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-   <pre class="prettyprint lang-js"><span id='Ext-fx-Queue'>/**
 
- </span> * @class Ext.fx.Queue
 
-  * Animation Queue mixin to handle chaining and queueing by target.
 
-  * @private
 
-  */
 
- Ext.define('Ext.fx.Queue', {
 
-     requires: ['Ext.util.HashMap'],
 
-     constructor: function() {
 
-         this.targets = new Ext.util.HashMap();
 
-         this.fxQueue = {};
 
-     },
 
-     // @private
 
-     getFxDefaults: function(targetId) {
 
-         var target = this.targets.get(targetId);
 
-         if (target) {
 
-             return target.fxDefaults;
 
-         }
 
-         return {};
 
-     },
 
-     // @private
 
-     setFxDefaults: function(targetId, obj) {
 
-         var target = this.targets.get(targetId);
 
-         if (target) {
 
-             target.fxDefaults = Ext.apply(target.fxDefaults || {}, obj);
 
-         }
 
-     },
 
-     // @private
 
-     stopAnimation: function(targetId) {
 
-         var me = this,
 
-             queue = me.getFxQueue(targetId),
 
-             ln = queue.length;
 
-         while (ln) {
 
-             queue[ln - 1].end();
 
-             ln--;
 
-         }
 
-     },
 
- <span id='Ext-fx-Queue-method-getActiveAnimation'>    /**
 
- </span>     * @private
 
-      * Returns current animation object if the element has any effects actively running or queued, else returns false.
 
-      */
 
-     getActiveAnimation: function(targetId) {
 
-         var queue = this.getFxQueue(targetId);
 
-         return (queue && !!queue.length) ? queue[0] : false;
 
-     },
 
-     // @private
 
-     hasFxBlock: function(targetId) {
 
-         var queue = this.getFxQueue(targetId);
 
-         return queue && queue[0] && queue[0].block;
 
-     },
 
-     // @private get fx queue for passed target, create if needed.
 
-     getFxQueue: function(targetId) {
 
-         if (!targetId) {
 
-             return false;
 
-         }
 
-         var me = this,
 
-             queue = me.fxQueue[targetId],
 
-             target = me.targets.get(targetId);
 
-         if (!target) {
 
-             return false;
 
-         }
 
-         if (!queue) {
 
-             me.fxQueue[targetId] = [];
 
-             // GarbageCollector will need to clean up Elements since they aren't currently observable
 
-             if (target.type != 'element') {
 
-                 target.target.on('destroy', function() {
 
-                     me.fxQueue[targetId] = [];
 
-                 });
 
-             }
 
-         }
 
-         return me.fxQueue[targetId];
 
-     },
 
-     // @private
 
-     queueFx: function(anim) {
 
-         var me = this,
 
-             target = anim.target,
 
-             queue, ln;
 
-         if (!target) {
 
-             return;
 
-         }
 
-         queue = me.getFxQueue(target.getId());
 
-         ln = queue.length;
 
-         if (ln) {
 
-             if (anim.concurrent) {
 
-                 anim.paused = false;
 
-             }
 
-             else {
 
-                 queue[ln - 1].on('afteranimate', function() {
 
-                     anim.paused = false;
 
-                 });
 
-             }
 
-         }
 
-         else {
 
-             anim.paused = false;
 
-         }
 
-         anim.on('afteranimate', function() {
 
-             Ext.Array.remove(queue, anim);
 
-             if (anim.remove) {
 
-                 if (target.type == 'element') {
 
-                     var el = Ext.get(target.id);
 
-                     if (el) {
 
-                         el.remove();
 
-                     }
 
-                 }
 
-             }
 
-         }, this);
 
-         queue.push(anim);
 
-     }
 
- });</pre>
 
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