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-   <pre class="prettyprint lang-js"><span id='Ext-draw-SpriteDD'>/**
 
- </span> * DD implementation for Panels.
 
-  * @private
 
-  */
 
- Ext.define('Ext.draw.SpriteDD', {
 
-     extend: 'Ext.dd.DragSource',
 
-     constructor : function(sprite, cfg){
 
-         var me = this,
 
-             el = sprite.el;
 
-         me.sprite = sprite;
 
-         me.el = el;
 
-         me.dragData = {el: el, sprite: sprite};
 
-         me.callParent([el, cfg]);
 
-         me.sprite.setStyle('cursor', 'move');
 
-     },
 
-     showFrame: Ext.emptyFn,
 
-     createFrame : Ext.emptyFn,
 
-     getDragEl : function(e){
 
-         return this.el;
 
-     },
 
-     
 
-     getRegion: function() {
 
-         var me = this,
 
-             el = me.el,
 
-             pos, x1, x2, y1, y2, t, r, b, l, bbox, sprite;
 
-         
 
-         sprite = me.sprite;
 
-         bbox = sprite.getBBox();
 
-         
 
-         try {
 
-             pos = Ext.Element.getXY(el);
 
-         } catch (e) { }
 
-         if (!pos) {
 
-             return null;
 
-         }
 
-         x1 = pos[0];
 
-         x2 = x1 + bbox.width;
 
-         y1 = pos[1];
 
-         y2 = y1 + bbox.height;
 
-         
 
-         return new Ext.util.Region(y1, x2, y2, x1);
 
-     },
 
-     /*
 
-       TODO(nico): Cumulative translations in VML are handled
 
-       differently than in SVG. While in SVG we specify the translation
 
-       relative to the original x, y position attributes, in VML the translation
 
-       is a delta between the last position of the object (modified by the last
 
-       translation) and the new one.
 
-       
 
-       In VML the translation alters the position
 
-       of the object, we should change that or alter the SVG impl.
 
-     */
 
-      
 
-     startDrag: function(x, y) {
 
-         var me = this,
 
-             attr = me.sprite.attr;
 
-         me.prev = me.sprite.surface.transformToViewBox(x, y);
 
-     },
 
-     onDrag: function(e) {
 
-         var xy = e.getXY(),
 
-             me = this,
 
-             sprite = me.sprite,
 
-             attr = sprite.attr, dx, dy;
 
-         xy = me.sprite.surface.transformToViewBox(xy[0], xy[1]);
 
-         dx = xy[0] - me.prev[0];
 
-         dy = xy[1] - me.prev[1];
 
-         sprite.setAttributes({
 
-             translate: {
 
-                 x: attr.translation.x + dx,
 
-                 y: attr.translation.y + dy
 
-             }
 
-         }, true);
 
-         me.prev = xy;
 
-     },
 
-     setDragElPos: function () {
 
-         // Disable automatic DOM move in DD that spoils layout of VML engine.
 
-         return false;
 
-     }
 
- });</pre>
 
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