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-   <title>The source code</title>
 
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-   <pre class="prettyprint lang-js"><span id='Ext-draw-Sprite'>/**
 
- </span> * A Sprite is an object rendered in a Drawing surface.
 
-  *
 
-  * ## Types
 
-  *
 
-  * The following sprite types are supported:
 
-  *
 
-  * ### Rect
 
-  *
 
-  * Rectangle requires `width` and `height` attributes:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: 'rect',
 
-  *             width: 100,
 
-  *             height: 50,
 
-  *             radius: 10,
 
-  *             fill: 'green',
 
-  *             opacity: 0.5,
 
-  *             stroke: 'red',
 
-  *             'stroke-width': 2
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ### Circle
 
-  *
 
-  * Circle requires `x`, `y` and `radius` attributes:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: 'circle',
 
-  *             radius: 90,
 
-  *             x: 100,
 
-  *             y: 100,
 
-  *             fill: 'blue',
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ### Ellipse
 
-  *
 
-  * Ellipse requires `x`, `y`, `radiusX` and `radiusY` attributes:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: "ellipse",
 
-  *             radiusX: 100,
 
-  *             radiusY: 50,
 
-  *             x: 100,
 
-  *             y: 100,
 
-  *             fill: 'red'
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ### Path
 
-  *
 
-  * Path requires the `path` attribute:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: "path",
 
-  *             path: "M-66.6 26C-66.6 26 -75 22 -78.2 18.4C-81.4 14.8 -80.948 19.966 " +
 
-  *                   "-85.8 19.6C-91.647 19.159 -90.6 3.2 -90.6 3.2L-94.6 10.8C-94.6 " +
 
-  *                   "10.8 -95.8 25.2 -87.8 22.8C-83.893 21.628 -82.6 23.2 -84.2 " +
 
-  *                   "24C-85.8 24.8 -78.6 25.2 -81.4 26.8C-84.2 28.4 -69.8 23.2 -72.2 " +
 
-  *                   "33.6L-66.6 26z",
 
-  *             fill: "purple"
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ### Text
 
-  *
 
-  * Text requires the `text` attribute:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: "text",
 
-  *             text: "Hello, Sprite!",
 
-  *             fill: "green",
 
-  *             font: "18px monospace"
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ### Image
 
-  *
 
-  * Image requires `width`, `height` and `src` attributes:
 
-  *
 
-  *     @example
 
-  *     Ext.create('Ext.draw.Component', {
 
-  *         renderTo: Ext.getBody(),
 
-  *         width: 200,
 
-  *         height: 200,
 
-  *         items: [{
 
-  *             type: "image",
 
-  *             src: "http://www.sencha.com/img/apple-touch-icon.png",
 
-  *             width: 200,
 
-  *             height: 200
 
-  *         }]
 
-  *     });
 
-  *
 
-  * ## Creating and adding a Sprite to a Surface
 
-  *
 
-  * See {@link Ext.draw.Surface} documentation.
 
-  *
 
-  * ## Transforming sprites
 
-  *
 
-  * See {@link #setAttributes} method documentation for examples on how to translate, scale and rotate the sprites.
 
-  *
 
-  */
 
- Ext.define('Ext.draw.Sprite', {
 
-     /* Begin Definitions */
 
-     mixins: {
 
-         observable: 'Ext.util.Observable',
 
-         animate: 'Ext.util.Animate'
 
-     },
 
-     requires: ['Ext.draw.SpriteDD'],
 
-     /* End Definitions */
 
- <span id='Ext-draw-Sprite-cfg-type'>    /**
 
- </span>     * @cfg {String} type The type of the sprite.
 
-      * Possible options are 'circle', 'ellipse', 'path', 'rect', 'text', 'image'.
 
-      *
 
-      * See {@link Ext.draw.Sprite} class documentation for examples of all types.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-width'>    /**
 
- </span>     * @cfg {Number} width The width of the rect or image sprite.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-height'>    /**
 
- </span>     * @cfg {Number} height The height of the rect or image sprite.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-radius'>    /**
 
- </span>     * @cfg {Number} radius The radius of the circle sprite. Or in case of rect sprite, the border radius.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-radiusX'>    /**
 
- </span>     * @cfg {Number} radiusX The radius of the ellipse sprite along x-axis.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-radiusY'>    /**
 
- </span>     * @cfg {Number} radiusY The radius of the ellipse sprite along y-axis.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-x'>    /**
 
- </span>     * @cfg {Number} x Sprite position along the x-axis.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-y'>    /**
 
- </span>     * @cfg {Number} y Sprite position along the y-axis.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-path'>    /**
 
- </span>     * @cfg {String} path The path of the path sprite written in SVG-like path syntax.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-opacity'>    /**
 
- </span>     * @cfg {Number} opacity The opacity of the sprite. A number between 0 and 1.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-fill'>    /**
 
- </span>     * @cfg {String} fill The fill color.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-stroke'>    /**
 
- </span>     * @cfg {String} stroke The stroke color.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-stroke-width'>    /**
 
- </span>     * @cfg {Number} stroke-width The width of the stroke.
 
-      *
 
-      * Note that this attribute needs to be quoted when used.  Like so:
 
-      *
 
-      *     "stroke-width": 12,
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-font'>    /**
 
- </span>     * @cfg {String} font Used with text type sprites. The full font description.
 
-      * Uses the same syntax as the CSS font parameter
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-text'>    /**
 
- </span>     * @cfg {String} text The actual text to render in text sprites.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-src'>    /**
 
- </span>     * @cfg {String} src Path to the image to show in image sprites.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-group'>    /**
 
- </span>     * @cfg {String/String[]} group The group that this sprite belongs to, or an array of groups.
 
-      * Only relevant when added to a {@link Ext.draw.Surface Surface}.
 
-      */
 
- <span id='Ext-draw-Sprite-cfg-draggable'>    /**
 
- </span>     * @cfg {Boolean} draggable True to make the sprite draggable.
 
-      */
 
-     dirty: false,
 
-     dirtyHidden: false,
 
-     dirtyTransform: false,
 
-     dirtyPath: true,
 
-     dirtyFont: true,
 
-     zIndexDirty: true,
 
- <span id='Ext-draw-Sprite-property-isSprite'>    /**
 
- </span>     * @property {Boolean} isSprite
 
-      * `true` in this class to identify an object as an instantiated Sprite, or subclass thereof.
 
-      */
 
-     isSprite: true,
 
-     zIndex: 0,
 
-     fontProperties: [
 
-         'font',
 
-         'font-size',
 
-         'font-weight',
 
-         'font-style',
 
-         'font-family',
 
-         'text-anchor',
 
-         'text'
 
-     ],
 
-     pathProperties: [
 
-         'x',
 
-         'y',
 
-         'd',
 
-         'path',
 
-         'height',
 
-         'width',
 
-         'radius',
 
-         'r',
 
-         'rx',
 
-         'ry',
 
-         'cx',
 
-         'cy'
 
-     ],
 
-     constructor: function(config) {
 
-         var me = this;
 
-         config = Ext.merge({}, config || {});
 
-         me.id = Ext.id(null, 'ext-sprite-');
 
-         me.transformations = [];
 
-         Ext.copyTo(this, config, 'surface,group,type,draggable');
 
-         //attribute bucket
 
-         me.bbox = {};
 
-         me.attr = {
 
-             zIndex: 0,
 
-             translation: {
 
-                 x: null,
 
-                 y: null
 
-             },
 
-             rotation: {
 
-                 degrees: null,
 
-                 x: null,
 
-                 y: null
 
-             },
 
-             scaling: {
 
-                 x: null,
 
-                 y: null,
 
-                 cx: null,
 
-                 cy: null
 
-             }
 
-         };
 
-         //delete not bucket attributes
 
-         delete config.surface;
 
-         delete config.group;
 
-         delete config.type;
 
-         delete config.draggable;
 
-         me.setAttributes(config);
 
-         me.addEvents(
 
- <span id='Ext-draw-Sprite-event-beforedestroy'>            /**
 
- </span>             * @event
 
-              * Fires before the sprite is destroyed. Return false from an event handler to stop the destroy.
 
-              * @param {Ext.draw.Sprite} this
 
-              */
 
-             'beforedestroy',
 
- <span id='Ext-draw-Sprite-event-destroy'>            /**
 
- </span>             * @event
 
-              * Fires after the sprite is destroyed.
 
-              * @param {Ext.draw.Sprite} this
 
-              */
 
-             'destroy',
 
- <span id='Ext-draw-Sprite-event-render'>            /**
 
- </span>             * @event
 
-              * Fires after the sprite markup is rendered.
 
-              * @param {Ext.draw.Sprite} this
 
-              */
 
-             'render',
 
- <span id='Ext-draw-Sprite-event-mousedown'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#mousedown
 
-              */
 
-             'mousedown',
 
- <span id='Ext-draw-Sprite-event-mouseup'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#mouseup
 
-              */
 
-             'mouseup',
 
- <span id='Ext-draw-Sprite-event-mouseover'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#mouseover
 
-              */
 
-             'mouseover',
 
- <span id='Ext-draw-Sprite-event-mouseout'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#mouseout
 
-              */
 
-             'mouseout',
 
- <span id='Ext-draw-Sprite-event-mousemove'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#mousemove
 
-              */
 
-             'mousemove',
 
- <span id='Ext-draw-Sprite-event-click'>            /**
 
- </span>             * @event
 
-              * @inheritdoc Ext.dom.Element#click
 
-              */
 
-             'click'
 
-         );
 
-         me.mixins.observable.constructor.apply(this, arguments);
 
-     },
 
- <span id='Ext-draw-Sprite-property-dd'>    /**
 
- </span>     * @property {Ext.dd.DragSource} dd
 
-      * If this Sprite is configured {@link #draggable}, this property will contain
 
-      * an instance of {@link Ext.dd.DragSource} which handles dragging the Sprite.
 
-      *
 
-      * The developer must provide implementations of the abstract methods of {@link Ext.dd.DragSource}
 
-      * in order to supply behaviour for each stage of the drag/drop process. See {@link #draggable}.
 
-      */
 
-     initDraggable: function() {
 
-         var me = this;
 
-         me.draggable = true;
 
-         //create element if it doesn't exist.
 
-         if (!me.el) {
 
-             me.surface.createSpriteElement(me);
 
-         }
 
-         me.dd = new Ext.draw.SpriteDD(me, Ext.isBoolean(me.draggable) ? null : me.draggable);
 
-         me.on('beforedestroy', me.dd.destroy, me.dd);
 
-     },
 
- <span id='Ext-draw-Sprite-method-setAttributes'>    /**
 
- </span>     * Change the attributes of the sprite.
 
-      *
 
-      * ## Translation
 
-      *
 
-      * For translate, the configuration object contains x and y attributes that indicate where to
 
-      * translate the object. For example:
 
-      *
 
-      *     sprite.setAttributes({
 
-      *       translate: {
 
-      *        x: 10,
 
-      *        y: 10
 
-      *       }
 
-      *     }, true);
 
-      *
 
-      *
 
-      * ## Rotation
 
-      *
 
-      * For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional),
 
-      * and a `degrees` attribute that specifies the rotation in degrees. For example:
 
-      *
 
-      *     sprite.setAttributes({
 
-      *       rotate: {
 
-      *        degrees: 90
 
-      *       }
 
-      *     }, true);
 
-      *
 
-      * That example will create a 90 degrees rotation using the centroid of the Sprite as center of rotation, whereas:
 
-      *
 
-      *     sprite.setAttributes({
 
-      *       rotate: {
 
-      *        x: 0,
 
-      *        y: 0,
 
-      *        degrees: 90
 
-      *       }
 
-      *     }, true);
 
-      *
 
-      * will create a rotation around the `(0, 0)` axis.
 
-      *
 
-      *
 
-      * ## Scaling
 
-      *
 
-      * For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:
 
-      *
 
-      *     sprite.setAttributes({
 
-      *       scale: {
 
-      *        x: 10,
 
-      *        y: 3
 
-      *       }
 
-      *     }, true);
 
-      *
 
-      * You can also specify the center of scaling by adding `cx` and `cy` as properties:
 
-      *
 
-      *     sprite.setAttributes({
 
-      *       scale: {
 
-      *        cx: 0,
 
-      *        cy: 0,
 
-      *        x: 10,
 
-      *        y: 3
 
-      *       }
 
-      *     }, true);
 
-      *
 
-      * That last example will scale a sprite taking as centers of scaling the `(0, 0)` coordinate.
 
-      *
 
-      * @param {Object} attrs attributes to be changed on the sprite.
 
-      * @param {Boolean} redraw Flag to immediately draw the change.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     setAttributes: function(attrs, redraw) {
 
-         var me = this,
 
-             fontProps = me.fontProperties,
 
-             fontPropsLength = fontProps.length,
 
-             pathProps = me.pathProperties,
 
-             pathPropsLength = pathProps.length,
 
-             hasSurface = !!me.surface,
 
-             custom = hasSurface && me.surface.customAttributes || {},
 
-             spriteAttrs = me.attr,
 
-             dirtyBBox = false,
 
-             attr, i, newTranslation, translation, newRotate, rotation, newScaling, scaling;
 
-         attrs = Ext.apply({}, attrs);
 
-         for (attr in custom) {
 
-             if (attrs.hasOwnProperty(attr) && typeof custom[attr] == "function") {
 
-                 Ext.apply(attrs, custom[attr].apply(me, [].concat(attrs[attr])));
 
-             }
 
-         }
 
-         // Flag a change in hidden
 
-         if (!!attrs.hidden !== !!spriteAttrs.hidden) {
 
-             me.dirtyHidden = true;
 
-         }
 
-         // Flag path change
 
-         for (i = 0; i < pathPropsLength; i++) {
 
-             attr = pathProps[i];
 
-             if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
 
-                 me.dirtyPath = true;
 
-                 dirtyBBox = true;
 
-                 break;
 
-             }
 
-         }
 
-         // Flag zIndex change
 
-         if ('zIndex' in attrs) {
 
-             me.zIndexDirty = true;
 
-         }
 
-         // Flag font/text change
 
-         if ('text' in attrs) {
 
-             me.dirtyFont = true;
 
-             dirtyBBox = true;
 
-         }
 
-         for (i = 0; i < fontPropsLength; i++) {
 
-             attr = fontProps[i];
 
-             if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
 
-                 me.dirtyFont = true;
 
-                 dirtyBBox = true;
 
-                 break;
 
-             }
 
-         }
 
-         newTranslation = attrs.translation || attrs.translate;
 
-         delete attrs.translate;
 
-         delete attrs.translation;
 
-         translation = spriteAttrs.translation;
 
-         if (newTranslation) {
 
-             if (('x' in newTranslation && newTranslation.x !== translation.x) ||
 
-                 ('y' in newTranslation && newTranslation.y !== translation.y)) {
 
-                 me.dirtyTransform = true;
 
-                 translation.x = newTranslation.x;
 
-                 translation.y = newTranslation.y;
 
-             }
 
-         }
 
-         newRotate = attrs.rotation || attrs.rotate;
 
-         rotation = spriteAttrs.rotation;
 
-         delete attrs.rotate;
 
-         delete attrs.rotation;
 
-         if (newRotate) {
 
-             if (('x' in newRotate && newRotate.x !== rotation.x) ||
 
-                 ('y' in newRotate && newRotate.y !== rotation.y) ||
 
-                 ('degrees' in newRotate && newRotate.degrees !== rotation.degrees)) {
 
-                 me.dirtyTransform = true;
 
-                 rotation.x = newRotate.x;
 
-                 rotation.y = newRotate.y;
 
-                 rotation.degrees = newRotate.degrees;
 
-             }
 
-         }
 
-         newScaling = attrs.scaling || attrs.scale;
 
-         scaling = spriteAttrs.scaling;
 
-         delete attrs.scale;
 
-         delete attrs.scaling;
 
-         if (newScaling) {
 
-             if (('x' in newScaling && newScaling.x !== scaling.x) ||
 
-                 ('y' in newScaling && newScaling.y !== scaling.y) ||
 
-                 ('cx' in newScaling && newScaling.cx !== scaling.cx) ||
 
-                 ('cy' in newScaling && newScaling.cy !== scaling.cy)) {
 
-                 me.dirtyTransform = true;
 
-                 scaling.x = newScaling.x;
 
-                 scaling.y = newScaling.y;
 
-                 scaling.cx = newScaling.cx;
 
-                 scaling.cy = newScaling.cy;
 
-             }
 
-         }
 
-         // If the bbox is changed, then the bbox based transforms should be invalidated.
 
-         if (!me.dirtyTransform && dirtyBBox) {
 
-             if (spriteAttrs.scaling.x === null ||
 
-                 spriteAttrs.scaling.y === null ||
 
-                 spriteAttrs.rotation.y === null ||
 
-                 spriteAttrs.rotation.y === null) {
 
-                 me.dirtyTransform = true;
 
-             }
 
-         }
 
-         Ext.apply(spriteAttrs, attrs);
 
-         me.dirty = true;
 
-         if (redraw === true && hasSurface) {
 
-             me.redraw();
 
-         }
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-getBBox'>    /**
 
- </span>     * Retrieves the bounding box of the sprite.
 
-      * This will be returned as an object with x, y, width, and height properties.
 
-      * @return {Object} bbox
 
-      */
 
-     getBBox: function() {
 
-         return this.surface.getBBox(this);
 
-     },
 
-     setText: function(text) {
 
-         return this.surface.setText(this, text);
 
-     },
 
- <span id='Ext-draw-Sprite-method-hide'>    /**
 
- </span>     * Hides the sprite.
 
-      * @param {Boolean} redraw Flag to immediately draw the change.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     hide: function(redraw) {
 
-         this.setAttributes({
 
-             hidden: true
 
-         }, redraw);
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-show'>    /**
 
- </span>     * Shows the sprite.
 
-      * @param {Boolean} redraw Flag to immediately draw the change.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     show: function(redraw) {
 
-         this.setAttributes({
 
-             hidden: false
 
-         }, redraw);
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-remove'>    /**
 
- </span>     * Removes the sprite.
 
-      * @return {Boolean} True if sprite was successfully removed.
 
-      * False when there was no surface to remove it from.
 
-      */
 
-     remove: function() {
 
-         if (this.surface) {
 
-             this.surface.remove(this);
 
-             return true;
 
-         }
 
-         return false;
 
-     },
 
-     onRemove: function() {
 
-         this.surface.onRemove(this);
 
-     },
 
- <span id='Ext-draw-Sprite-method-destroy'>    /**
 
- </span>     * Removes the sprite and clears all listeners.
 
-      */
 
-     destroy: function() {
 
-         var me = this;
 
-         if (me.fireEvent('beforedestroy', me) !== false) {
 
-             me.remove();
 
-             me.surface.onDestroy(me);
 
-             me.clearListeners();
 
-             me.fireEvent('destroy');
 
-         }
 
-     },
 
- <span id='Ext-draw-Sprite-method-redraw'>    /**
 
- </span>     * Redraws the sprite.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     redraw: function() {
 
-         this.surface.renderItem(this);
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-setStyle'>    /**
 
- </span>     * Wrapper for setting style properties, also takes single object parameter of multiple styles.
 
-      * @param {String/Object} property The style property to be set, or an object of multiple styles.
 
-      * @param {String} value (optional) The value to apply to the given property, or null if an object was passed.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     setStyle: function() {
 
-         this.el.setStyle.apply(this.el, arguments);
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-addCls'>    /**
 
- </span>     * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.  Note this method
 
-      * is severly limited in VML.
 
-      * @param {String/String[]} className The CSS class to add, or an array of classes
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     addCls: function(obj) {
 
-         this.surface.addCls(this, obj);
 
-         return this;
 
-     },
 
- <span id='Ext-draw-Sprite-method-removeCls'>    /**
 
- </span>     * Removes one or more CSS classes from the element.
 
-      * @param {String/String[]} className The CSS class to remove, or an array of classes.  Note this method
 
-      * is severly limited in VML.
 
-      * @return {Ext.draw.Sprite} this
 
-      */
 
-     removeCls: function(obj) {
 
-         this.surface.removeCls(this, obj);
 
-         return this;
 
-     }
 
- });
 
- </pre>
 
- </body>
 
- </html>
 
 
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