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-   <pre class="prettyprint lang-js"><span id='Ext-ux-event-Player'>/**
 
- </span> * This class manages the playback of an array of "event descriptors". For details on the
 
-  * contents of an "event descriptor", see {@link Ext.ux.event.Recorder}. The events recorded by the
 
-  * {@link Ext.ux.event.Recorder} class are designed to serve as input for this class.
 
-  * 
 
-  * The simplest use of this class is to instantiate it with an {@link #eventQueue} and call
 
-  * {@link #method-start}. Like so:
 
-  *
 
-  *      var player = Ext.create('Ext.ux.event.Player', {
 
-  *          eventQueue: [ ... ],
 
-  *          speed: 2,  // play at 2x speed
 
-  *          listeners: {
 
-  *              stop: function () {
 
-  *                  player = null; // all done
 
-  *              }
 
-  *          }
 
-  *      });
 
-  *
 
-  *      player.start();
 
-  *
 
-  * A more complex use would be to incorporate keyframe generation after playing certain
 
-  * events.
 
-  *
 
-  *      var player = Ext.create('Ext.ux.event.Player', {
 
-  *          eventQueue: [ ... ],
 
-  *          keyFrameEvents: {
 
-  *              click: true
 
-  *          },
 
-  *          listeners: {
 
-  *              stop: function () {
 
-  *                  // play has completed... probably time for another keyframe...
 
-  *                  player = null;
 
-  *              },
 
-  *              keyframe: onKeyFrame
 
-  *          }
 
-  *      });
 
-  *
 
-  *      player.start();
 
-  *
 
-  * If a keyframe can be handled immediately (synchronously), the listener would be:
 
-  *
 
-  *      function onKeyFrame () {
 
-  *          handleKeyFrame();
 
-  *      }
 
-  *
 
-  *  If the keyframe event is always handled asynchronously, then the event listener is only
 
-  *  a bit more:
 
-  *
 
-  *      function onKeyFrame (p, eventDescriptor) {
 
-  *          eventDescriptor.defer(); // pause event playback...
 
-  *
 
-  *          handleKeyFrame(function () {
 
-  *              eventDescriptor.finish(); // ...resume event playback
 
-  *          });
 
-  *      }
 
-  *
 
-  * Finally, if the keyframe could be either handled synchronously or asynchronously (perhaps
 
-  * differently by browser), a slightly more complex listener is required.
 
-  *
 
-  *      function onKeyFrame (p, eventDescriptor) {
 
-  *          var async;
 
-  *
 
-  *          handleKeyFrame(function () {
 
-  *              // either this callback is being called immediately by handleKeyFrame (in
 
-  *              // which case async is undefined) or it is being called later (in which case
 
-  *              // async will be true).
 
-  *
 
-  *              if (async) {
 
-  *                  eventDescriptor.finish();
 
-  *              } else {
 
-  *                  async = false;
 
-  *              }
 
-  *          });
 
-  *
 
-  *          // either the callback was called (and async is now false) or it was not
 
-  *          // called (and async remains undefined).
 
-  *
 
-  *          if (async !== false) {
 
-  *              eventDescriptor.defer();
 
-  *              async = true; // let the callback know that we have gone async
 
-  *          }
 
-  *      }
 
-  */
 
- Ext.define('Ext.ux.event.Player', {
 
-     extend: 'Ext.ux.event.Driver',
 
- <span id='Ext-ux-event-Player-cfg-eventQueue'>    /**
 
- </span>     * @cfg {Array} eventQueue The event queue to playback. This must be provided before
 
-      * the {@link #method-start} method is called.
 
-      */
 
- <span id='Ext-ux-event-Player-cfg-keyFrameEvents'>    /**
 
- </span>     * @cfg {Object} keyFrameEvents An object that describes the events that should generate
 
-      * keyframe events. For example, `{ click: true }` would generate keyframe events after
 
-      * each `click` event.
 
-      */
 
-     keyFrameEvents: {
 
-         click: true
 
-     },
 
- <span id='Ext-ux-event-Player-cfg-pauseForAnimations'>    /**
 
- </span>     * @cfg {Boolean} pauseForAnimations True to pause event playback during animations, false
 
-      * to ignore animations. Default is true.
 
-      */
 
-     pauseForAnimations: true,
 
- <span id='Ext-ux-event-Player-cfg-speed'>    /**
 
- </span>     * @cfg {Number} speed The playback speed multiplier. Default is 1.0 (to playback at the
 
-      * recorded speed). A value of 2 would playback at 2x speed.
 
-      */
 
-     speed: 1.0,
 
-     stallTime: 0,
 
-     tagPathRegEx: /(\w+)(?:\[(\d+)\])?/,
 
-     
 
-     constructor: function (config) {
 
-         var me = this;
 
-         
 
-         me.callParent(arguments);
 
-         me.addEvents(
 
- <span id='Ext-ux-event-Player-event-beforeplay'>            /**
 
- </span>             * @event beforeplay
 
-              * Fires before an event is played.
 
-              * @param {Ext.ux.event.Player} this
 
-              * @param {Object} eventDescriptor The event descriptor about to be played.
 
-              */
 
-             'beforeplay',
 
- <span id='Ext-ux-event-Player-event-keyframe'>            /**
 
- </span>             * @event keyframe
 
-              * Fires when this player reaches a keyframe. Typically, this is after events
 
-              * like `click` are injected and any resulting animations have been completed.
 
-              * @param {Ext.ux.event.Player} this
 
-              * @param {Object} eventDescriptor The keyframe event descriptor.
 
-              */
 
-             'keyframe'
 
-         );
 
-         me.eventObject = new Ext.EventObjectImpl();
 
-         me.timerFn = function () {
 
-             me.onTick();
 
-         };
 
-         me.attachTo = me.attachTo || window;
 
-     },
 
- <span id='Ext-ux-event-Player-method-getElementFromXPath'>    /**
 
- </span>     * Returns the element given is XPath-like description.
 
-      * @param {String} xpath The XPath-like description of the element.
 
-      * @return {HTMLElement}
 
-      */
 
-     getElementFromXPath: function (xpath) {
 
-         var me = this,
 
-             parts = xpath.split('/'),
 
-             regex = me.tagPathRegEx,
 
-             i, n, m, count, tag, child,
 
-             el = me.attachTo.document;
 
-         el = (parts[0] == '~') ? el.body
 
-                     : el.getElementById(parts[0].substring(1)); // remove '#'
 
-         for (i = 1, n = parts.length; el && i < n; ++i) {
 
-             m = regex.exec(parts[i]);
 
-             count = m[2] ? parseInt(m[2], 10) : 1;
 
-             tag = m[1].toUpperCase();
 
-             for (child = el.firstChild; child; child = child.nextSibling) {
 
-                 if (child.tagName == tag) {
 
-                     if (count == 1) {
 
-                         break;
 
-                     }
 
-                     --count;
 
-                 }
 
-             }
 
-             el = child;
 
-         }
 
-         return el;
 
-     },
 
-     getTimeIndex: function () {
 
-         var t = this.getTimestamp() - this.stallTime;
 
-         return t * this.speed;
 
-     },
 
-     makeToken: function (eventDescriptor, signal) {
 
-         var me = this,
 
-             t0;
 
-         eventDescriptor[signal] = true;
 
-         eventDescriptor.defer = function () {
 
-             eventDescriptor[signal] = false;
 
-             t0 = me.getTime();
 
-         };
 
-         eventDescriptor.finish = function () {
 
-             eventDescriptor[signal] = true;
 
-             me.stallTime += me.getTime() - t0;
 
-             me.schedule();
 
-         };
 
-     },
 
- <span id='Ext-ux-event-Player-method-nextEvent'>    /**
 
- </span>     * This method is called after an event has been played to prepare for the next event.
 
-      * @param {Object} eventDescriptor The descriptor of the event just played.
 
-      */
 
-     nextEvent: function (eventDescriptor) {
 
-         var me = this,
 
-             index = ++me.queueIndex;
 
-         // keyframe events are inserted after a keyFrameEvent is played.
 
-         if (me.keyFrameEvents[eventDescriptor.type]) {
 
-             Ext.Array.insert(me.eventQueue, index, [
 
-                 { keyframe: true, ts: eventDescriptor.ts }
 
-             ]);
 
-         }
 
-     },
 
- <span id='Ext-ux-event-Player-method-peekEvent'>    /**
 
- </span>     * This method returns the event descriptor at the front of the queue. This does not
 
-      * dequeue the event. Repeated calls return the same object (until {@link #nextEvent}
 
-      * is called).
 
-      */
 
-     peekEvent: function () {
 
-         var me = this,
 
-             queue = me.eventQueue,
 
-             index = me.queueIndex,
 
-             eventDescriptor = queue[index],
 
-             type = eventDescriptor && eventDescriptor.type,
 
-             tmp;
 
-         if (type == 'mduclick') {
 
-             tmp = [
 
-                 Ext.applyIf({ type: 'mousedown' }, eventDescriptor),
 
-                 Ext.applyIf({ type: 'mouseup' }, eventDescriptor),
 
-                 Ext.applyIf({ type: 'click' }, eventDescriptor)
 
-             ];
 
-             me.replaceEvent(index, tmp);
 
-         }
 
-         return queue[index] || null;
 
-     },
 
-     replaceEvent: function (index, events) {
 
-         for (var t, i = 0, n = events.length; i < n; ++i) {
 
-             if (i) {
 
-                 t = events[i-1];
 
-                 delete t.afterplay;
 
-                 delete t.screenshot;
 
-                 delete events[i].beforeplay;
 
-             }
 
-         }
 
-         Ext.Array.replace(this.eventQueue, index, 1, events);
 
-     },
 
- <span id='Ext-ux-event-Player-method-processEvents'>    /**
 
- </span>     * This method dequeues and injects events until it has arrived at the time index. If
 
-      * no events are ready (based on the time index), this method does nothing.
 
-      * @return {Boolean} True if there is more to do; false if not (at least for now).
 
-      */
 
-     processEvents: function () {
 
-         var me = this,
 
-             animations = me.pauseForAnimations && me.attachTo.Ext.fx.Manager.items,
 
-             eventDescriptor;
 
-         while ((eventDescriptor = me.peekEvent()) !== null) {
 
-             if (animations && animations.getCount()) {
 
-                 return true;
 
-             }
 
-             
 
-             if (eventDescriptor.keyframe) {
 
-                 if (!me.processKeyFrame(eventDescriptor)) {
 
-                     return false;
 
-                 }
 
-                 me.nextEvent(eventDescriptor);
 
-             } else if (eventDescriptor.ts <= me.getTimeIndex() &&
 
-                        me.fireEvent('beforeplay', me, eventDescriptor) !== false &&
 
-                        me.playEvent(eventDescriptor)) {
 
-                 if(window.__x && eventDescriptor.screenshot) {
 
-                      __x.poll.sendSyncRequest({cmd: 'screenshot'});
 
-                 }       
 
-                 me.nextEvent(eventDescriptor);
 
-             } else {
 
-                 return true;
 
-             }
 
-         }
 
-         me.stop();
 
-         return false;
 
-     },
 
- <span id='Ext-ux-event-Player-method-processKeyFrame'>    /**
 
- </span>     * This method is called when a keyframe is reached. This will fire the keyframe event.
 
-      * If the keyframe has been handled, true is returned. Otherwise, false is returned.
 
-      * @param {Object} The event descriptor of the keyframe.
 
-      * @return {Boolean} True if the keyframe was handled, false if not.
 
-      */
 
-     processKeyFrame: function (eventDescriptor) {
 
-         var me = this;
 
-         // only fire keyframe event (and setup the eventDescriptor) once...
 
-         if (!eventDescriptor.defer) {
 
-             me.makeToken(eventDescriptor, 'done');
 
-             me.fireEvent('keyframe', me, eventDescriptor);
 
-         }
 
-         return eventDescriptor.done;
 
-     },
 
- <span id='Ext-ux-event-Player-method-injectEvent'>    /**
 
- </span>     * Called to inject the given event on the specified target.
 
-      * @param {HTMLElement} target The target of the event.
 
-      * @param {Ext.EventObject} The event to inject.
 
-      */
 
-     injectEvent: function (target, event) {
 
-         event.injectEvent(target);
 
-     },
 
-     playEvent: function (eventDescriptor) {
 
-         var me = this,
 
-             target = me.getElementFromXPath(eventDescriptor.target),
 
-             event;
 
-         if (!target) {
 
-             // not present (yet)... wait for element present...
 
-             // TODO - need a timeout here
 
-             return false;
 
-         }
 
-         if (!me.playEventHook(eventDescriptor, 'beforeplay')) {
 
-             return false;
 
-         }
 
-         if (!eventDescriptor.injected) {
 
-             eventDescriptor.injected = true;
 
-             event = me.translateEvent(eventDescriptor, target);
 
-             me.injectEvent(target, event);
 
-         }
 
-         return me.playEventHook(eventDescriptor, 'afterplay');
 
-     },
 
-     playEventHook: function (eventDescriptor, hookName) {
 
-         var me = this,
 
-             doneName = hookName + '.done',
 
-             firedName = hookName + '.fired',
 
-             hook = eventDescriptor[hookName];
 
-         if (hook && !eventDescriptor[doneName]) {
 
-             if (!eventDescriptor[firedName]) {
 
-                 eventDescriptor[firedName] = true;
 
-                 me.makeToken(eventDescriptor, doneName);
 
-                 me.eventScope[hook](eventDescriptor);
 
-             }
 
-             return false;
 
-         }
 
-         return true;
 
-     },
 
-     schedule: function () {
 
-         var me = this;
 
-         if (!me.timer) {
 
-             me.timer = setTimeout(me.timerFn, 10);
 
-         }
 
-     },
 
-     translateEvent: function (eventDescriptor, target) {
 
-         var me = this,
 
-             event = me.eventObject,
 
-             modKeys = eventDescriptor.modKeys || '',
 
-             xy;
 
-         if ('x' in eventDescriptor) {
 
-             event.xy = xy = Ext.fly(target).getXY();
 
-             xy[0] += eventDescriptor.x;
 
-             xy[1] += eventDescriptor.y;
 
-         }
 
-         if ('wheel' in eventDescriptor) {
 
-             // see getWheelDelta
 
-         }
 
-         event.type = eventDescriptor.type;
 
-         event.button = eventDescriptor.button;
 
-         event.altKey = modKeys.indexOf('A') > 0;
 
-         event.ctrlKey = modKeys.indexOf('C') > 0;
 
-         event.metaKey = modKeys.indexOf('M') > 0;
 
-         event.shiftKey = modKeys.indexOf('S') > 0;
 
-     
 
-         return event;
 
-     },
 
-     //---------------------------------
 
-     // Driver overrides
 
-     onStart: function () {
 
-         var me = this;
 
-         me.queueIndex = 0;
 
-         me.schedule();
 
-     },
 
-     onStop: function () {
 
-         var me = this;
 
-         if (me.timer) {
 
-             clearTimeout(me.timer);
 
-             me.timer = null;
 
-         }
 
-         if (window.__x) {
 
-             __x.poll.sendSyncRequest({cmd: 'finish'});
 
-         }
 
-     },
 
-     //---------------------------------
 
-     onTick: function () {
 
-         var me = this;
 
-         me.timer = null;
 
-         if (me.processEvents()) {
 
-             me.schedule();
 
-         }
 
-     }
 
- });
 
- </pre>
 
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