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-   <pre class="prettyprint lang-js"><span id='Ext-fx-target-Sprite'>/**
 
- </span> * @class Ext.fx.target.Sprite
 
-  This class represents an animation target for a {@link Ext.draw.Sprite}. In general this class will not be
 
-  created directly, the {@link Ext.draw.Sprite} will be passed to the animation and
 
-  and the appropriate target will be created.
 
-  * @markdown
 
-  */
 
- Ext.define('Ext.fx.target.Sprite', {
 
-     /* Begin Definitions */
 
-     extend: 'Ext.fx.target.Target',
 
-     /* End Definitions */
 
-     type: 'draw',
 
-     getFromPrim: function (sprite, attr) {
 
-         var obj;
 
-         switch (attr) {
 
-             case 'rotate':
 
-             case 'rotation':
 
-                 obj = sprite.attr.rotation;
 
-                 return {
 
-                     x: obj.x || 0,
 
-                     y: obj.y || 0,
 
-                     degrees: obj.degrees || 0
 
-                 };
 
-             case 'scale':
 
-             case 'scaling':
 
-                 obj = sprite.attr.scaling;
 
-                 return {
 
-                     x: obj.x || 1,
 
-                     y: obj.y || 1,
 
-                     cx: obj.cx || 0,
 
-                     cy: obj.cy || 0
 
-                 };
 
-             case 'translate':
 
-             case 'translation':
 
-                 obj = sprite.attr.translation;
 
-                 return {
 
-                     x: obj.x || 0,
 
-                     y: obj.y || 0
 
-                 };
 
-             default:
 
-                 return sprite.attr[attr];
 
-         }
 
-     },
 
-     getAttr: function (attr, val) {
 
-         return [
 
-             [this.target, val != undefined ? val : this.getFromPrim(this.target, attr)]
 
-         ];
 
-     },
 
-     setAttr: function (targetData) {
 
-         var ln = targetData.length,
 
-             spriteArr = [],
 
-             attrsConf, attr, attrArr, attrs, sprite, idx, value, i, j, x, y, ln2;
 
-         for (i = 0; i < ln; i++) {
 
-             attrsConf = targetData[i].attrs;
 
-             for (attr in attrsConf) {
 
-                 attrArr = attrsConf[attr];
 
-                 ln2 = attrArr.length;
 
-                 for (j = 0; j < ln2; j++) {
 
-                     sprite = attrArr[j][0];
 
-                     attrs = attrArr[j][1];
 
-                     if (attr === 'translate' || attr === 'translation') {
 
-                         value = {
 
-                             x: attrs.x,
 
-                             y: attrs.y
 
-                         };
 
-                     }
 
-                     else if (attr === 'rotate' || attr === 'rotation') {
 
-                         x = attrs.x;
 
-                         if (isNaN(x)) {
 
-                             x = null;
 
-                         }
 
-                         y = attrs.y;
 
-                         if (isNaN(y)) {
 
-                             y = null;
 
-                         }
 
-                         value = {
 
-                             degrees: attrs.degrees,
 
-                             x: x,
 
-                             y: y
 
-                         };
 
-                     } else if (attr === 'scale' || attr === 'scaling') {
 
-                         x = attrs.x;
 
-                         if (isNaN(x)) {
 
-                             x = null;
 
-                         }
 
-                         y = attrs.y;
 
-                         if (isNaN(y)) {
 
-                             y = null;
 
-                         }
 
-                         value = {
 
-                             x: x,
 
-                             y: y,
 
-                             cx: attrs.cx,
 
-                             cy: attrs.cy
 
-                         };
 
-                     }
 
-                     else if (attr === 'width' || attr === 'height' || attr === 'x' || attr === 'y') {
 
-                         value = parseFloat(attrs);
 
-                     }
 
-                     else {
 
-                         value = attrs;
 
-                     }
 
-                     idx = Ext.Array.indexOf(spriteArr, sprite);
 
-                     if (idx == -1) {
 
-                         spriteArr.push([sprite, {}]);
 
-                         idx = spriteArr.length - 1;
 
-                     }
 
-                     spriteArr[idx][1][attr] = value;
 
-                 }
 
-             }
 
-         }
 
-         ln = spriteArr.length;
 
-         for (i = 0; i < ln; i++) {
 
-             spriteArr[i][0].setAttributes(spriteArr[i][1]);
 
-         }
 
-         this.target.redraw();
 
-     }
 
- });
 
- </pre>
 
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