *     });     *     * For performance reasons, by default, the internal layout is only updated when the Window reaches its final `"to"`     * size. If dynamic updating of the Window's child Components is required, then configure the animation with     * `dynamic: true` and the two child items will maintain their proportions during the animation.     *     * @param {Object} config  Configuration for {@link Ext.fx.Anim}.     * Note that the {@link Ext.fx.Anim#to to} config is required.     * @return {Object} this     */    animate: function(animObj) {        var me = this;        if (Ext.fx.Manager.hasFxBlock(me.id)) {            return me;        }        Ext.fx.Manager.queueFx(new Ext.fx.Anim(me.anim(animObj)));        return this;    },    // @private - process the passed fx configuration.    anim: function(config) {        if (!Ext.isObject(config)) {            return (config) ? {} : false;        }        var me = this;        if (config.stopAnimation) {            me.stopAnimation();        }        Ext.applyIf(config, Ext.fx.Manager.getFxDefaults(me.id));        return Ext.apply({            target: me,            paused: true        }, config);    },<span id='Ext-util-Animate-method-stopFx'>    /**</span>     * Stops any running effects and clears this object's internal effects queue if it contains any additional effects     * that haven't started yet.     * @deprecated 4.0 Replaced by {@link #stopAnimation}     * @return {Ext.Element} The Element     * @method     */    stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'),<span id='Ext-util-Animate-method-stopAnimation'>    /**</span>     * Stops any running effects and clears this object's internal effects queue if it contains any additional effects     * that haven't started yet.     * @return {Ext.Element} The Element     */    stopAnimation: function() {        Ext.fx.Manager.stopAnimation(this.id);        return this;    },<span id='Ext-util-Animate-method-syncFx'>    /**</span>     * Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite     * of {@link #sequenceFx}.     * @return {Object} this     */    syncFx: function() {        Ext.fx.Manager.setFxDefaults(this.id, {            concurrent: true        });        return this;    },<span id='Ext-util-Animate-method-sequenceFx'>    /**</span>     * Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the     * opposite of {@link #syncFx}.     * @return {Object} this     */    sequenceFx: function() {        Ext.fx.Manager.setFxDefaults(this.id, {            concurrent: false        });        return this;    },<span id='Ext-util-Animate-method-hasActiveFx'>    /**</span>     * @deprecated 4.0 Replaced by {@link #getActiveAnimation}     * @inheritdoc Ext.util.Animate#getActiveAnimation     * @method     */    hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'),<span id='Ext-util-Animate-method-getActiveAnimation'>    /**</span>     * Returns the current animation if this object has any effects actively running or queued, else returns false.     * @return {Ext.fx.Anim/Boolean} Anim if element has active effects, else false     */    getActiveAnimation: function() {        return Ext.fx.Manager.getActiveAnimation(this.id);    }}, function(){    // Apply Animate mixin manually until Element is defined in the proper 4.x way    Ext.applyIf(Ext.Element.prototype, this.prototype);    // We need to call this again so the animation methods get copied over to CE    Ext.CompositeElementLite.importElementMethods();});</pre></body></html>
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